"This is not about 'well you have to have a PC and you have to do it yourself'. The idea is you go to play the game, there's a menu option, you click on it and there's just a bunch of stuff for you to download. You click on the stuff that you want and you start playing a game with these new mods. We want it to be a really streamlined, fun experience. There are still specifics that we have to work out, it's part of our post-launch plan, but certainly it's something very exciting for our fans," Hines told Xbox.
Fallout 4 was a massive game for Bethesda Game Studios to work on and it will take time for mods to come to the game on Xbox One. From the way Hines describes how mods will work though, the experience of Fallout 4 on Xbox One will certainly be enhanced and varied up greatly as a result.
Gamers who experienced Fallout 3 will surely be familiar with the VATS system and how it works within the game. Bethesda has made some subtle, but meaningful improvements to VATS. Hines illustrated the improvements and changes players can expect in Fallout 4.
"The idea of VATS was always to kind of heighten the experience of combat and to make it a little bit more tactical to where it wasn't always in real-time. With Fallout 4, you still have that ability, but they've pushed it a little bit so that it no longer stops time. In Fallout 3, when you would hit the VATS button, everything would freeze until you made all of your choices.
"Now things move in a slow time state, so you still have the ability to do tactical, but you can't just sit there and do nothing forever. Guys are still attacking you, they're still shooting, the mole rat is still trying to eat you. You have time to be a little bit more tactical and strategic...but there is a little bit of a time pressure there, which I think helps keep up the intensity of combat," Hines said.
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Source: http://www.examiner.com/article/bethesda-on-fallout-4-mods-on-xbox-one-vats-changes-and-improvements
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