While speaking with Destiny 2 Project Lead Mark Noseworthy, Game Rant was able to talk a little bit about why Bungie feels matchmaking does not work. Noseworthy also shared some info about how Guided Games will support a variety of players with a variety of interests.
Matchmaking may have been something Bungie considered for Destiny 1, but at some point the development team decided it was “incompatible” with the core experience. As Noseworthy explains, matchmaking doesn’t compliment the type of welcoming environment that Bungie wants to create. Teaming random players together very rarely ends well.
“We’ve been pretty consistent that matchmaking is just incompatible for us. The type of community we want to have, the friendly, welcoming space we want Destiny to be. Because matchmaking takes anonymous people and puts them together and says, ‘Please behave.’ And then these really competitive activities we have say, ‘Please be good. Please communicate. Please coordinate. Please be fair to other players.’ And you can do that when you have social groups that exist, but it doesn’t work when we put you with a random player or someone else. So matchmaking is fine for pickup-and-play PvP or strikes where you can’t really suck at this strike if you run forward and shoot everything. You don’t need to talk. And that’s great for certain modes, but when you are playing Trials of Osiris, you need to talk. When you are playing the raid – people have roles, there is coordination.
No matter where players may come down on the issue of Destiny having matchmaking, it’s hard to argue with Noseworthy’s points. Destiny’s endgame is challenging and it requires a very specific mindset, so putting players together that are incompatible will likely lead to headaches.
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Source: https://gamerant.com/destiny-2-matchmaking-guided-games/
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