Battlefield 4 Xbox 360 update released
The studio says the patch mainly focuses on "increasing game stability and contains a number of crash fixes".
Like the PC, PS3 and PS4 patches released earlier this week, the Xbox 360 update also fixes the so-called one-hit kill bug. An Xbox One title update is scheduled to go live before the week's end too.
Xbox 360 patch notes
Reduced the risk of a crash when transitioning from one multiplayer round to another
Fixed a crash that could occur when creating decals (bullet hit effects, etc.)
Fixed a crash that could occur when leaving vehicles
Fixed a crash that could occur when moving outside of the intended play area
Fixed a crash that could occur when firing the MBT and IFV gunner incendiary weapon
Fixed a crash that could occur when opening the Options menu
Fixed a problem with weapon accessories using up too much memory, which in turn could lead to crashing
One-hit Kill Bug Fixed
Fixed the "one-hit kill" bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed.
One-hit Kill Bug Explained
We are seeing reports from people that this is still present, with descriptions such as "I came around the edge of a building and died instantly". It is important to understand that this is not the One-hit Kill Bug, that is another issue that we are working on addressing. For this, it is important to understand how some of the interpretations made by the game happen so that you can understand the difference.
We saw an issue where a bullet travelling towards an opponent would cause damage in one frame, and then again in the next frame. Therefore bullets would cause 2x damage if they hit the target between these two frames. This issue has been addressed.
The issue of dying before you saw who shot you is a different beast. We use a term called Interpolation in reference to where you are in the game world. There are instances where the death camera is initiated before the correct internet packets have arrived to be interpolated by your camera. This gives the impression that you were killed by "one shot" as someone came around the corner of a building. We have identified this issue and will address it in this patch and continue to tweak it in upcoming updates (see "Improved Hit Sync" below.)
Improved Hit Sync
We previously removed interpolation of damage events (like you taking damage from someone shooting at you) to make them feel more responsive, but that made the damage sync suboptimal. We are committed to tweaking the sync so that it will stay more true to what you are actually seeing. The first step towards this is taken in this patch, so you should see some improvement on this now. We will continue to work on improving hit sync in the game. This change is already live on PS3, PC, X360, and PS4, and will go live on Xbox One in an upcoming patch.
Miscellaneous fixes
Fix for stuck in infinite loading screen
Fix for flares exploit where you could deploy flares faster by leaving and re-entering a vehicle
Moved an infantry spawn point on Rogue Transmission at first base that was previously positioned outside of combat area
Adjusted AT weapon at first base on Rogue Transmission from second floor barrack to outside on ground. Previously, players had to destroy a wall in order to reach the weapon
Performance fix when firing upon large destruction objects (mostly after Levolution events)
Minor performance optimizations
Fix for destroyed object parts still being visible in the game world
Smoother movement of networked objects (like vehicle turrets)
Fix for audio randomly dropping out when driving a US tank
SP/South China Sea: Added collision for place where player could get stuck
Posted:
Related Forum: Gaming Discussion
Source: http://www.computerandvideogames.com/441602/battlefield-4-xbox-360-update-released/
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Comments
KatsumiPosted:
LiaKatsumiTed- I don't understand how people can play BF on the previous gen consoles, playing on 30fps was death.
I am currently playing in on the Xbox 360 and i don't have any problems with it. Frames per second aren't really a concern with me as long as it's about 30 at most times
It felt so clumpy when I played on the 360, it really ruined the experience.
It does get like that at times. Dropping to around 3-7 fps during levolution events and the occasional frame dropping. As long as i'm actually enjoying the game it doesn't tend to bug me a lot though
DissPosted:
KatsumiTed- I don't understand how people can play BF on the previous gen consoles, playing on 30fps was death.
I am currently playing in on the Xbox 360 and i don't have any problems with it. Frames per second aren't really a concern with me as long as it's about 30 at most times
It felt so clumpy when I played on the 360, it really ruined the experience.
xLasersPosted:
Thank god the game was so buggy, hopefully they fixed it where it would glitch up and the bolt action sniper would be inconsistent. Like getting all one shot kills one game, and counting 15 hit markers in a row before I'd get a kill the next.
KatsumiPosted:
Ted- I don't understand how people can play BF on the previous gen consoles, playing on 30fps was death.
I am currently playing in on the Xbox 360 and i don't have any problems with it. Frames per second aren't really a concern with me as long as it's about 30 at most times
AimiPosted:
-Jacob It's good that they are doing all of these updates to improve our experience, but i can't help but feel as though Dice should've just spent another year making the game, and had very few bug fixes, as a pose to this unfinished piece of work
I agree, it makes it a more enjoyable experience for me.
AftermarketPosted:
It's good that they are doing all of these updates to improve our experience, but i can't help but feel as though Dice should've just spent another year making the game, and had very few bug fixes, as a pose to this unfinished piece of work
Ted-Posted:
I don't understand how people can play BF on the previous gen consoles, playing on 30fps was death.
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