Titanfall:freedom of movement makes higher player count uncomfortable
Speaking with Polygon, lead designer Justin Hendry said that the fact that players can move in all directions across open maps means anything higher than 12 players is too chaotic.
“The higher the player count, the more uncomfortable the game gets,” he said.
“Unlike in most games where you can sit there and guard the two ways in, in Titanfall the guy can come in through the window right behind you, he can come from the window to your left, he can come from straight ahead, he can come in from the stairway and he can come in from the doorway, or whatever.
“Essentially there are five directions you can get killed from and the higher that player count, the more likely you are to get killed from behind and the more difficult it is to kind of manage your surroundings.”
Elsewhere in the interview, Hendry confirmed that along with AI and Titan mechs maps can play host to around 50 combatants. He stressed that Titanfall doesn’t play like other shooters, and shouldn’t be judged by those standards; if you go in looking to play a Call of Duty clone, you might not enjoy yourself.
Titanfall seems to be stepping away from the formulaic approach dogging multiplayer shooters of the past decade, a move which has met with surprising resistance from the community.
Respawn’s debut effort hits PC, Xbox 360 and Xbox One in March.
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Related Forum: Gaming Discussion
Source: http://www.vg247.com/2014/01/09/titanfall-freedom-of-movement-makes-higher-player-counts-uncomfortable/
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Comments
MawderzPosted:
JimboSlice As long as the maps are the good enough size for the player count then it's all good.
Yep, I wouldn't want a large map with only 12 people on it
RepBanditPosted:
its more competitive with less squad members on a small map than a bunch of people and small map.
MaggardoPosted:
If the maps aren't extremely big, I am okay with a limit of just 12 players. But, if there bigger than Call of Duty: Ghosts maps, then I think the limit should be 24 or higher.
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