Microsoft Unlocks More Xbox One CPU Power For Developers
The news follows the trend Microsoft set in motion earlier last year when the company began freeing up resources normally reserved for background tasks, like Kinect camera functions, to instead serve the console’s performance in displaying better game visuals.
Eurogamer’s Digital Foundry reports that, since October, Microsoft has given developer access to 50% to 80% of a seventh processing core. Previously, both the Xbox One and PlayStation 4 reserved two of eight processing cores strictly for multi-tasking, background tasks, and each console’s operating system.
However, providing game makers on Xbox One with six and a half or more cores of CPU power doesn’t come without its own headaches. While games might certainly benefit from the added performance, as titles like Assassin’s Creed Unity and Grand Theft Auto 5 are believed to already have done so, the possibility of game-specific and console-related voice commands eating up 50% or more of that seventh core’s usage still a reality.
Essentially, developers can’t access its full potential if space is still needed to perform voice-activated tasks at a moments notice. That said, reports indicate that Microsoft is on course to address the issue in a future SDK update.
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Related Forum: Xbox Forum
Source: http://mp1st.com/2015/01/05/report-microsoft-unlocks-xbox-one-cpu-power-developer-use-latest-upgrade/?utm_content=featured
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Comments
tO0tPosted:
Hova Very nice move. I think most Xbox owners would gladly give up some in game Kinect functionality for increased FPS or resolution or hell even both.
I sure would. My kinetic broke on day one anyways.
NeeksRoyalPosted:
DeluxeHazard As said my multiple other people, this will not make that much of a difference.
It will not make much of a difference right away but down the road it def will.
HovaPosted:
Very nice move. I think most Xbox owners would gladly give up some in game Kinect functionality for increased FPS or resolution or hell even both.
AdamuPosted:
I don't know if this is a good thing or a bad thing to be honest but at least it will help devs out more and improve some games but we will see hoe this turns out in the long run.
lolohnoeszszPosted:
gtapro151 downfall is the ui is already laggy especially in game so with 1 less core dedicated to the system is this good or bad?
Could be bad that means the UI will lag even more because there is only one core used for multi-tasking (like switching apps, snapping apps, or just simple navigation).
Really this can be a persistent problem but if it helps games achieve 1080p 60fps (something nobody should care about) then that's fine by me I guess.
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