State of Decay given new patch

4.6
Undead Labs has released a update that touches on a slew of areas within their zombie epic "State of Decay"; this update adds clear changes to game physics, shooting animations, game sounds, zombies as a whole, and overall game AI. State of Decay was released on June 5th 2013 for the Xbox 360 but didn't enter Steam Early Access until September 20th that year.

Physics and Pathing

Made vehicles less flippy
Improved vehicle entry distances
Added a physics test when a vehicle flips to avoid throwing you out of the environment
Fixed glass failing to break properly
Fixed potential crash when zombies try to path outside of the playable area
Fixed zombies occasionally running in straight line towards target through collision
Fixed zombies getting stuck facing each other
Fixed dead zombies running in place
Reduced instances of zombies walking through doors
Radius is now proper on aggro range (fireworks, talking dolls, etc. now only pull nearby zombies)
Hordes no longer target buildings they can't infest
Changed the floor height on industrial warehouses to fix pathing

Shooting

Increased snap distance of all guns
Removed rotation spread penalty on all assault rifles and SMGs
Tuned aim friction

Graphics and Sound

Smoothed framerate
Increased range for the home base audio loading
Fixed base environment audio preload

Zombies and AI

Zombies prefer tasty NPCs (taunting, blazing, cowering NPCs)
Zombies prefer tasty targets (fireworks, talking dolls, etc. over echos and disturbances)
Cleaned up zombie distribution

Outposts and Resources

Corrected the daily resource calculations on asset page of journal
Capped the number of resources you can receive on subsequent offline days at 15
New outpost resource model
Each outpost costs 1 material for upkeep for the first day you're offline
All resource outpost types now correctly generate resources
If an outpost contains resources it generates 3 of that resource

Cleaning up Under the Hood

Fixed bug preventing the Steam leaderboard score from maintaining your highest scores
Retroactively award Breakdown achievements for unlocked characters
Implemented fix for crashes if an NPC is trying to enter a vehicle and you exit and continue
Fixed an issue with button substitutions
Changed main menu selection to support upcoming Lifeline DLC
Fixed world-reset issue when switching from the base game to Breakdown and vice versa


Posted:
Related Forum: PC Gaming Forum

Comments

"State of Decay given new patch" :: Login/Create an Account :: 27 comments

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j8kePosted:

i want to give this game a try

DanimalsPosted:

i love playing this game. it never gets boring

TSNYCPosted:

Actress
YhCHKN Still no online :(
UndeadLabs told me on Twitter they'd eventually release a DLC for multiplayer/co-op, any news? :s



There will be no online/co-op.

They said if they did, it would be in a newly released game.


Ahhh that's disappointing to be honest a game like this would be awesome with friends.

sw4gPosted:

YhCHKN Still no online :(
UndeadLabs told me on Twitter they'd eventually release a DLC for multiplayer/co-op, any news? :s



There will be no online/co-op.

They said if they did, it would be in a newly released game.

TSNYCPosted:

I played the demo for this (on the 360) and it was good, might actually pick it up now.

XboxPosted:

I want to get this. looks so fun

PolygonPosted:

Still no online :(
UndeadLabs told me on Twitter they'd eventually release a DLC for multiplayer/co-op, any news? :s

KixaPosted:

DeadMouse
TZB I really liked this game. I wish they had a xb1 version.


I know!, too bad they dont have a xb version :(


I Hope they make a 2nd one i really enjoy this game.

HitlistPosted:

Finally a bug fix! I hated the cars flipping!

DeadMousePosted:

TZB I really liked this game. I wish they had a xb1 version.


I know!, too bad they dont have a xb version :(