CoD Developer Seeks Balance Between “Quickscopers” and “Hardscopers”

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David Vonderhaar, Gameplay Designer at Treyarch, sits down with Call of Duty fans in an attempt to find peace in the war between “quickscopers” and “hardscopers”.

First, a quick definition of terms: A “quickscoper” can be considered someone who fires a high-powered rifle (usually a bolt-action sniper rifle in this case) immediately after acquiring a target using the game’s built-in crosshairs, taking little to almost no time to aim down the the sights of the rifle scope; a risky but efficient maneuver. “Hardscopers” seek targets in the more traditional sense of scanning the battlefield while aimed down the sights of a rifle scope and firing from this scoped state, usually from an advantageous position.

Along with the rise of quickscoping — a technique that caught some attention possibly during the CoD 2 era, but gained commercial popularity during Modern Warfare 2 — came the controversial debate of whether it can be considered a legitimate technique, or does it exploit the mechanics of a first-person shooter, giving an unfair advantage to the user? Call of Duty developers, Treyarch, made conscious effort to keep 2010′s Black Ops free of such “exploitations”, while Infinity Ward’s recent Modern Warfare 3 embraced it with open arms.

In a conversation with Call of Duty fans, Vonderhaar stated, “I’d like to sit down with the worlds best drag & quickscopers and those who despise it and find something directly in the middle.” He continued, “ADS [Aim Down Sight] sway as well as the ADS and hipfire aim assist (ranges) are tunable on a per gun level. Let’s do this.” To get down to specifics, he then proposed, “.4 ADS raise time. No ‘random bullet.’ Limited hip fire aim assist (MW1 was 1000 inches of hip fire aim assist). Thoughts?” He then clarified that “0.4 is the average on a MW1 style sniper.”

Some fans have expressed concern over receiving only a hit marker when achieving a clear shot to the chest in Black Ops. Vonderhaar explained that this is common “when you are used to ‘chest’ being all the same thing.” However, he admits, ”we wanted it to be a precision shot. Upper torso or head but it was probably too confusing in the end.” It “also had to do with penetration settings,” he added. “You can’t hit a guy in the chest without hitting his arms and hands and sometimes gun first,” which may have added to players’ frustrations.

Vonderhaar was also asked if the possibility of removing aim assist was optional, something that many quickscope nay-sayers would argue is the source of their frustration. He replied, “Yes. It’s now possible to remove aim (hip and ads) from a gun. He also admitted, “the gun not shooting straight till 100% scoped in caused a lot of confusion and frustration for snipers.”

To close, Vonderhaar stated these words: “Balance. That place in the middle where everyone is equally pissed off. Thanks for sharing your passion with me. Reading every reply.”

Posted:

Source: http://mp1st.com/2012/02/18/call-of-duty-developer-seeks-balance-between-quickscopers-and-hardscopers/

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bhopperPosted:

waaaaaat
epraider
MightyMitch
Come_Touch_Me
FuzzyFunhole They just need to keep quick-scoping like it was in CoD4. That was the most balanced. And people don't need to be complaining about quick-scoping when "camping" is a bigger problem.


I agree. Camping is more of a pain in my opinion. If somebody wants to quick scope, and get's owned when trying, let them be pissed off. It's their fault for trying to use a bolt action sniper rifle like an idiot.

Camping, on the other hand, is a much bigger problem IMO, that annoys many people.


I don't get why people complain about camping. Noobs have been doing it in every multiplayer game that has ever existed. There's no way to stop it so learn to deal with it.

IMO, the "campers" have been doing it right all along. If you examine real warfare, no one's running around stupidly. And when you're sniping, you should be camping and holding a position, as that's what a sniper does.


um. its a video game. quit trying to bring realism into video games, it doesn't work. the point is that its a sure tactic to not die and take out the enemy, plus sniping is done from 500+ yards away in most cases. last time i checked, mw3's maps are tiny. in a video game it doesn't matter if you die because its a game. so the best tactic is to do what ever it takes to win or get kills. sitting in the back of these tiny **** maps and sniping like you're a marine or something isn't going to get you very many kills and ultimately result in a loss for your team depending on the gametype. so. next person to bring real life warfare into an argument about cod or any other game is a **** idiot. you don't see people saying snipers in halo shouldn't be jumping around and getting up close to win the GAME? do you? k stfu then.

Clearly you have never played Battlefield. The maps are huge and you can act like a real sniper. So yes, please bring realism into an argument. Not every game is Cod

waaaaaatPosted:

epraider
MightyMitch
Come_Touch_Me
FuzzyFunhole They just need to keep quick-scoping like it was in CoD4. That was the most balanced. And people don't need to be complaining about quick-scoping when "camping" is a bigger problem.


I agree. Camping is more of a pain in my opinion. If somebody wants to quick scope, and get's owned when trying, let them be pissed off. It's their fault for trying to use a bolt action sniper rifle like an idiot.

Camping, on the other hand, is a much bigger problem IMO, that annoys many people.


I don't get why people complain about camping. Noobs have been doing it in every multiplayer game that has ever existed. There's no way to stop it so learn to deal with it.

IMO, the "campers" have been doing it right all along. If you examine real warfare, no one's running around stupidly. And when you're sniping, you should be camping and holding a position, as that's what a sniper does.


um. its a video game. quit trying to bring realism into video games, it doesn't work. the point is that its a sure tactic to not die and take out the enemy, plus sniping is done from 500+ yards away in most cases. last time i checked, mw3's maps are tiny. in a video game it doesn't matter if you die because its a game. so the best tactic is to do what ever it takes to win or get kills. sitting in the back of these tiny ass maps and sniping like you're a marine or something isn't going to get you very many kills and ultimately result in a loss for your team depending on the gametype. so. next person to bring real life warfare into an argument about cod or any other game is a **** idiot. you don't see people saying snipers in halo shouldn't be jumping around and getting up close to win the GAME? do you? k stfu then.

TheBrownGuyPosted:

Treyarch sucks....

AAmbitionsIsBackPosted:

epraider
MightyMitch
Come_Touch_Me
FuzzyFunhole They just need to keep quick-scoping like it was in CoD4. That was the most balanced. And people don't need to be complaining about quick-scoping when "camping" is a bigger problem.


I agree. Camping is more of a pain in my opinion. If somebody wants to quick scope, and get's owned when trying, let them be pissed off. It's their fault for trying to use a bolt action sniper rifle like an idiot.

Camping, on the other hand, is a much bigger problem IMO, that annoys many people.


I don't get why people complain about camping. Noobs have been doing it in every multiplayer game that has ever existed. There's no way to stop it so learn to deal with it.

IMO, the "campers" have been doing it right all along. If you examine real warfare, no one's running around stupidly. And when you're sniping, you should be camping and holding a position, as that's what a sniper does.

Why would you compare real warfare with a game. Of course they're not gonna run around. Just because someone is camping doesn't mean they are doing that because soldiers do it. And a sniper isn't nessecarily made for holding a position. I run around and snipe in TDM when there is no position or objective to hold??

IglesiasPosted:

Thats Treyarch for ya folks.

3OH3Posted:

I don't remember a lot of people hating call of duty 4's sniping system.... They should just keep it simple like that and not have to worry about perks and weapon a proficiency.

HeritagePosted:

Seems weird, but i think a great idea would be if there was a mode where snipers would be free to do what they want, and there were only allowed a sniper in the mode. It may seem weird but when i think about it, that means people probably will be able to play a game without being frustrated by a kid called "xPrO x Blablabla" with stupid xZcX or things like that in their name running around quickscoping. If they should do anything, i say take it back to the CoD 4 days, where it was a lot harder. I'm saying this from a former-quickscoper point of view, as i always Qs'd in Cod4 and W@W, but when SoH Pro and quickdraw came along i felt it was far too easy.

shadow1Posted:

Quick scoping does not take anyskill at all. Just because you take a sniper and add SoH to it doesnt make you a pro quick scoper. Those who are familiar with MW2 version of Qs dont know the real version. Cod4 Qs was alot harder than the new qs there is now. Thats why most kids believe cod 4 is terrible and other games that are not mw2/2.1 is terrible.

HogieBearPosted:

I actually despise people who say you require lots of skill and it is hard to quickscope. Quickscoping is the easiest thing on the game without doubt, people say they need to keep it like it was in cod4 , what one shot kill anywhere on the body with acog and stopping power LOL i agree it was fun but nowhere near balanced

iPhoneCokePosted:

I don't know why anyone cries it's a game your fun is different from my fun! I like QSn it's a challenge camping I've done it spraying I've done that too so what it's a GAME if it's to hot in the kitchen get out!!!! LMAO I don't get it you can't beat them joy them other wise deal with it or RAGE QUIT! Lol I'm just saying!!!!!