Amazingly, the Super Nintendo itself (technically a Super Famicom) wasn't modded for the experiment - aside from having its case removed to make room for cabling - just the game cartridge. The game Shironeko Labs used to test was "an awful Pachinko game" found at a second-hand shop. Anyway, check out the Super Nintendo running a game with real-time ray tracing, something even the most high-end PCs struggle with. Notice the realistic shadows and reflections around the moving parts.
"What I wanted to try and do was something akin to the Super FX chip used in titles such as Star Fox, where the SNES runs the game logic and hands off a scene description to a chip in the cartridge to generate the visuals," Shironeko writes. "To that end I've deliberately tried to restrict myself to just using a single custom chip for the design, not making use of the ARM core available on the DE10 board or any other external processing resources."
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Source: https://www.gamesradar.com/uk/heres-what-ray-tracing-looks-like-on-a-super-nintendo/
"Here's what ray tracing looks like on a Super Nintendo" :: Login/Create an Account :: 3 comments