Here’s what he had to say:
“Hey, everyone. We’ve been playing the game in the wild for seven weeks, and like the Destiny experiences that have come before, we’re always thinking about where the game is heading next. We’re still planning when a bunch of the improvements listed below are going to make their way into the game, but we wanted to let you know what we’re up to. Here’s a short list of updates we’re working on”
He went on to provide information as to the ways they were aiming to reward players for their continued play, even after they’ve beaten Trials of the Nine and the prestige mode of the Leviathan raid. His notes focused on adding more replay value to the game’s end-game activities such as Strikes and the Crucible. Barrett even promised the long-awaited private matches for competitive Crucible play in 2018.
You can check out the full list of changes below:
- New systems and rewards to give our most engaged players additional, optional pursuits.
- Better incentives for players who complete challenging Prestige activities.
- Better rewards and replay value for strikes, adventures, and Lost Sectors.
- Private matches for the competitive community (we are targeting early 2018).
- Crucible tuning like adjusted Supremacy scoring and better spawning rules.
- Better incentives for completing Crucible matches (and penalties for quitting competitive games).
- Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards.
- Changes to make the mod economy more interesting and impactful.
- Ongoing improvements to Exotics, including adjustments to reduce instances of duplication.
- New ways to spend surplus currency and materials (looking at you Legendary Shards).
- An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time.
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Related Forum: PC Gaming Forum
Source: https://www.dualshockers.com/destiny-2-endgame-improvements/
"Destiny 2 Director Addresses Endgame Improvements" :: Login/Create an Account :: 1 comment