Yogscast: $100k Missing, Artist paid $35k for 2 weeks "work"

4.3
Stories of financial woe from failed Kickstarter Yogventures show just how they managed to lose half a million dollars.

If you're scratching your head wondering how a company manages to blow through that much cash and still come up empty, some stores of financial woe, such as an artist who was paid $35,000 for two weeks of "work" (in which he produced nothing), may help explain it.

Kris Vale, of Yogventure's developer Winterkewl Games, said the unnamed artist accepted a $35,000 contract, then two weeks into it also accepted full-time employment with LucasArts, which was unwilling to let him moonlight for Winterkewl.

"Because we had worked out a contract that guaranteed each of the principal artists a $35,000 lump sum payment, and we didn't make any clear clause on how and why someone could legally stop working on the project, the artist in question got paid, worked for about 2 weeks and then stopped working on the project," explain Vale. "We had no way to force that person to pay back any of the funds and it was a bitter lesson to learn."

Lewis Brindley, one of the two Yogscast founders, "lost faith right away in my ability to run the company from a business standpoint," said Vale. Brindley in turn demanded that all the money Winterkewl hadn't already been spent (approx $150,000) be immediately transferred to him, to use in creating the physical rewards for Kickstarter backers, and also to hire the lead programmer that the game still lacked.

However, Vale says that the lead programmer Brindley was supposed to hire never arrived. "We began developing in earnest but without our main programmer and no funds to hire one it became clear that more of that role was going to be filled by me than I ever intended," Vale said.

Yogscast refused comment on what happened to the $100,000 that had supposedly been set aside for hiring the game's lead programmer, simply stating that "Any monies the Yogscast have received in connection with this project has been spent on this project."

So, it looks like we've got a combination of inexperienced developers, combined with Yogscast's over-reaching on the project, and just general poor money management which led to this disaster.

This was the budgetary breakdown Vale offered in the farewell post on Yogventures! Kickstarter page.

$35,000.00 Concept Art / Sky boxes / Environment Textures (Senior matte painter / concept artist from PDI Dreamworks)
$35,000.00 Concept Art / Character Designs / UI Design (Senior Character Designer Treyarch)
$35,000.00 Modeling (Senior Modeler from Dreamworks)
$35,000.00 Textures / Surfacing / Shader development (Senior Surface Artist from Dreamworks)
$35,000.00 Animation (Senior Animator from Dreamworks)
$35,000.00 Programming / Unity Development (Myself Unity Developer)
$15,000.00 Unity Developer part time / intern
$100,000.00 Programming / Application Architecture / Back-end Server Code / Voxel Engine (TBD, we were courting several programmers with lots of game experience over the course of the Kickstarter)
$3500.00 Legal Fees Contracts
$1500.00 Accountant Fees
$15000.00 Hardware (PC computers)
$5000.00 Software Licenses
$15,000.00 Escrow for expenses related to development like buying Unity Assets etc.
$50,000.00 Physical Rewards creation and Shipping

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Comments

"Yogscast: $100k Missing, Artist paid $35k for 2 weeks "work"" :: Login/Create an Account :: 37 comments

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R3voPosted:

This situation is why I don't support games through kickstarter and I am careful about the early access games I buy.

MD5Posted:

What people need to remember is that Winterkewl didn't deliver, the Yogscast didn't take any money for themselves and are trying their best to rectify the situation.

YokePosted:

Thats an insane amount of money...

PryzelPosted:

Feel bad for everyone that invested and lost their money, but that just happens nothing they can do about it either...

ItalianPosted:

Dimni
Liability Thirty-five thousand for two weeks! Are they insane? They could have paid a free lance a ton less and probably had the same quality of work.


He was paid 35k for a job. But ended up working 2 weeks (doesn't mean they paid him 35k for two weeks)

SamBoy991Posted:

they are going downhill. even there videos are boring

RSLPosted:

They need some sort of financial adviser.

WheyPosted:

What's worse is that they couldn't "force" him to make a payment back, as they said; a "bitter lesson to learn".

OtakuBooPosted:

This project was screwed from the start. Sucks for all those who backed money on this. Complete failure of a kickstarter.

BPMPosted:

I feel really bad for the 5 people that backed $10,000 towards the project.