Call of Duty: WWII’s second beta weekend will feature fresh content

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The second weekend of Call of Duty: WWII‘s multiplayer beta test will feature more content than what PlayStation 4 players got to experience in their initial trial.

A recent PlayStation Blog post announced an upcoming Beta Weekend 2 Preview livestream in which developer Sledgehammer Games will discuss everything it learned from the first beta weekend, as well as what fans can expect to change in round two. These changes will apparently include the addition of new content, according to the blog post.

WWII‘s Beta Weekend 2 Preview livestream will go down on Wednesday, August 30th, at 10 a.m. PT. The stream will be available on the PlayStation Twitch channel, YouTube channel, and Facebook. The second beta weekend is set to begin September 1st at 10 a.m. PT, and run until the same time on September 4th. Unlike the first beta weekend, which was exclusive to PlayStation 4, players that preordered WWII on any of the three major platforms will get to enjoy the second weekend.

PlayStation 4 players already got to experience the introduction of new beta content during the first weekend. The beta’s level cap was raised from 20 to 25 about halfway through the weekend, giving players access to the new Fighter Pilot scorestreak and Energetic Basic Training perk, as well as a number of new weapons and equipment options.

Developer notes on community feedback were posted in tandem with the level cap update, followed by more notes of developer takeaways after the beta had wrapped up. The listed adjustments aren’t final, according to the forum post, but we will likely see a few of the changes in time for the beta’s second weekend.

Here are all the planned adjustments coming to the game between now and launch that Sledgehammer has announced so far, compiled into one handy list:

We love the positive reactions to the new overhead camera esports feature. In response to feedback about visibility of objectives, especially Hardpoints, we are currently working on solutions for launch.

Some players are reporting getting trapped in an update loop after they are prompted to restart their game to complete an update of the client. We have been resolving these through basic troubleshooting and are investigating further steps.

You have asked about a color blind setting in the menu. While not in the Beta, we have been working to have this for launch.

In response to all the requests for bumper jumper configuration, we also plan to support this for launch.

We’ve heard your feedback regarding playlist variety, and have made some adjustments to improve this. You know what else would improve it? More maps and modes.

We’ve heard your feedback on the Paratroopers Scorestreak having some edge case issues. We made some adjustments today, but they didn’t address the core issue in the way we wanted. We’ve got new fixes coming soon.

We are investigating a bug that causes some players to be kicked back to the Main Menu after accepting an invite from the load screen of any map.

There is a bug causing the title to crash when an invitee accepts an invite while entering a match when the inviter is also entering the match.

Some of you have noted that the incendiary shells feel too strong. We’re looking into data to determine if a nerf is needed.

Improvements to Party UI / UX are underway. Implementation date is still TBD, but know that we are actively working on it.

We are aware of a bug that prompts you to “Unlock and Equip” an item, but it only unlocks the item and does not equip. We are working on fixing this. (It’s annoying to us too.)

Some of the battle chatter and hit marker audio still requires some fine tuning. Specifically, the NPC call outs of enemy positions need some addressing.

There is a bug that is causing some party members to lose connection with the lobby host.

Adjusting Dom kills to 100pts, from 50.

Increasing TDM end match score to 100.

Hit feedback improvements, including better audio and more obvious headshot indicator

Reducing Molotov to x1 per Scorestreak.

Sprint out to ADS time refinement.

Incendiary Shells as default off, and perhaps need to be nerfed.
Paratrooper strength / cost balancing.

Recon Aircraft too vulnerable to rifle damage.

Color Blind support option.

Bumper Jumper and other key controller configs.


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Related Forum: Call of Duty Forum

Source: http://www.egmnow.com/articles/news/call-of-duty-wwiis-second-beta-weekend-will-feature-fresh-content/

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"Call of Duty: WWII’s second beta weekend will feature fresh content" :: Login/Create an Account :: 11 comments

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cymbahPosted:

Why do they always raise the TDM end match score to 100. Leave it at 75 its not suppose to last long. and with all the new people on cod its going to take every bit of 10 minutes to reach 100.