GameStop’s total global sales reported for the fiscal year amounted to $8.3 billion, though that figure was still a 3.1% loss compared to the previous year. The loss of several hundred millions in revenue was one of the key points from the report, and GameStop’s COO Rob Lloyd said that if you exclude the 53rd week from 2017, sales of products like new hardware were in line with the previous fiscal year.
“We are pleased to have delivered fiscal 2018 results within our adjusted guidance range, which included fourth quarter and full year sales growth across video game accessories, collectibles and digital,” Lloyd said in a statement within GameStop’s report. “Excluding the impact of the 53rd week in fiscal 2017, new hardware sales for the year were in line with last year. As we think about 2019 and beyond, we recognize the challenges facing our pre-owned video game business and are prepared to address them as we continue to evolve our business model going forward.”
A trend towards digital sales has been a threat to GameStop’s brick-and-mortar model, though the company did report that digital receipts for fiscal 2018 were up 16.5% to $1.3 billion. Sony did confirm recently that it will no longer sell digital codes for games through retailers such as GameStop.
Rumors have indicated that GameStop might be moving towards an updated version of its stores with a model that would focus more on a “cultural experience,” though those ideas have not yet been confirmed by the company.
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Source: https://comicbook.com/gaming/2019/04/03/gamestop-673-million-loss-in-2018/
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