Halo: Reach Doesn't Run Very Well On Xbox One
Where the game holds a pretty steady framerate of 30fps on the Xbox 360, it frequently dips down to 20 or less on Xbox One.
It’s hard to tell if the problems are caused by the emulation software itself or by the way the game was re-packaged for emulation, but the problem isn’t isolated based on postings in places like Reddit.
The video above does a good job of showing just how wide the difference can be. I’m not quite so focused on the much touted 60fps framerate so many gamers prefer, but for it to perform worse than its Xbox 360 counterpart and for it to jump around so much is unacceptable – this is something Microsoft should’ve caught before the game made it out into the wild.
Hopefully Microsoft will have a fix for the problem before too long, because right now one of backwards compatibility’s strongest arguments is falling flat on its face.
Posted:
Related Forum: Gaming Discussion
Source: http://www.technobuffalo.com/2015/12/29/halo-reach-xbox-one-framerate-problems/
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Comments
PintPosted:
There could be a number of different things gone wrong, lets just hope Microsoft finds it and fixes it
ZonESpiTfiRePosted:
It's weird, you'd think porting 360 games to the One would be simple, but that's just not the case. This might be why they aren't porting a handful of other games, simply because they won't work on the One.
GTXPlayerPosted:
BigTunaDaBossGTXPlayer Sometimes you wonder if any of the people who write these articles actually know anything about tech.
The answer is quite simple:
The game runs using V-Sync because it can't achieve 60fps constant of 360, which means it's locked at 30fps. Considering all they do is emulate the game, they can't disable V-Sync, therefore it's still present on the Xbox One emulated version.
Simple common sense, no?
lolol, you idiot. V Sync is what you run if you have higher fps such as 120 fps on a 60 HZ monitor. VSYNC prevents screen tearing so in reality the game shouldnt have vsync.
http://www.tweakguides.com/Graphics_9.html
No, VSYNC is used to prevent screen tearing solely. Not built for 120fps at all. stop chatting shite and learn to research. Most games on console use VSYNC if they cannot reach 60fps, because if the fps dips below 60, then the frames are halfed to 30 to achieve it's goal of stopping screen-tearing... Knowledge much......
myKalebPosted:
GTXPlayer Sometimes you wonder if any of the people who write these articles actually know anything about tech.
The answer is quite simple:
The game runs using V-Sync because it can't achieve 60fps constant of 360, which means it's locked at 30fps. Considering all they do is emulate the game, they can't disable V-Sync, therefore it's still present on the Xbox One emulated version.
Simple common sense, no?
It's not about a 30FPS lock that would be fine but it drops under 30FPS often sometimes to the point where its at a consistent ~15FPS. For me personally its like that pretty much constantly online and 90 percent of the time in campaign which renders it pretty much unplayable
myKalebPosted:
Agape I am curious at what is causing that tbh. They Xbox One should *hopefully* be able to handle a game that's not even next gen graphics and content load.
The systems have different architecture that makes it harder in the end, it's kind of confusing but ultimately the newer hardware can actually have a worse time trying to run games that were designed for the 360. They need to make improvements to the emulator to improve this and its all easier said then done. Needless to say the game is nearly unplayable for me, I'm not sure why Xbox launched it like this. I thought it was an issue specific to me but thankfully its not. The game has terrible screen tearing, artifacts, extremely low FPS online to the point of being unplayable and countless other issues that Microsoft must have been aware of. The only games that run decently for me BP are Stick of Truth and Fable 2
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