Halo: Reach Doesn't Run Very Well On Xbox One
Where the game holds a pretty steady framerate of 30fps on the Xbox 360, it frequently dips down to 20 or less on Xbox One.
It’s hard to tell if the problems are caused by the emulation software itself or by the way the game was re-packaged for emulation, but the problem isn’t isolated based on postings in places like Reddit.
The video above does a good job of showing just how wide the difference can be. I’m not quite so focused on the much touted 60fps framerate so many gamers prefer, but for it to perform worse than its Xbox 360 counterpart and for it to jump around so much is unacceptable – this is something Microsoft should’ve caught before the game made it out into the wild.
Hopefully Microsoft will have a fix for the problem before too long, because right now one of backwards compatibility’s strongest arguments is falling flat on its face.
Posted:
Related Forum: Gaming Discussion
Source: http://www.technobuffalo.com/2015/12/29/halo-reach-xbox-one-framerate-problems/
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agapePosted:
I am curious at what is causing that tbh. They Xbox One should *hopefully* be able to handle a game that's not even next gen graphics and content load.
BigTunaDaBossPosted:
GTXPlayer Sometimes you wonder if any of the people who write these articles actually know anything about tech.
The answer is quite simple:
The game runs using V-Sync because it can't achieve 60fps constant of 360, which means it's locked at 30fps. Considering all they do is emulate the game, they can't disable V-Sync, therefore it's still present on the Xbox One emulated version.
Simple common sense, no?
lolol, you idiot. V Sync is what you run if you have higher fps such as 120 fps on a 60 HZ monitor. VSYNC prevents screen tearing so in reality the game shouldnt have vsync.
http://www.tweakguides.com/Graphics_9.html
GTXPlayerPosted:
Sometimes you wonder if any of the people who write these articles actually know anything about tech.
The answer is quite simple:
The game runs using V-Sync because it can't achieve 60fps constant of 360, which means it's locked at 30fps. Considering all they do is emulate the game, they can't disable V-Sync, therefore it's still present on the Xbox One emulated version.
Simple common sense, no?
The answer is quite simple:
The game runs using V-Sync because it can't achieve 60fps constant of 360, which means it's locked at 30fps. Considering all they do is emulate the game, they can't disable V-Sync, therefore it's still present on the Xbox One emulated version.
Simple common sense, no?
BozzzPosted:
Haven't even had a chance to play it since i installed it, been playing just cause 3 a lot
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