Pokemon CEO Says Developing For Switch Was Tougher Than They Thought

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In a recent interview with DIME, The Pokemon President and CEO Tsunekazu Ishihara spoke about the difficulties of developing for the Switch.

In a recent interview with DIME, the Pokemon Company President and CEO Tsunekazu Ishihara gave some insight on the established series.

Of course, since the latest entry into the series Pokemon Let’s GO Pikachu/Eevee was just released a couple of months ago, many of the questions revolved around that title. He explained how that this was the companies first mainline game to appear on a Nintendo home console. Every other entry into the franchise has been primarily released on Nintendo’s handheld systems. With the jump to beefier hardware, of course, came more challenges for Game Freak.

Ishihara stated that developing a mainline game on the Switch was “more difficult than we expected.” He even joked that some on the development team possibly believed that it was “five times harder” to make a Pokemon game on the Switch compared to creating one on one of the systems in Nintendo’s line of portable consoles.

The developers at Game Freak worried if they could create their title on the console and make it interesting for all three play styles on the Nintendo Switch (TV Mode, Handheld Mode, Tabletop Mode).

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Source: https://www.dualshockers.com/pokemon-ceo-developing-switch/

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"Pokemon CEO Says Developing For Switch Was Tougher Than They Thought" :: Login/Create an Account :: 3 comments

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CentPosted:

I assume it would be harder for them considering how advanced graphics are now. I still would love to pick this game up when I can.

AhriPosted:

Development on the older consoles that Nintendo had would generally be easier as the Pokemon games are tile based with very low resolutions. The Switch offers a much higher resolution, true 3D aspects and generally just more for the player in terms of different playable modes, doesn't exactly surprise me.

naterocks500Posted:

It was probably a struggle due to it being a HD game and being on more powerful hardware. That limits their ability to shrug off certain looks and textures because of the limitations of a 3DS or something of that nature. Way more work for textures, and way more work with the 3 modes they had to integrate.