Yogscast: $100k Missing, Artist paid $35k for 2 weeks "work"
If you're scratching your head wondering how a company manages to blow through that much cash and still come up empty, some stores of financial woe, such as an artist who was paid $35,000 for two weeks of "work" (in which he produced nothing), may help explain it.
Kris Vale, of Yogventure's developer Winterkewl Games, said the unnamed artist accepted a $35,000 contract, then two weeks into it also accepted full-time employment with LucasArts, which was unwilling to let him moonlight for Winterkewl.
"Because we had worked out a contract that guaranteed each of the principal artists a $35,000 lump sum payment, and we didn't make any clear clause on how and why someone could legally stop working on the project, the artist in question got paid, worked for about 2 weeks and then stopped working on the project," explain Vale. "We had no way to force that person to pay back any of the funds and it was a bitter lesson to learn."
Lewis Brindley, one of the two Yogscast founders, "lost faith right away in my ability to run the company from a business standpoint," said Vale. Brindley in turn demanded that all the money Winterkewl hadn't already been spent (approx $150,000) be immediately transferred to him, to use in creating the physical rewards for Kickstarter backers, and also to hire the lead programmer that the game still lacked.
However, Vale says that the lead programmer Brindley was supposed to hire never arrived. "We began developing in earnest but without our main programmer and no funds to hire one it became clear that more of that role was going to be filled by me than I ever intended," Vale said.
Yogscast refused comment on what happened to the $100,000 that had supposedly been set aside for hiring the game's lead programmer, simply stating that "Any monies the Yogscast have received in connection with this project has been spent on this project."
So, it looks like we've got a combination of inexperienced developers, combined with Yogscast's over-reaching on the project, and just general poor money management which led to this disaster.
This was the budgetary breakdown Vale offered in the farewell post on Yogventures! Kickstarter page.
$35,000.00 Concept Art / Sky boxes / Environment Textures (Senior matte painter / concept artist from PDI Dreamworks)
$35,000.00 Concept Art / Character Designs / UI Design (Senior Character Designer Treyarch)
$35,000.00 Modeling (Senior Modeler from Dreamworks)
$35,000.00 Textures / Surfacing / Shader development (Senior Surface Artist from Dreamworks)
$35,000.00 Animation (Senior Animator from Dreamworks)
$35,000.00 Programming / Unity Development (Myself Unity Developer)
$15,000.00 Unity Developer part time / intern
$100,000.00 Programming / Application Architecture / Back-end Server Code / Voxel Engine (TBD, we were courting several programmers with lots of game experience over the course of the Kickstarter)
$3500.00 Legal Fees Contracts
$1500.00 Accountant Fees
$15000.00 Hardware (PC computers)
$5000.00 Software Licenses
$15,000.00 Escrow for expenses related to development like buying Unity Assets etc.
$50,000.00 Physical Rewards creation and Shipping
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Comments
AdamuPosted:
I feel bad for all the people who gave them money to help them reach there dream just to have there money down the drain ans they arnt even getting there money back they just said they would be getting exclusive content on youtube what everyone can see even if you haven't subscribed lol in my opinion they should off had this all set up before they even started taking money and what they done was bad...
DimniPosted:
Liability Thirty-five thousand for two weeks! Are they insane? They could have paid a free lance a ton less and probably had the same quality of work.
Couldn't have said it better myself.
tellPosted:
AR15Liability Thirty-five thousand for two weeks! Are they insane? They could have paid a free lance a ton less and probably had the same quality of work.
Probably correct sir. However, they will make their money back fairly quickly so it isn't that big of a deal.
This is very true. Although they only did it because the really needed someone to do this for them and offering possibly a lot of money would get someone quick,
AR15Posted:
Liability Thirty-five thousand for two weeks! Are they insane? They could have paid a free lance a ton less and probably had the same quality of work.
Probably correct sir. However, they will make their money back fairly quickly so it isn't that big of a deal.
ipPosted:
Thirty-five thousand for two weeks! Are they insane? They could have paid a free lance a ton less and probably had the same quality of work.
DeluxeHazardPosted:
I just found out that Yogscast were producing a game and just got excited about it. Now this, that is a major bummer.
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