Lead writer Richard Gaubert said, “Whether the Norse Saga was going to be a trilogy or just two games was something we debated a lot. There were obviously pros and cons for either approach, so we waited for Corey Barlog to weigh in, and he did. And he said, ‘Let’s do it in two.'”
Senior producer for narrative Ariel Angelotti added, “The consequence to that is how do you wrap up the story in one game and do Ragnarok justice. How do we lead up to that, and then have a big moment at the end of the game, and wrap up all those threads? This game is bigger than what we initially envisioned. There are a lot of important story moments that we needed to cover.
“There are more characters that we follow the threads of, and ultimately it ends up feeling big and epic because there is a lot there for people to enjoy.”
Gaubert said he’s “very excited” for players to experience this final chapter. “A lot happens. We put our characters through the wringer, but we also bring them closure. We provide answers to a lot of the questions the first game posed.” Players will also see how the bond between Atreus and Kratos develops, and how new characters like Tyr and Angrboda shake up the established relationships.
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Source: https://gamingbolt.com/god-of-war-ragnarok-is-bigger-than-envisioned-brings-closure-to-characters
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