PS4′s architecture offers more customisation than PC, says Cerny
Speaking with Dave Owen at a recent event, Cerny stressed that PS4 was designed to offer any developer – be it a small indie or a triple-a powerhouse – flexibility and room to create technically proficient experiences.
“We wanted the focus to be on the games that the creative directors wanted to make,” he explained, “rather than the minutiae of the hardware. That’s universal. That’s true whether you’re talking Destiny with their 700-strong team or you’re talking one guy doing everything. They want to focus on the creative vision.
“At the same time we have to balance that out with a rich feature set that they can use in the later years of the hardware. The hardware has to grow over time. That’s why I refer to it as a super-charged PC architecture – there’s more in it than what you find in a PC.
“There are all these customisations, such as what we did to the GPU and other parts of the system to ensure that they would really be these systems that programmers could dig into in year three or four of the console life-cycle.”
Such customisation will allow the PS4 to expand with new capabilities moving forward across the next cycle, both meeting the demands of developers and reacting to new trends within the industry. As the base PS4 architecture will remain largely the same for years, developers will have a long time to get to grips with it, and slowly learn any new facets as they emerge.
Cerny continued, “The developers really have a chance to study that architecture because it doesn’t change for many years. They can learn its secrets and get progressively better performance out of it. Consoles also provide a stable platform.
“This is really important because some developers need five years to create a game. The fact that during that five year period the target hardware doesn’t change really allows them to bring titles to the world that couldn’t exist otherwise.”
What do you make of the console’s PC-like architecture? You can also check out my recent interview with Warframe developer Digital Extremes which, thanks to the PS4′s architecture managed to port its shooter to Sony’s console in just three months.
Posted:
Related Forum: PlayStation Forum
Source: http://www.vg247.com/2013/07/12/ps4s-super-charged-architecture-offers-more-customisation-than-pc-says-cerny/
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RuinsPosted:
Fuzzeh_X Really quick i'm going to explain how the PS4's architecture CAN be better than a P.C I don't quite understand the customizable part YET so much but lets get to it, When you look at a P.C. there are THOUSANDS of games that would never live up to the "standards" of a console but then there are games that are exclusively on P.C. like my example game that i'll be using which is Blacklight Retribution. That game is very good and if you haven't played it I recommend it, that game is made on P.C. because well P.C. like many of you are saying is superior but because of the, I guess in someway the modified x86 architecture Sony is using, they have made it where things can be run on the PS4 like a P.C., essentially with the developer kit of a PS4 is like having a P.C. hardware wise, not a literal P.C. BUT hardware WISE it is, it has the same capabilities, it is easy to make games that can be handled easily through the PS4. When you're developing for a P.C. it's easier because you don't need specific hardware honed for the Xbox or the cell processor of the PS3, for the PS4 it's going to be like a P.C. there won't be specific languages it'll be native for any developer that's why so many Indie developers are coming to PS4. Because it's as easy as developing for the P.C. but has the many benefits of a console. When you make a game for a P.C. it can be lost among the THOUSANDS of games on the P.C. but when you get your game on a console it'll be more likely to be found and gather a community that's whats beautiful about this. You guys clearly do not understand them saying this is a good thing and can be true it's for the developers. The Xbox One's architecture is extremely similar also and if you notice how let's say Defiance, pretty good game but nothing compared to MMO's on the P.C., but then if you look at games like: Elder Scrolls Online, MInecraft Xbox One Edition, The Division, and Destiny which idc what anyone says they all look amazing and those games are almost actually pretty much impossible on current gen consoles The Division maybe but definitely not the others, now they are and it's because they are pretty much on par and some ways yes even better than a P.C. because consoles are dedicated gaming machines and yes the Xbox One to, to everyone that's making fun of the Xbox One, this CAN be better than a P.C. And yes this is the quick rushed typed version I could get way more into it but some people here are so damn stubborn that idc. These consoles aren't just magically better because they're dubbed next-gen it's because they now have the hardware that makes P.C. sooo damn good not just RAM and memory. It's this architecture that will make developers want to make games for consoles because i'm not sure if guys know this but consoles could easily be dead by the next two generations.
wow. You did your research il give you credit on that one
Fuzzeh_XPosted:
Really quick i'm going to explain how the PS4's architecture CAN be better than a P.C I don't quite understand the customizable part YET so much but lets get to it, When you look at a P.C. there are THOUSANDS of games that would never live up to the "standards" of a console but then there are games that are exclusively on P.C. like my example game that i'll be using which is Blacklight Retribution. That game is very good and if you haven't played it I recommend it, that game is made on P.C. because well P.C. like many of you are saying is superior but because of the, I guess in someway the modified x86 architecture Sony is using, they have made it where things can be run on the PS4 like a P.C., essentially with the developer kit of a PS4 is like having a P.C. hardware wise, not a literal P.C. BUT hardware WISE it is, it has the same capabilities, it is easy to make games that can be handled easily through the PS4. When you're developing for a P.C. it's easier because you don't need specific hardware honed for the Xbox or the cell processor of the PS3, for the PS4 it's going to be like a P.C. there won't be specific languages it'll be native for any developer that's why so many Indie developers are coming to PS4. Because it's as easy as developing for the P.C. but has the many benefits of a console. When you make a game for a P.C. it can be lost among the THOUSANDS of games on the P.C. but when you get your game on a console it'll be more likely to be found and gather a community that's whats beautiful about this. You guys clearly do not understand them saying this is a good thing and can be true it's for the developers. The Xbox One's architecture is extremely similar also and if you notice how let's say Defiance, pretty good game but nothing compared to MMO's on the P.C., but then if you look at games like: Elder Scrolls Online, MInecraft Xbox One Edition, The Division, and Destiny which idc what anyone says they all look amazing and those games are almost actually pretty much impossible on current gen consoles The Division maybe but definitely not the others, now they are and it's because they are pretty much on par and some ways yes even better than a P.C. because consoles are dedicated gaming machines and yes the Xbox One to, to everyone that's making fun of the Xbox One, this CAN be better than a P.C. And yes this is the quick rushed typed version I could get way more into it but some people here are so damn stubborn that idc. These consoles aren't just magically better because they're dubbed next-gen it's because they now have the hardware that makes P.C. sooo damn good not just RAM and memory. It's this architecture that will make developers want to make games for consoles because i'm not sure if guys know this but consoles could easily be dead by the next two generations.
SorceryPosted:
RATFAnticipate PC Will always be superior no matter what.
in some cases yes and in some no
Please explain yourself then, because I can't see any way that consoles are superior at the moment.
Fuzzeh_XPosted:
RATFWho's talking about specs? Why are you just stating random facts? Elaborate please.Fuzzeh_XSorceryIt's actually not "rubbish" at all.Human a console is effectively a computer, so yes it can offer PC customisation.
It really isn't, and it can't at all, console's are not designed to operate in the same way that a PC does, nor will they allow it to, this is just pure rubbish.
the PC can reach better SPECS than a console can lmao
RuinsPosted:
Fuzzeh_XSorceryIt's actually not "rubbish" at all.Human a console is effectively a computer, so yes it can offer PC customisation.
It really isn't, and it can't at all, console's are not designed to operate in the same way that a PC does, nor will they allow it to, this is just pure rubbish.
the PC can reach better SPECS than a console can lmao
Fuzzeh_XPosted:
SorceryIt's actually not "rubbish" at all.Human a console is effectively a computer, so yes it can offer PC customisation.
It really isn't, and it can't at all, console's are not designed to operate in the same way that a PC does, nor will they allow it to, this is just pure rubbish.
SorceryPosted:
Human a console is effectively a computer, so yes it can offer PC customisation.
It really isn't, and it can't at all, console's are not designed to operate in the same way that a PC does, nor will they allow it to, this is just pure rubbish.
TBNRPosted:
Human a console is effectively a computer, so yes it can offer PC customisation.
That is a good thing isn't it?
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