Black Ops 3 future update to buff higher scorestreaks

4.5
David Vonderhaar answered a question via Twitter that many users have been complaining about. Many users are complaining that higher scorestreaks are not very powerful and can easily be taken down. Vonderhaar stated that they are aware and will buff certain ones in a future update.

No details yet as to what scorestreaks they will be buffing, so stay tuned.




Posted:
Related Forum: Call of Duty Forum

Comments

"Black Ops 3 future update to buff higher scorestreaks" :: Login/Create an Account :: 36 comments

If you would like to post a comment please signin to your account or register for an account.

ThoseSlowKidsPosted:

lolohnoeszsz High streaks not worth it? A HATR and a GI Unit can easily change the flow of the game. Usually when I call in my GI Unit he gets around 6-8 kills with 7 being the average. So how is that not worth it?


We don't need this mentality that "oh my scorestreak can't get 15 kills or stay up for 5 minutes".


You're right. I don't care if it gets 15 kills I'm fine with usually 5-6 ish but when my RAPS get blown up 4 out of 5 times when I call them before they even land its pretty annoying

lolohnoeszszPosted:

High streaks not worth it? A HATR and a GI Unit can easily change the flow of the game. Usually when I call in my GI Unit he gets around 6-8 kills with 7 being the average. So how is that not worth it?


We don't need this mentality that "oh my scorestreak can't get 15 kills or stay up for 5 minutes".

vLunaPosted:

Good to see they are balancing things, No point in working for something that isn't worth it..

ItalianPosted:

-Deano I don't really see this as a huge problem.

With my class, I use a launcher as a secondary because playing hardcore gamemodes (I pretty much only play hardcore domination) and allowing the enemy team to have high-end scorestreak pretty much means you are forced to lose.

My class setup of:
Kuda - ELO Sight; Fast Mags; Laser Sight
XM-53
Trophy System
Fast Hands; Tracker
Gung Ho

is pretty decent as a run n gun but also allows me significant control over enemy scorestreaks and having my trophy system stops all the instakills by people spamming nades at the capture points.


That's understandable but you have to see from there point of view. If you get 15-20 kills in a row you deserve some kill streak just like every other call of duty. So imagine putting that work in to stay alive and get those kills and your kill streak is blown up or shot down before it even does any work. That's why it needs buffing. In other call of dutys high value kill streaks took quite a bit to kill, it was enough where to people had to drop everything and take them down.

TTG-FlashingPosted:

Azusa I'm happy about this, whenever I get a Lightning Strike or a Rolling Thunder I only ever get like 1 kill, they're so shit right now.


yeah i feel the same way and they arent that easy to get anymore.

KuroPosted:

I'm happy about this, whenever I get a Lightning Strike or a Rolling Thunder I only ever get like 1 kill, they're so shit right now.

TaylorPosted:

I feel like they need more health almost. A wraith can get taken down in two shots, with either launcher. I a RAPs deploy ship can get hacked by a blackhat relatively quickly.

SagePosted:

Glad to hear this i felt like the wraith was really weak. now i can keep killing without having to worry.

-DeanoPosted:

I don't really see this as a huge problem.

With my class, I use a launcher as a secondary because playing hardcore gamemodes (I pretty much only play hardcore domination) and allowing the enemy team to have high-end scorestreak pretty much means you are forced to lose.

My class setup of:
Kuda - ELO Sight; Fast Mags; Laser Sight
XM-53
Trophy System
Fast Hands; Tracker
Gung Ho

is pretty decent as a run n gun but also allows me significant control over enemy scorestreaks and having my trophy system stops all the instakills by people spamming nades at the capture points.

CarlPosted:

Im glad but i also dont want to be totally destroyed by air kill streaks now.