Halo 4 weapon balance patch dated and detailed

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Washington studio 343 Industries is to release a patch carrying a comprehensive series of gameplay tweaks that will improve weapon balancing in Halo 4.

The patch will begin to roll out from June 3.

Here's the complete list of upcoming Halo 4 changes:

Battle Rifle

The Battle Rifle damage has been increased
The Battle Rifle is now capable of killing in four bursts
The Battle Rifle rate of fire has been slightly decreased
The Battle Rifle red reticle range (range at which auto-aim benefits kick in) has been decreased.

Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).
Carbine


The Carbine damage has been increased. The Carbine is now capable of killing in seven rounds
The Carbine accuracy has been increased (projectile spread decrease).

The Carbine red reticle range has been decreased.
LightRifle


The LightRifle zoomed rate of fire has been increased.
The LightRifle un-zoomed rate of fire has been slightly decreased.
The LightRifle red reticle range has been increased to match the updated DMR range.
DMR


The DMR red reticle range has been slightly decreased.
Assault Rifle


The Assault Rifle damage has been slightly increased. The Assault Rifle now kills in three less rounds.
The Assault Rifle auto-aim angle has been reduced.
The Assault Rifle projectile spread has been decreased.
Storm Rifle


The Storm Rifle damage has been increased. The Storm Rifle now kills in three less rounds.
The Storm Rifle auto-aim angle has been reduced.
The Storm Rifle projectile spread has been decreased.
Suppressor


The Suppressor damage has been increased. The Suppressor now kills in three less rounds.
The Suppressor auto-aim angle has been reduced.
The Suppressor projectile spread has been decreased.
SAW


The SAW's damage has been increased to maintain double the damage-per-second of the Assault Rifle
Magnum


The damage has been slightly increased. The Magnum is still capable of killing in six rounds.
Vehicles


The damage has been increased on both the Mantis and Warthog Chain Gun.

Microsoft has confirmed the existence of a Halo-related project titled 'Bootcamp', which surfaced recently via Korean Ratings. According to a representative, Bootcamp is not related any Xbox One projects, or 343i's Reclaimer Saga.

It is "a project we're very enthusiastic about and will have more to say about in the near future"

Posted:
Related Forum: Gaming Discussion

Source: http://www.computerandvideogames.com/409867/halo-4-weapon-balance-patch-dated-and-detailed/

Comments

"Halo 4 weapon balance patch dated and detailed" :: Login/Create an Account :: 45 comments

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wontonPosted:

i think all the guns are fine now but the DMR the damage on that need to go down

PlusnetPosted:

Requirement All the guns was fine.


Yeah, I never really had a problem with them.

RequirementPosted:

All the guns was fine.

HaloPosted:

They should weaken up the AR and the ARs auto-aim angle and projectile spread should still be decreased. The people with ARs and jetpack ruin the game IMO.
The Storm Rifle and Suppressor could still maintain their buff to make it stronger (with decreased projectile spread, and auto-aim angle) as well as the Vehicles buff. The Warthog chaingun took too long to kill where it should be like in Halo 3 where if a chaingun was shooting at you, chances are you're going to be absolute or dead..

IIIIPosted:

To me everything was fine

ChrxsyPosted:

Its about time :)

SynybunPosted:

Wow, this is going to be an amazing patch. The battle rifle and assault rifle needed to be buffed.

CalamityPosted:

Yeeessssss
To hell with ARs lol

AlphabetsPosted:

Finally waiting for this for a while

ArrangePosted:

OMG i now love HALO for this.