Bloomberg reports that strong console sales are not necessarily translating into software sales. Figures they've taken from Famitsu show that the system has sold 213,000 units in Japan since launch, but the sales for physical releases of the system's top 3 games (Spider-Man: Miles Morales, Demon's Souls, and an unnamed third-party title) come to just 63,000 units.
Comparably, the Switch sold 525,000 units in its first month, and saw that almost matched with 509,000 sales for its top 3 games.
There are numerous caveats here--because of forwards compatibility, it's likely that many customers have bought PS4 versions of certain games for less money, and digital sales figures have been on the rise. The PS5 also has a digital only version, which would drive down physical sales, too. But the disparity is great enough to signal an issue, and because the PS5 is sold at a loss--as most consoles are at launch--Sony is reliant on software sales to make money.
This could have a long-term impact, too. Bloomberg quotes Morningstar Research's Kazunori Ito, who belives that the system "could miss a critical chance to get into a good hardware-software upward spiral." This could mean that "the platform’s total revenue earned won’t be as strong as we hoped for," he says.
Hopefully, PS5 stock will stabilize in the near future--or Sony (and Microsoft) will find reliable ways to deal with scalpers.
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Source: https://www.gamespot.com/articles/ps5-software-sales-could-be-struggling-because-of-scalpers/1100-6485614/
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