In Super Mario 64, when Mario accidentally touches lava, he ends up hopping into the air, with a strange, ashy dust billowing behind him. At the time, many gamers could be forgiven for assuming this effect was intentional on Nintendo's part, and a direct result of graphic limitations. However, zoinknoise discovered that the texture was simply displaying incorrectly. With an easy fix, the texture now appears as transparent smoke, rather than the strange, ashy cloud.
At the end of the day, it's impossible to know why Nintendo didn't make the change before Super Mario 64's release. On one hand, it's entirely possible that the company simply missed the mistake. However, on the other hand, Nintendo could have simply preferred the effect as is, and made the choice to keep it in its "incorrect" form.
Haha, what the heck. Thanks to the Super Mario 64 code disassembly it's been discovered that the smoke Mario emits when he's touched fire has been bugged for 20 years. On the left: how it looks in the final game. On the right: after a one-line code fix. https://t.co/JenizzKeFh pic.twitter.com/Jb2Ryg2lwx
— Ryan Bloom (@BlazeHedgehog) April 6, 2020
It will be interesting to see if Nintendo chooses to make that change on their own, should the rumored Nintendo Switch port of Super Mario 64 see release. This could be the perfect opportunity for the company to make the fix. After 24 years, it's possible that Nintendo will leave it as is, for the sake of nostalgia, but it seems likely that Mario fans will just be happy to get the game on Switch at all.
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Source: https://comicbook.com/gaming/2020/04/08/super-mario-64-smoke-glitch-gets-fix/
"Super Mario 64 Smoke Glitch Finally Gets a Fix" :: Login/Create an Account :: 3 comments