Sledgehammer On CoD Advanced Warfare Time-to-Kill, Dead Silence, Maps

4.5
Sledgehammer Games co-founder Michael Condrey recently dropped by the Call of Duty: Advanced Warfare sub-reddit to gather feedback on the game’s multiplayer reveal and answer a few questions from the community.

“We put a lot out there at our MP reveal during Gamescom,” he told fans. “We’ve spent three years listening to feedback, and I hope everyone could see that we’ve responded to that feedback in a big way in AW. Between the MP reveal keynote and posts by press & fans who have gotten hands on now, I’m curious where we still have opportunities.”

Here’s what he had to say.

On no Dead Silence in Advanced Warfare:

“We’ve got a different, and we what this is better, solution for Dead Silence in the works. If we are wrong, we’ll bring it back. But I don’t think that is going to be the case.”

On more Scorestreaks at launch:

“Yes, more scorestreaks and scorestreak modules to come”

On why Scavenger does not replenish equipment:

“We’ve got a number of perk changes we’ve prototyped and considered. The key is balance, and ensuring none are OP relative to their peers in the group, or across other choices in Pick 13.”

On time-to-kill:

“We’re still balancing but we feel its closer to BO2 than Ghosts. That’s our target.”

On dynamic maps:

“thanks. Yes, some maps will have dynamic events that trigger at the same time every time – we believe that leads to better strategy around how to master the map. Others may have map based score streaks earned through care packages. Others may have both, or neither.”

On multi-team game modes in Advanced Warfare:

“Its not currently in plans for AW for Nov 4.”

On fall damage

“No, unless you boost out of bounds.”

Good on Sledgehammer for getting so intimate with the Call of Duty community, despite making Activision PR as nervous as it likely does. What’s your take on Advanced Warfare’s multiplayer reveal? What sort of feedback would you give Sledgehammer?



Posted:
Related Forum: Call of Duty Forum

Source: http://mp1st.com/2014/08/16/sledgehammer-co-founder-advanced-warfare-time-kill-dead-silence-dynamic-maps/?utm_content=featured

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-TysonPosted:

Ethics
AudemarsPiguet This game will be a disappointment like the last 3 COD games.


I'm not quite sure to be honest. It does seem pretty good.


This will be one of the best CODs released with all the new stuff and the time spent into making the game!

EthicsPosted:

AudemarsPiguet This game will be a disappointment like the last 3 COD games.


I'm not quite sure to be honest. It does seem pretty good.

RugsPosted:

such a downfall in my opinion.

CartierPosted:

This game will be a disappointment like the last 3 COD games.

ErisPosted:

Ary Were still balancing but we feel its closer to BO2 than Ghosts. Thats our target. this quote bothers me...... I didn't like either of those games.


Well i have to say BO2 Hit detection, maybe even the hit boxes on a player were alot more balanced then ghosts. IMO

EthicsPosted:

MoCap Praying this isn't bad, Just please be nice.


I doubt it will be the best game out. They really do have to step it up to another level!

DragonPosted:

Im getting my hopes up for this game now. All these changes they are adding, it might be pretty good.

OrthoPosted:

Can't wait to play this, very excited for it

MoCapPosted:

Praying this isn't bad, Just please be nice.

TomPosted:

S&D may be different without the dead silence since you gotta be really stealth. Not saying its a good perk because I usually get owned by the person using it.