"Game development today is more prolonged, more complex, and more advanced. That is unavoidable. To deal with this, we are continually expanding our development resources and making the necessary investments," said Furukawa.
While Furukawa did not go into further detail, those development resources and investments seem to include spin-off games and other related projects. The wait between Breath of the Wild and Tears of the Kingdom still saw several Zelda games released on Switch, including Skyward Sword HD, Hyrule Warriors: Age of Calamity, and Cadence of Hyrule. All of those games were developed in collaboration with outside studios, including Tantalus Media, Omega Force, and Brace Yourself Games. Meanwhile, Metroid Dread was developed as part of a collaboration between Nintendo EPD and MercurySteam, and Iron Galaxy was involved with Metroid Prime Remastered. These games might not be exactly what fans were waiting for, but they did keep fans of Zelda and Metroid engaged with the system.
These types of investments have helped Nintendo maintain a steady stream of first-party releases on Switch, while maintaining the level of quality players have come to expect from the company's biggest releases. It remains to be seen whether Metroid Prime 4 will prove worth the wait, but Tears of the Kingdom seemed to live up to expectations.
Posted:
Related Forum: Gaming Discussion
Source: https://comicbook.com/gaming/news/nintendo-switch-plans-unavoidable-wait-between-sequels/
"Nintendo Reveals How It Plans to Deal With Waits Between Sequels" :: Login/Create an Account :: 2 comments