"It's a one-off game," Yoshida told Game Informer. "We're asking players to pay the full price for this experience, and so we want an experience that's going to equal the amount of money that players are going to be paying and we want them to have satisfaction equal to what they paid or even more than that."
The idea of a "complete experience" for Final Fantasy XVI seems to be a key theme, as the game won't event have a day one update. While Yoshida strived to offer a complete experience, that doesn't mean there's zero possibility of DLC; just no current plans. Producer Naoki Yoshida kept the possibility alive, stressing that Creative Business Unit III is hoping to eventually return to this world and offer more content, but it will all come down to reception.
"We have no idea if people are going to fall in love with Valisthea and fall in love with Clive's story and want to see more of the world and more of its characters," Yoshida told Game Informer. "So while we always want to consider DLC or spinoffs or those types of things where you can learn more about the game, first we want to see if Valisthea and Clive are really things players around the world want to see more of and then make that decision."
Final Fantasy games have always offered unique and varied worlds for players to explore, and some have been embraced more than others. Given that, it makes sense that Square Enix might be hesitant to commit to anything in terms of extra content. Of course, Final Fantasy X received a full sequel, and Final Fantasy VII has gotten multiple spin-offs on top of a reboot, so the publisher has plenty of options for Final Fantasy XVI, if the demand is there. Fans will get to decide how they feel about Clive and Valisthea for themselves when Final Fantasy XVI launches on June 22nd.
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Source: https://comicbook.com/gaming/news/final-fantasy-16-ffxvi-square-enix-no-dlc-plans-ps5/
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