Halo 5: Guardians manages a near-perfect 60fps
According to the group’s analysis, Halo 5 maintains an almost perfect frame rate, duping frames only during loading transitions.
It does this by adjusting the game’s resolution on the fly. Full 1080p is “a bit of a rarity”, apparently, but the frame rate stays solid at 60fps thanks to this clever bit of engineering.
Making this even more impressive is the sheer amount of stuff going on in each area – loads of enemy and friendly units, background laser battles, and more. You can see that in action in the video below.
The footage does show off the start of the game, including cut-scenes, so don’t watch if you want to go in pure when Halo 5 launches for Xbox One on October 27.
Back before this generation started we all sort of imagined that every game would be 60fps on new hardware, but while the available power has gone up, so too have standards of complexity in gameplay and graphics. As a result, many games are locked at 30fps or even lower, but pack in multiplayer, beautiful visuals and new and interesting features instead. It’s cool to see Halo 5 go for both, by chucking resolution out the window instead.
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Source: http://www.vg247.com/2015/10/22/how-halo-5-guardians-manages-a-near-perfect-60fps/
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Joyful-Posted:
Tohkaillestrated Halo needs to be available for the master race..
At least for windows anyways, I mean Microsoft come on.
trueeeee ayyyy, I'm thinking the same thing.
TohkaPosted:
illestrated Halo needs to be available for the master race..
At least for windows anyways, I mean Microsoft come on.
JastyPosted:
This is awesome news to hear, if only each game could perfect the 60fps on console so far, seems that mainly exclusives are the ones who can get it right. This is actually a great step for console gaming and can't wait too actually play it at 60fps which will probably be a noticable difference from the previous Halos. I remember reading that since it's 60FPS they actually had to rework how the weapons worked so it will be interesting.
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