Project Scorpio Development Kits Unveiled in New Video

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Today Microsoft released a new video showcasing the development kits for its upcoming console code named “Project Scorpio,” of which we have seen a few pictures and glimpses in the past.

The video, presented by Xbox Live Director of Programming Larry “Major Nelson” Hryb, stars Partner Group Program Manager Kevin Gammill as he explains the ins and outs of the devkit.

For those unfamiliar, a development kit (or devkit for brevity’s sake) is a version of the console used exclusively by developers, with the major difference normally being the ability to run uncertified code. It can also include additional developer-friendly features, and the Scorpio’s devkit has plenty of those.

Gammill explains why it’s more powerful than the actual retail console, and that’s because it makes it easier for developers to deploy their games when they’re not yet optimized to the console, enabling them to dial the power back as they progress. This way they can have their builds run on the actual console environment earlier, until iteration brings them down to the power requirements that fit the retail kit.

We also get a good overview of the front display panel (which won’t be on the retail consoles), allowing studios to run all kind of utilities on it, from FPS counters to simplified versions of their games in order to see what the console is doing without needing a monitor.

Another interesting feature is the transfer device, which comes with a transfer ratio of 450 Mb/s, letting developers deploy a new build of a full game from PC to console in about four minutes. With previous devkits, this operation could take about twenty minutes, which is a lot when you have to frequently debug and optimize.

Last, but not least, is the ability for the devkit to be stacked. Previous devkits had their ventilation ports on the top, which prevented stacking. This time around they are on the back and side, allowing studios to stack them up to ten high. This is very convenient to optimize office space, which isn’t a small problem when you have tens of development kits.

We’ll most probably know much more about Project Scorpio on June 11th at 2 PM Pacific time, when Microsoft will host its big E3 press briefing.



Posted:
Related Forum: Xbox Forum

Source: http://www.dualshockers.com/project-scorpio-development-kits-unveiled-new-video-microsoft-explain-theyre-powerful/

Comments

"Project Scorpio Development Kits Unveiled in New Video" :: Login/Create an Account :: 15 comments

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k3rryPosted:

Love the look of them, wonder if we'll see any Dev Kits on the 'blackmarket'.

TOXICPosted:

Pretty sweet video, a lot of interesting stuff. Bring on the E3 :O

SkatesPosted:

I'd be down for an lcd screen display on the front on the final product.

IlcamorristaPosted:

They should change the style a lot. Looks like the Xbox one s

Julianoz1224Posted:

Potion I hope the final product looks different. It does not appeal to me with all the buttons on the front.


Obviously the consumer editions are going to look different from the Dev kits.... All the buttons and stuff on the front are for dev tools and info

GaryPosted:

I hope the final product looks different. It does not appeal to me with all the buttons on the front.

UziPosted:

Looking forward to hearing more news about this!

EchoPosted:

Can't wait to hear more of this at E3! #ProjectScorpio

VHzPosted:

Bet that thing will cost a hefty amount jhezuth qwuithe 24gb gddr5 ram uno

XboxPosted:

Wow that right there is a masterpiece.