Xbox One controller prototypes include scent system, projectors, touch
In an extensive feature on VentureBeat, Xbox general manager for accessories Zulfi Alam said Microsoft built “hundreds” of models.
“We looked at concepts like adding displays to the controller. We looked at concepts like adding smell. We built small slugs of different types of smells that could actually come out of a controller. Like, as you walked through a jungle, you’d smell the flora,” he said.
Microsoft also tried touch pads, speakers and cameras, but found the concepts distracting from the core experience and difficult to engineer.
“You’ve got a great TV with a better speaker than we could ever put in this controller, and it made more sense to [not make players look down at a display], keeping the user’s attention on the TV. We really want them to be immersed in the experience that’s happening in front of them. You’re burning battery life like there’s no tomorrow – not a great idea,” Alam explained.
Microsoft also considered displays, including projectors that would beam visual around the player, but again, felt it was distracting and a battery drain.
The platform holder spent “hundreds of millions” of dollars on the control pad alone.
“I don’t want to go into specifics, but it’s over $100 million for sure. Between the tooling of the device, the investments we made in process technology, and the engineering work that went into it, we invested a lot to get this thing right,” Alam said.
Just getting the face buttons to appear as they do cost millions of dollars, apparently; and Microsoft isn’t so rich that it considers this small change.
“It’s not a drop in the bucket. For any company, when you spend that much money, you have to make sure that the output is amazing. This team bet its careers on this. We were all in,” Alam said.
“When we went in and said we wanted to do this, we didn’t anticipate it was going to be tweaking a little bit of plastic here or there. That was not the intent. My management team said, ‘Either you’re going to make changes, and you’re going to believe in the changes you make, and you’re going to make sure that they’re amazing – or you’re not touching this thing.’”
The Xbox One launches on November 22.
Posted:
Related Forum: Xbox Forum
Source: http://www.vg247.com/2013/11/19/xbox-one-controller-prototypes-include-scent-system-projectors-touch-pad/
Related Articles
Comments
GossipPosted:
Controller looks pretty amazing to me. But I hope its around the same size as the controller now.
itzhoboPosted:
daRealRush I hope the Xbox One controller feels like the 360 controller, I don't want nothing to change between the two. Unless, it is improvements!
I tried it at the Microsoft Store near me, it feels more natural in your hand. I don't know how else to describe it.
MaggardoPosted:
I hope the Xbox One controller feels like the 360 controller, I don't want nothing to change between the two. Unless, it is improvements!
adio6652Posted:
pooky177TTG_SreyoLinearpooky177xxMTNdewlxxAcquaintraefon yes 100 million for the controller to pretty much stay the same.......and these guys still have jobs * Why ? * I would consider that a waste of money.
Kind on reminds me of the joke how NASA spent millions on a pen that could write upside down whereas USSR just used a pencil.
Obviously it cost them a fortune. But to be honest I'm not looking at it the way you are...
You special kids learn some chemistry
You do realize the complications that a pencil causes in space? The lead shavings the pencil causes when you write can irritate the people using it, and it can damage equipment. Imagine having small, dark, lead pencil shavings floating into your eye scratching it, and then having to land a billion dollar space shuttle without crashing.
I've had far many more problems with ink/ballpoint pens rather than pencils.
Haha this comment made me laugh. You're not the one in space Bud.
1) Zero gravity presents an entirely different set of problems, as stated above.
2) This is why NASA spent millions on creating a pen that works in 0 gravity.
http://www.snopes.com/business/genius/spacepen.asp
MidtownPosted:
TTG_SreyoLinearpooky177xxMTNdewlxxAcquaintraefon yes 100 million for the controller to pretty much stay the same.......and these guys still have jobs * Why ? * I would consider that a waste of money.
Kind on reminds me of the joke how NASA spent millions on a pen that could write upside down whereas USSR just used a pencil.
Obviously it cost them a fortune. But to be honest I'm not looking at it the way you are...
You special kids learn some chemistry
You do realize the complications that a pencil causes in space? The lead shavings the pencil causes when you write can irritate the people using it, and it can damage equipment. Imagine having small, dark, lead pencil shavings floating into your eye scratching it, and then having to land a billion dollar space shuttle without crashing.
I've had far many more problems with ink/ballpoint pens rather than pencils.
Haha this comment made me laugh. You're not the one in space Bud.
1) Zero gravity presents an entirely different set of problems, as stated above.
2) This is why NASA spent millions on creating a pen that works in 0 gravity.
HarmfulMushroomPosted:
That would be weird.. I guess some things could actually have been cool had this been implemented though.
Latest Downloads
- 01. Resident Evil 5 full Saveset (including DLC)(0)
- 02. Need For Speed: Underground - Save Game (100% career completed)(0)
- 03. Streets of Rage 4: SaveGame - all characters are open, all alternative moves(1)
- 04. Voices Of The Void: SaveGame (all improvements for work + completed 1 day 2.1b)(1)
- 05. Naruto Clash of Ninja 2 All Characters and Unlocks(0)
- 06. Dark Souls 2 Reskinned Weapons & Most items(0)
- 07. Infinite Stratos 2 - Ignition Hearts(4)
- 08. Silent Hill 2 Remake: SaveGame (ending "Leaving")(1)
- 09. Silent Hill 2 Remake: SaveGame (Step-by-step saves, no deaths, three endings)(5)
- 10. Euro Truck Simulator 2: SaveGame (6.16% Roads, All DLC) [1.51.1.1s](0)
- 11. My Summer Car: SaveGame (Quest: Failed Drift)(0)
- 12. SnowRunner: SaveGame (all trucks are open) [32.1](5)
- 13. [PS4/EU] Hatsune Miku: Project DIVA Future Tone 100% Trophy Save(7)
- 14. Silent Hill 2 Remake: SaveGame (Motel Jacks, NG+)(1)
- 15. Phasmophobia: SaveGame (XX-2000, $594,965,799, 3 apocalypse skulls + bonus)(7)
Latest Tutorials
- 01. PS3 HEN - Audio via a USB headset.(362)
- 02. Stumble Guys | Social Butterfly Achievement(227)
- 03. Last Days of Lazarus Achievement Walkthrough (Xbox/PS)(1,496)
- 04. EDENGATE: The Edge of Life - 100% Trophy/Achievement Guide(1,859)
- 05. Sherlock Holmes Chapter One | Walkthrough | No Commentary(1,503)
- 06. Morbid: The Seven Acolytes | Full Game Walkthrough(2,504)
- 07. Adam Wolfe | Full Game Walkthrough | No Commentary(1,625)
- 08. ALFRED HITCHCOCK: VERTIGO - 100% Walkthrough(1,950)
- 09. SHERLOCK HOLMES THE AWAKENED | Walkthrough | No Commentary(1,377)
- 10. Space Roguelike Adventure | Guide - Cheat Code!(1,561)
- 11. DETECTIVE Stella Porta Case | Trophy & Achievement Guide(1,223)
- 12. Tunic 100% Platinum Walkthrough | Trophy & Achievement Guide(1,865)
- 13. Outbreak: The Nightmare Chronicles Achievement Walkthrough(1,496)
- 14. Full Void 100% - Trophy & Achievement Guide(1,474)
- 15. Outbreak: Lost Hope #Xbox Achievement Walkthrough(2,322)
"Xbox One controller prototypes include scent system, projectors, touch" :: Login/Create an Account :: 47 comments