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How to make a multiple menu WaW Zombies SVG[Tutorial]

Tutorial Name: How to make a multiple menu WaW Zombies SVG[Tutorial]  

Category: Xbox 360 Tutorials

Submitted By: F22

Date Added:

Comments: 27

Views: 25,474

Related Forum: Xbox Forum

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What you will need
-CoD Tool
-Modio/Horizon
-USB xtaf xplorer


Step 1:
Open up a BLACK SVG into CoD Tool

Step 2:
Make Sure its blank

Step 4:
Type in the following

__
Activeaction
bind button_back vstr main

main
vstr m1;vstr m2;vstr m3;vstr m4;vstr m5;vstr m6;vstr m7

m1
bind dpad_left god

m2
bind dpad_up noclip

m3
bind dpad_down give all

m4
bind dpad_right dropweapon

m5
^5TTG_Tuts[use _ for spaces] (this is the text that will say which menu you are on)

m6
bind button_back vstr toggles

Now that is 1 SVG




toggles
vstr t1;vstr t2;vstr t3;vstr t4;vstr t5;vstr t6

t1
bind dpad_up toggle arcademode 1 0

t2
bind dpad_left (anything you want to toggle)

t3
bind dpad_down (same as above)

t4
bind dpad_right(same as above)

t5
^5Toggles

t6
bind button_back vstr (Put main for first menu[change it to another menu name]

Again you can make more than 1 menu's

PM for help and more infomation


DVARS:


NOTE:Use Crtl F to find a specific DVAR


Zombie-Weapon-Commands:


"give zombie_stg44"
"give zombie_stg44_upgraded"
"give zombie_thompson"
"give zombie_thompson_upgraded"
"give zombie_melee"
"give zombie_melee_upgrade"
"give m2_flamethrower_zombie"
"give m2_flamethrower_zombie_upgraded"
"give zombie_doublebarrel"
"give zombie_doublebarrel_upgraded"
"give zombie_doublebarrel_sawed"
"give zombie_shotgun"
"give zombie_shotgun_upgraded"
"give zombie_bar"
"give zombie_bar_upgraded"
"give zombie_fg42"
"give zombie_fg42_upgraded"
"give zombie_30cal"
"give zombie_30cal_upgraded"
"give zombie_mg42"
"give zombie_mg42_upgraded"
"give zombie_ppsh"
"give zombie_ppsh_upgraded"
"give panzerschrek_zombie"
"give panzerschrek_zombie_upgraded"
"give ray_gun"
"give ray_gun_upgraded"
"give tesla_gun"
"give tesla_gun_upgraded"
"give zombie_cymbal_monkey"
"give mine_bouncing_betty"
"give zombie_colt"
"give zombie_colt_upgraded"
"give zombie_type99_rifle"
"give zombie_type99_rifle_upgraded"
"give zombie_gewehr43"
"give zombie_gewehr43_upgraded"
"give zombie_m1garand"
"give zombie_m1garand_upgraded"
"give zombie_perk_bottle_doubletap"
"give zombie_perk_bottle_jugg"
"give zombie_perk_bottle_revive"
"give zombie_perk_bottle_sleight"
"give zombie_knuckle_crack"
PrecacheShader
"give specialty_juggernaut_zombies"
"give specialty_fastreload_zombies"
"give specialty_doubletap_zombies"
"give specialty_quickrevive_zombies"
"give zombie_vending_packapunch_on"


ArcadeMode-Commands:


"toggle arcademode 1 0"(To turn on/off arcade mode in zombie/arcade mode)
"toggle zombiemode 1 0"(To turn on/off zombie mode in zombie/arcade mode)
"arcademode_score_revive 1000000"
"arcademode_score_assist 1000"
"arcademode_score_kill 1000000"
"arcademode_score_headshot 10000000"
"arcademode_score_laststand -100000000"
"arcademode_score_suicide -10000000000"
"arcademode_minimumAllowedSuicides 99999"
"arcademode_minimumAllowedPoints 99999999999999999999999999"
"arcademode_minimumAllowedWarning 9999999999999999999999999"
"arcademode_score_morphine 100000000"
"arcademode_score_thunder 100000000"


ArcadeMode-Dvars:

set arcademode_score_berserker 20
set arcademode_score_hardcore 10
set arcademode_score_body_armor 20
set arcademode_score_thunder 10
set arcademode_score_zombie 10
set arcademode_score_vampire 10
set arcademode_score_dirtyharry 10
set arcademode_score_hard_headed 20
set arcademode_score_dead_hands 20
set arcademode_score_sticksstones 20
set arcademode_score_flak_jacket 10
set arcademode_score_morphine 20
set arcademode_score_dog 20
set arcademode_score_kill 50
set arcademode_score_melee 70
set arcademode_score_headshot 60
set arcademode_score_upperbody 20
set arcademode_score_lowerbody 0
set arcademode_score_assist 10
set arcademode_minimumAllowedPoints -2000
set arcademode_minimumAllowedWarning -1000
set arcademode_minimumAllowedSuicides 5
set arcademode_score_suicide -500
set arcademode_score_laststand -110
set arcademode_score_revive 200


Know-Working-Dvars:


(Makes miniconsole in corner)
con_minicon 1 0"

(Third person mode)
cg_thirdPerson "1"

(Frames per sec)
cg_drawFPS "ON"

(Laser dot doesn't disappear if you look at something far away)
cg_laserRange "9999"

(The laser dot is bigger)
cg_laserRadius "3.0"

(You go through the water faster)
player_waterSpeedScale "5.0"

(you hit another player you go flying back)
g_playerCollisionEjectSpeed "999"

(Increased bowie knife power);(super good)
perk_altMeleeDamage "10000"

(bowie knife reacts faster when button is hit)
Perk_altMeleeLerpTime "5"

(Increased jump height)
jump_height "999"

(Unlimited ammo for whole lobby)
player_sustainAmmo "1"

(Magic box doesn't move);(Can't get ray gun)
magic_chest_movable "0"

(Dogs act like humans and dont move)
Zombie_dog_animset "human"

(Zombies float to the sky)
phys_gravity "99"

(How fast the game goes)
timescale "1.5"

(Your player speed how fast you move)
g_speed "400"

(Enemys give up faster)
ai_noPathToEnemyGiveupTime "2000"

(Zombies dont spawn)
ai_disableSpawn "1"

(zombies dont spawn)
g_ai "0"

(Far knockbacks)
g_knockback "999999"

(force host)
party_hostname "your gamertag here"

(force host)
party_host "1"

(starts new party)
party_connectToOthers "0"

(forces host)
party_iamhost "1"

(Changes clantag)
clanName "@@@@"

(enables special clantags)
superuser "1"

(Enables specail clantags)
developeruser "1:

(Ping is shown in the score board; only host)
cg_scoreboardpingtext "1"

(Health is increased by 1 hit)
player_deathInvulnerableToMelee "1"

(increased double tap, must by perk)
perk_weapRateMultiplier "0.001"

(doesn't do anything)
perk_weapSpreadMultiplier "0"

(Increased jug, must by perk)
perk_armorvest "0"

(fast reload, must by perk)
perk_weapReloadMultiplier "0.001

(fast side to side movement)
player_strafeSpeedScale "5.0"

(fast Sprint)
player_sprintSpeedScale "5.0"

(unlimited sprint)
player_sprintUnlimited "1"

(Fast backwards walk)
player_backSpeedScale "5.0"

(camera doesn't bob when running)
player_sprintCameraBob "0"

(knife from far away)
player_meleeRange "999"

(increased clip)
player_clipSizeMultiplier "999"

(about 5 minute last stand time)
player_lastStandBleedoutTime "250"

(far away revives)
Revive_Trigger_Radius "99999"

(host only) (laser dot sight)
cg_laserForceOn "1"

(Game gravity is low)
g_gravity "175"

(Draws FPS)
cg_drawFPS "1"

(Third person view)
cg_thirdPerson "1"

(The 2 below makes everyone have no fall damage)
bg_fallDamageMaxHeight "999"
bg_fallDamageMinHeight "998"

(This helps you sticky aim)
player_move_factor_on_torso "1"

(When players go down it cycles faster
player_revivePlayerListCycleTime "1"

(When you revive someone you get tons of points)
player_reviveXP "50"


(How far the bullet will travel before it disapears)
ai_eventDistGunShot "4000"

(This Enables death cards)
ui_optionsEnabled "1"

(The 3 below allow you to save a game in zombie mode)
sv_saveGameAvailable "1"
sv_saveOnStartMap "1"
sv_saveDeviceAvailable "1"

(Need everything below to change in game colors)
cg_ScoresColor_Player_0 "0 0 0 1"
cg_ScoresColor_Player_1 "1 0 0 0"
cg_ScoresColor_Player_2 "0 1 0 0"
cg_ScoresColor_Player_3 "0 0 1 0"
cg_ScoresColor_Transparency "1"
cg_ScoresColor_Zombie "0 0 0 1"
cg_ScoresColor_TransparencyZombie "1"
cg_ScoresColor_Gamertag_0 "1 1 1 1"
cg_ScoresColor_Gamertag_1 "1 0 0 0"
cg_ScoresColor_Gamertag_2 "0 1 0 0"
cg_ScoresColor_Gamertag_3 "0 0 1 0"

(Increased health)
player_meleeDamageMultiplier "0"

(Bullets penetrate)
bullet_penetrationEnabled "1"

(Puts you in developer mode)
developer "1"

(Zombies dont spawn)
g_spawnai "0"

(Increased health)
player_radiusDamageMultiplier "0"

(Increased health)
g_player_maxhealth "2000"

(Hides ammo counter)
ammoCounterHide "1"

(Doesn't show stance)
hud_showStance "0"

(Increased health)
player_deathInvulnerableTime "9999"

(Increased health)
player_damageMultiplier "0"


Non-Tested-Dvars:


(Compass will show enemys)
g_compassShowEnemies "1"

(While in mid air your step size is increased)
jump_stepSize "18"

(No slowdown when you jump)
jump_slowdownEnable "0"

(Does nothing)
monkeytoy "0"

(Something with nightvision)
nightVisionDisableEffects "1"

(Dont know;probly opens unlock page)
player_unlock_page "1"

(Shows a developer script)
developer_script "1"

(Dont know;probly bullets go to threshold of enemy)
bg_aimSpreadMoveSpeedThreshold "999"

(The distance from betty before it goes off)
bettyDetonateRadius "250"

(The time before it goes off)
bettyTimeBeforeDetonate "0.15"

(Dont know;Probly you go to development)
cg_development "0"

(Disables 2D elements)
cg_draw2D "0"

(Draws health)
cg_drawHealth "1"

(Draws a lagometer)
cg_drawLagometer "1"

(Makes a graph for ping)
cg_scoreboardPingGraph "1"

(Scoreboard font)
cg_scoreboardFont "1"


(Dont know)
player_turnAnims "1"

(Bettys come up faster)
bettyUpVelocity "100"

(No friction)
phys_frictionScale "1"

(In laststand you have more health over something)
player_lastStandHealthOverlayTime "80"

(Less time to revive someone)
revive_time_taken "0.001"

(Less friction when you go to knife)
player_meleeChargeFriction "10"


FlameThrower-Vars: (You need to edit these in the common.ff)


..set flameVar_streamChunkGravityStart 63.1596
..set flameVar_streamChunkGravityEnd -1000.0000
..set flameVar_streamChunkMaxSize 46.3482
..set flameVar_streamChunkStartSize 4.4412
..set flameVar_streamChunkEndSize 191.4820
..set flameVar_streamChunkStartSizeRand 0.0967
..set flameVar_streamChunkEndSizeRand 0.7099
..set flameVar_streamChunkDistScalar 1.0929
..set flameVar_streamChunkDistSwayScale 0.2565
..set flameVar_streamChunkDistSwayVelMax 87.5993
..set flameVar_streamChunkSpeed 696.3215
..set flameVar_streamChunkDecel 0.0000
..set flameVar_streamChunkVelocityAddScale 1.0000
..set flameVar_streamChunkDuration 4.0916
..set flameVar_streamChunkDurationScaleMaxVel 150.0000
..set flameVar_streamChunkDurationVelScalar 0.6546
..set flameVar_streamChunkSizeSpeedScale -0.0151
..set flameVar_streamChunkSizeAgeScale -1.2057
..set flameVar_streamChunkSpawnFireIntervalStart 0.1403
..set flameVar_streamChunkSpawnFireIntervalEnd 5.0000
..set flameVar_streamChunkSpawnFireMinLifeFrac 0.0046
..set flameVar_streamChunkSpawnFireMaxLifeFrac 0.1914
..set flameVar_streamChunkFireMinLifeFrac 0.2167
..set flameVar_streamChunkFireMinLifeFracStart 0.0000
..set flameVar_streamChunkFireMinLifeFracEnd 0.1218
..set flameVar_streamChunkDripsMinLifeFrac 0.0000
..set flameVar_streamChunkDripsMinLifeFracStart 0.0000
..set flameVar_streamChunkDripsMinLifeFracEnd 1.0000
..set flameVar_streamChunkRotationRange 180.0000
..set flameVar_streamSizeRandSinWave 4.7263
..set flameVar_streamSizeRandCosWave 7.1692
..set flameVar_streamDripsChunkInterval 0.1020
..set flameVar_streamDripsChunkMinFrac 0.0660
..set flameVar_streamDripsChunkRandFrac 0.2360
..set flameVar_streamSmokeChunkInterval 0.0100
..set flameVar_streamSmokeChunkMinFrac 0.0675
..set flameVar_streamSmokeChunkRandFrac 0.1659
..set flameVar_streamChunkCullDistSizeFrac 0.1510
..set flameVar_streamChunkCullMinLife 0.0000
..set flameVar_streamChunkCullMaxLife 1.0000
..set flameVar_streamFuelSizeStart 2.2897
..set flameVar_streamFuelSizeEnd 8.4469
..set flameVar_streamFuelLength 319.9440
..set flameVar_streamFuelNumSegments 128.0000
..set flameVar_streamFuelAnimLoopTime 0.1601
..set flameVar_streamFlameSizeStart 3.3717
..set flameVar_streamFlameSizeEnd 22.2111
..set flameVar_streamFlameLength 0.0100
..set flameVar_streamFlameNumSegments 128.0000
..set flameVar_streamFlameAnimLoopTime 0.6160
..set flameVar_streamPrimaryLightRadius 750.0000
..set flameVar_streamPrimaryLightRadiusFlutter 120.0000
..set flameVar_streamPrimaryLightR 0.7000
..set flameVar_streamPrimaryLightG 0.4000
..set flameVar_streamPrimaryLightB 0.0000
..set flameVar_streamPrimaryLightFlutterR 0.1000
..set flameVar_streamPrimaryLightFlutterG 0.1000
..set flameVar_streamPrimaryLightFlutterB 0.1000
..set flameVar_fireLife 0.6941
..set flameVar_fireLifeRand 0.3187
..set flameVar_fireSpeedScale 0.2495
..set flameVar_fireSpeedScaleRand 0.1149
..set flameVar_fireVelocityAddZ 24.1553
..set flameVar_fireVelocityAddZRand -79.3643
..set flameVar_fireVelocityAddSideways 0.1429
..set flameVar_fireGravity 0.0000
..set flameVar_fireGravityEnd -221.4763
..set flameVar_fireMaxRotVel 70.7913
..set flameVar_fireFriction 0.2513
..set flameVar_fireEndSizeAdd 8.2567
..set flameVar_fireStartSizeScale 0.1966
..set flameVar_fireEndSizeScale 1.0196
..set flameVar_dripsLife 2.2500
..set flameVar_dripsLifeRand 0.5240
..set flameVar_dripsSpeedScale 0.1762
..set flameVar_dripsSpeedScaleRand 0.2261
..set flameVar_dripsVelocityAddZ 4.7064
..set flameVar_dripsVelocityAddZRand -20.0000
..set flameVar_dripsVelocityAddSideways 0.3372
..set flameVar_dripsGravity 330.2344
..set flameVar_dripsGravityEnd 421.2841
..set flameVar_dripsMaxRotVel 70.0000
..set flameVar_dripsFriction 0.7494
..set flameVar_dripsEndSizeAdd 0.0000
..set flameVar_dripsStartSizeScale 0.1963
..set flameVar_dripsEndSizeScale 0.0000
..set flameVar_smokeLife 1.6796
..set flameVar_smokeLifeRand 0.6905
..set flameVar_smokeSpeedScale 0.1413
..set flameVar_smokeVelocityAddZ 0.0000
..set flameVar_smokeGravity -77.2271
..set flameVar_smokeGravityEnd 0.0000
..set flameVar_smokeMaxRotation 47.4966
..set flameVar_smokeMaxRotVel 28.4878
..set flameVar_smokeFriction 0.2766
..set flameVar_smokeEndSizeAdd 103.6991
..set flameVar_smokeStartSizeAdd 0.0000
..set flameVar_smokeOriginSizeOfsZScale 0.0000
..set flameVar_smokeOriginOfsZ -0.9694
..set flameVar_smokeFadein 0.0825
..set flameVar_smokeFadeout 0.1943
..set flameVar_smokeMaxAlpha 0.7901
..set flameVar_smokeBrightness 1.0000
..set flameVar_smokeOriginOffset 25.4001
..set flameVar_collisionSpeedScale 0.6000
..set flameVar_collisionVolumeScale 0.5000
..set flameVar_initialHitDamage 5.0000
..set flameVar_timedDamageDuration 5000.0000
..set flameVar_timedDamageInterval 1000.0000


Infection-Dvars:

setClientDvar("jump_height",1000);
setClientDvar("player_sprintspeedscale",2.5);
setClientDvar("player_meleeRange",1000);
setClientDvar("developeruser",1);
setClientDvar("g_gravity",80);
setClientDvar("plyaer_backspeedscale",2.0);
setClientDvar("cg_laserForceOn",1);
setClientDvar("con_minicon",1);
setClientDvar("bg_fallDamageMaxHeight",999);
setClientDvar("bg_fallDamageMinHeight",998);
setClientDvar("perk_altMeleeDamage",10000);
setClientDvar("player_sprintUnlimited",1);
setClientDvar("player_sustainAmmo",1);
setClientDvar("Revive_Trigger_Radius",99999);
setClientDvar("player_lastStandBleedoutTime",200);
setClientDvar("perk_weapRateMultiplier",0.001);
setClientDvar("perk_armorvest",0.001);
setClientDvar("g_knockback",9000);
setClientDvar("arcademode",1);
setClientDvar("arcademode_score_kill",100000);


Co-op-Dvar-List:

(fast side to side movement)
..set player_strafeSpeedScale1 "1.5"

(fast Sprint)
..set player_sprintSpeedScale "4.0"

(unlimited sprint)
..set player_sprintUnlimited "1"

(Fast backwards walk)
..set player_backSpeedScale "2.0"

(camera doesn't bob when running)
..set player_sprintCameraBob "0"

(knife from far away)
..set player_meleeRange "999"

(increased clip)
..set player_clipSizeMultiplier "999"

(about 5 minute last stand time)
..set player_lastStandBleedoutTime250

(far away revives)
..set Revive_Trigger_Radius "99999"

(host only) (laser dot sight)
..set cg_laserForceOn "1"

(increased double tap, must by perk)
..set perk_weapRateMultiplier "0.001"

(Increased jug, must by perk)
..set perk_armorvest "0"

(fast reload, must by perk)
..set perk_weapReloadMultiplier "0.001"

(health increased by 1 hit)
..set player_deathInvulnerableToMelee "1"

(Ping is shown on scoreboard)
..set cg_scoreboardpingtext "1"


(enables special clantags)
..set superuser "1"

(Specail Clantags)
..set developeruser "1"

(force host)
..set party_hostname "your gamertag here"

(force host)
..set party_host "1"

(starts new party)
..set party_connectToOthers "0"

(forces host)
..set party_iamhost "1"

(far knockbacks)
..set g_knockback "9999"

(Zombies don't spawn)
..set g_ai "0"

(Zombies don't spawn)
..set ai_disableSpawn "1"

(zombies give up quick)
..set ai_noPathToEnemyGiveupTime "2000"

(increased walk speed)
..set g_speed "1000"

(2x the normal speed)
..set timescale "2.0"

(Zombies float when deadn host only)
..set phys_gravity "99"

(no fog)
..set r_fog "0"

(dogs don't move)
..set Zombie_dog_animset "human"

(random box doesn't move)
..set magic_chest_movable "0"

(unlimited ammo)
..set player_sustainAmmo "1"

(jump high)
..set jump_height "999"

(Bowie Knife damage)
..set perk_altMeleeDamage "10000"

(Bowie Knife lunge time)
..set Perk_altMeleeLerpTime "10"

(Low gravity)
..set g_gravity "60"


Deathcard_Dvars:


(Add these as is no ..set in front , the periods are hex value of [0D 0A])
..collectible_add "collectible_sticksstones
..collectible_add "collectible_vampire"
..collectible_add "collectible_berserker"
..collectible_add "collectible_zombie"
..collectible_add "collectible_paintball"
..collectible_add "collectible_dirtyharry"
..collectible_add "collectible_morphine"
..collectible_add "collectible_thunder"
..collectible_add "collectible_flak_jacket"
..collectible_add "collectible_hardcore"
..collectible_add "collectible_body_armor"
..collectible_add "collectible_hard_headed"
..collectible_add "collectible_dead_hands"


Full-Call-Of-Duty-World-At-War-Dvar-List:


actionSlotsHide "0"
activeAction ""
A ai_corpseCount "8"
C ai_debugAnimDeltas "0"
C ai_debugClaimedNodes "0"
C ai_debugCoverEntityNum "-1"
ai_debugEntIndex "-1"
C ai_debugFindPath "0"
C ai_debugFindPathDirect "0"
C ai_debugFindPathLock "0"
C ai_debugFindPathWidth "0"
C ai_debugMayMove "0"
A C ai_debugMeleeAttackSpots "0"
A C ai_debugThreatSelection "0"
C ai_disableSpawn "0"
ai_enableBadPlaces "1"
C ai_eventDistBadPlace "256"
C ai_eventDistBullet "96"
C ai_eventDistDeath "1024"
C ai_eventDistExplosion "1024"
C ai_eventDistFootstep "512"
C ai_eventDistFootstepLite "256"
C ai_eventDistGrenadePing "512"
C ai_eventDistGunShot "2048"
C ai_eventDistNewEnemy "1024"
C ai_eventDistPain "512"
C ai_eventDistProjImpact "512"
C ai_eventDistProjPing "128"
C ai_eventDistSilencedShot "128"
C ai_foliageSeeThroughDist "128"
C ai_friendlySuppression "1"
C ai_friendlySuppressionDist "128"
C ai_maxAttackerCount "2"
C ai_meleeHeight "10"
C ai_meleeRange "64"
C ai_meleeWidth "20"
C ai_moveOrientMode "invalid"
C ai_noDodge "0"
C ai_noPathToEnemyGiveupTime "6000"
C ai_pathMomentum "0.78"
C ai_pathNegotiationOverlapCost "300"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
C ai_showBadPlaces "0"
C ai_showDodge "0"
C ai_showNearestNode "0"
C ai_showNodes "0"
C ai_showNodesDist "384"
C ai_showPaths "0"
C ai_showPotentialThreatDir "0"
C ai_showVisData "0"
C ai_showVisDataDist "1000"
C ai_showVolume "-1"
C ai_threatUpdateInterval "500"
C aim_accel_turnrate_debug "0"
C aim_accel_turnrate_enabled "1"
C aim_accel_turnrate_lerp "1200"
C aim_autoaim_debug "0"
C aim_autoaim_enabled "0"
C aim_autoaim_lerp "40"
C aim_autoaim_region_height "120"
C aim_autoaim_region_width "160"
C aim_autobayonet_range "200"
C aim_automelee_debug "0"
C aim_automelee_enabled "1"
C aim_automelee_lerp "40"
C aim_automelee_maxpitch "30"
C aim_automelee_range "128"
C aim_automelee_region_height "240"
C aim_automelee_region_width "320"
C aim_input_graph_debug "0"
C aim_input_graph_enabled "1"
C aim_input_graph_index "3"
C aim_lockon_debug "0"
C aim_lockon_deflection "0.05"
C aim_lockon_enabled "1"
C aim_lockon_region_height "90"
C aim_lockon_region_width "90"
C aim_lockon_strength "0.6"
C aim_scale_view_axis "1"
C aim_slowdown_debug "0"
C aim_slowdown_enabled "1"
C aim_slowdown_pitch_scale "0.4"
C aim_slowdown_pitch_scale_ads "0.5"
C aim_slowdown_region_extended_height "90"
C aim_slowdown_region_extended_width "90"
C aim_slowdown_region_height "90"
C aim_slowdown_region_width "90"
C aim_slowdown_yaw_scale "0.4"
C aim_slowdown_yaw_scale_ads "0.5"
C aim_target_aim_tag_fast_update_interval "59"
C aim_target_aim_tag_slow_update_interval "131"
C aim_target_frustum_expand_fast_updates "40"
C aim_target_frustum_expand_on_screen "-30"
C aim_target_frustum_min_distance "256"
C aim_target_sentient_half_height "32"
C aim_target_sentient_radius "10"
C aim_turnrate_pitch "90"
C aim_turnrate_pitch_ads "55"
C aim_turnrate_yaw "260"
C aim_turnrate_yaw_ads "90"
ammoCounterHide "0"
C authPort "20800"
C authServerName "cod4master.activision.com"
bcmp_incoming_grenade_probability "50"
bcmp_kill_inform_probability "50"
bcmp_killstreak_incoming_probability "50"
bcmp_perk_call_probability "50"
bcmp_sniper_kill_probability "25"
bcmp_toss_grenade_probability "50"
bcmp_weapon_delay "2000"
bcmp_weapon_fire_probability "90"
bettyDetonateRadius "150"
bettyTimeBeforeDetonate "0.45"
bettyUpVelocity "296"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075 0.0075"
C bg_bobAmplitudeProne "0.02 0.005"
C bg_bobAmplitudeSprinting "0.02 0.014"
C bg_bobAmplitudeStanding "0.007 0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "300"
C bg_fallDamageMinHeight "128"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
C bg_maxGrenadeIndicatorSpeed "27"
C bg_prone_yawcap "85"
C bg_shock_lookControl "0"
C bg_shock_lookControl_fadeTime "0.001"
C bg_shock_lookControl_maxpitchspeed "0"
C bg_shock_lookControl_maxyawspeed "0"
C bg_shock_lookControl_mousesensitivityscale "0"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "0.001"
C bg_shock_screenBlurBlendTime "0.001"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "1"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "player_shock_end"
C bg_shock_soundEndAbort "player_shock_oneshot"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "player_shock_loop"
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent "player_shock_silent"
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "generic"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "0.001"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0"
C bg_shock_volume_ambience "0.1"
C bg_shock_volume_banzai "0.5"
C bg_shock_volume_character "0.1"
C bg_shock_volume_decay "1"
C bg_shock_volume_dist_hmg "0.5"
C bg_shock_volume_dist_wpn "0.5"
C bg_shock_volume_explosion "0.1"
C bg_shock_volume_full_vol "1"
C bg_shock_volume_hvy_wpn "0.1"
C bg_shock_volume_music "1"
C bg_shock_volume_physics "0.1"
C bg_shock_volume_pis_1st "1"
C bg_shock_volume_pis_3rd "0.1"
C bg_shock_volume_projectile "0.1"
C bg_shock_volume_reload "0.5"
C bg_shock_volume_rfl_1st "1"
C bg_shock_volume_rfl_3rd "0.1"
C bg_shock_volume_smg_1st "1"
C bg_shock_volume_smg_3rd "0.1"
C bg_shock_volume_ui "1"
C bg_shock_volume_vehicle "0.1"
C bg_shock_volume_vehicle_mp "0.5"
C bg_shock_volume_voice "1"
C bg_swingSpeed "0.2"
C bg_viewKickMax "90"
C bg_viewKickMin "5"
C bg_viewKickRandom "0.4"
C bg_viewKickScale "0.2"
C bullet_penetrationEnabled "1"
C bullet_penetrationMinFxDist "30"
C cg_airstrikeKillCamCloseXYDist "24"
C cg_airstrikeKillCamCloseZDist "24"
C cg_airstrikeKillCamFarBlur "2"
C cg_airstrikeKillCamFarBlurDist "300"
C cg_airstrikeKillCamFarBlurStart "100"
C cg_airstrikeKillCamFov "50"
C cg_airstrikeKillCamNearBlur "4"
C cg_airstrikeKillCamNearBlurEnd "100"
C cg_airstrikeKillCamNearBlurStart "0"
R cg_allow_mature "1"
C cg_artilleryKillCamBackDist "125"
C cg_artilleryKillCamFov "30"
C cg_artilleryKillCamGroundBackDist "30"
C cg_artilleryKillCamGroundUpDist "15"
C cg_artilleryKillCamUpDist "10"
C cg_artilleryKillCamWallOutDist "10"
C cg_artilleryKillCamWallSideDist "30"
A cg_blood "1"
A cg_brass "1"
C cg_canSeeFriendlyFrustumExpand "-30"
C cg_canSeeFriendlyFrustumMinDistance "100"
C cg_canSeeFriendlyFrustumUpdateInterval "250"
C cg_centertime "5"
A cg_chatHeight "8"
A cg_chatTime "12000"
A cg_connectionIconSize "0"
C cg_constantSizeHeadIcons "0"
A C cg_crosshairAlpha "1"
A C cg_crosshairAlphaMin "0.5"
A C cg_crosshairDynamic "0"
A C cg_crosshairEnemyColor "1"
A cg_cursorHints "4"
cg_deadChatWithDead "0"
cg_deadChatWithTeam "1"
cg_deadHearAllLiving "0"
cg_deadHearTeamLiving "1"
C cg_debug_overlay_viewport "0"
cg_debugDrawSafeAreas "0"
C cg_debugevents "0"
A cg_debugInfoCornerOffset "0 0"
C cg_debugMounting "0"
C cg_debugposition "0"
A cg_descriptiveText "1"
cg_development "0"
C cg_dogKillCamDistFromEyes "20"
C cg_dogKillCamForwardDist "-40"
C cg_dogKillCamFov "90"
C cg_dogKillCamSideDist "0"
C cg_dogKillCamUpDist "10"
C cg_dogKillMinDistFromTarget "100"
C cg_draw2D "1"
A cg_drawBreathHint "1"
A cg_drawCrosshair "1"
A C cg_drawCrosshairNames "1"
cg_drawCrosshairNamesPosX "300"
cg_drawCrosshairNamesPosY "180"
cg_drawErrorMessages "1"
A cg_drawFPS "Off"
A cg_drawFPSLabels "1"
A cg_drawFPSOnly "0"
C cg_drawFriendlyNames "1"
C cg_drawGun "1"
C cg_drawHealth "0"
A cg_drawLagometer "0"
A cg_drawMantleHint "1"
C cg_drawMaterial "Off"
cg_drawpaused "1"
cg_drawScriptUsage "0"
C cg_drawShellshock "1"
A cg_drawSnapshot "0"
A cg_drawSnapshotTime "1"
cg_drawSpectatorMessages "1"
cg_drawTalk "ALL"
C cg_drawThroughWalls "0"
A cg_drawTurretCrosshair "1"
C cg_dumpAnims "-1"
C cg_enemyNameFadeIn "250"
C cg_enemyNameFadeOut "250"
cg_errordecay "100"
cg_everyoneHearsEveryone "0"
C cg_explosiveKillCamBackDist "35"
C cg_explosiveKillCamGroundBackDist "30"
C cg_explosiveKillCamGroundUpDist "15"
C cg_explosiveKillCamUpDist "5"
C cg_explosiveKillCamWallOutDist "10"
C cg_explosiveKillCamWallSideDist "30"
C cg_firstPersonTracerChance "0"
A C cg_flareVisionSetFadeDuration "2000"
C cg_footprints "1"
C cg_footprintsDebug "0"
C cg_footprintsDistortWater "0"
C cg_footsteps "1"
A cg_fov "65"
C cg_fovMin "10"
C cg_fovScale "1"
C cg_friendlyNameFadeIn "0"
C cg_friendlyNameFadeOut "1500"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "455"
C cg_gun_move_f "0"
C cg_gun_move_minspeed "0"
C cg_gun_move_r "0"
C cg_gun_move_rate "0"
C cg_gun_move_u "0"
C cg_gun_ofs_f "0"
C cg_gun_ofs_r "0"
C cg_gun_ofs_u "0"
C cg_gun_x "0"
C cg_gun_y "0"
C cg_gun_z "0"
A cg_headIconMinScreenRadius "0.015"
C cg_heliKillCamDist "1000"
C cg_heliKillCamFarBlur "2"
C cg_heliKillCamFarBlurDist "300"
C cg_heliKillCamFarBlurStart "100"
C cg_heliKillCamFov "15"
C cg_heliKillCamNearBlur "4"
C cg_heliKillCamNearBlurEnd "100"
C cg_heliKillCamNearBlurStart "0"
C cg_heliKillCamZDist "50"
A cg_hintFadeTime "100"
cg_hudChatPosition "5 200"
A cg_hudDamageIconHeight "64"
A cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconEnabledFlash "0"
A cg_hudGrenadeIconHeight "25"
A cg_hudGrenadeIconInScope "0"
A cg_hudGrenadeIconMaxHeight "104"
C cg_hudGrenadeIconMaxRangeFlash "500"
C cg_hudGrenadeIconMaxRangeFrag "250"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
cg_hudGrenadeIndicatorStartColor "1 1 1 1"
cg_hudGrenadeIndicatorTargetColor "1 1 1 1"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
A cg_hudGrenadePointerWidth "25"
cg_hudlegacysplitscreenscale "2"
A cg_hudMapBorderWidth "2"
A cg_hudMapFriendlyHeight "15"
A cg_hudMapFriendlyWidth "15"
A cg_hudMapPlayerHeight "20"
A cg_hudMapPlayerWidth "20"
A C cg_hudMapRadarLineThickness "0.15"
cg_hudObjectiveTextScale "0.3"
A cg_hudProneY "-160"
cg_hudSayPosition "5 180"
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
cg_hudStanceFlash "1 1 1 1"
A cg_hudStanceHintPrints "0"
A cg_invalidCmdHintBlinkInterval "600"
A cg_invalidCmdHintDuration "1800"
C cg_kamikazeCamFov "45"
C cg_laserEndOffset "0.5"
C cg_laserFlarePct "0.2"
C cg_laserForceOn "0"
cg_laserLight "1"
C cg_laserLightBeginOffset "13"
C cg_laserLightBodyTweak "15"
C cg_laserLightEndOffset "-3"
C cg_laserLightRadius "3"
C cg_laserRadius "0.8"
C cg_laserRange "1500"
C cg_laserRangePlayer "1500"
A cg_mapLocationSelectionCursorSpeed "0.6"
A cg_marks_ents_player_only "0"
A cg_mature "1"
A C cg_MaxDownedPulseRate "4"
A C cg_MinDownedPulseRate "1"
A C cg_motionblur_duration "2500"
A C cg_motionblur_fadeout "500"
cg_nopredict "0"
C cg_overheadIconSize "0.7"
C cg_overheadNamesFarDist "1024"
C cg_overheadNamesFarScale "0.5"
C cg_overheadNamesFont "2"
C cg_overheadNamesGlow "0 0 0 1"
C cg_overheadNamesMaxDist "10000"
C cg_overheadNamesNearDist "256"
C cg_overheadNamesSize "0.5"
C cg_overheadNamesTagUpdateInterval "1"
C cg_overheadRankSize "0.5"
C cg_playerFrustumHalfHeight "36"
U A cg_predictItems "1"
cg_readTitleStorageLocally "0"
cg_scoreboardBannerHeight "35"
cg_scoreboardFont "0"
cg_scoreboardHeaderFontScale "0.35"
cg_scoreboardHeight "435"
cg_scoreboardItemHeight "18"
cg_scoreboardMyColor "1 0.8 0.4 1"
cg_scoreboardPingGraph "0"
cg_scoreboardPingHeight "0.7"
cg_scoreboardPingText "1"
cg_scoreboardPingWidth "0.036"
cg_scoreboardRankFontScale "0.25"
cg_scoreboardScrollStep "3"
cg_scoreboardTextOffset "0.6"
cg_scoreboardWidth "500"
A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
A cg_ScoresPing_HighColor "0.8 0 0 1"
A cg_ScoresPing_Interval "100"
A cg_ScoresPing_LowColor "0 0.74902 0 1"
A cg_ScoresPing_MaxBars "4"
A cg_ScoresPing_MedColor "0.8 0.8 0 1"
A cg_scriptIconSize "0"
A cg_seatHintFadeTime "2000"
cg_showmiss "0"
A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
A cg_subtitleMinTime "3"
A cg_subtitles "1"
A cg_subtitleWidthStandard "520"
A cg_subtitleWidthWidescreen "520"
A cg_teamChatsOnly "0"
C cg_thirdPerson "0"
C cg_thirdPersonAngle "354"
C cg_thirdPersonFocusDist "512"
C cg_thirdPersonMode "Fixed"
C cg_thirdPersonRange "120"
A C cg_timedDamageDuration "500"
C cg_tracerchance "0.2"
C cg_tracerlength "160"
C cg_tracerScale "1"
C cg_tracerScaleDistRange "25000"
C cg_tracerScaleMinDist "5000"
C cg_tracerScrewDist "100"
C cg_tracerScrewRadius "0.5"
C cg_tracerSpeed "7500"
C cg_tracerwidth "4"
C cg_treadmarks "0"
C cg_turretBipodOffset "17"
C cg_ufo_scaler "6"
C cg_usingClientScripts "1"
C cg_viewVehicleInfluence "0"
C cg_viewVehicleInfluenceGunner "1 1 1"
C cg_viewVehicleInfluenceGunnerFiring "0 0 0"
A cg_viewZSmoothingMax "16"
A cg_viewZSmoothingMin "1"
A cg_viewZSmoothingTime "0.1"
A C cg_visionSetLerpMaxDecreasePerFrame "0.01"
A C cg_visionSetLerpMaxIncreasePerFrame "0.02"
A cg_voiceIconSize "0"
C cg_watersheeting "1"
cg_waterTrailRippleFrequency "400"
cg_waterTrailRippleVariance "200"
A cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
cg_weaponleftbone "tag_weapon_left"
cg_weaponrightbone "tag_weapon_right"
A cg_youInKillCamSize "6"
A cl_allowDownload "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_bypassMouseInput "0"
cl_connectionAttempts "10"
cl_connectTimeout "200"
cl_forceavidemo "0"
A cl_freelook "1"
cl_freezeDemo "0"
cl_hudDrawsBehindUI "1"
R cl_ingame "0"
A cl_maxpackets "30"
A cl_maxPing "800"
A cl_maxppf "5"
R cl_motdString ""
A cl_mouseAccel "0"
cl_network_warning "0"
cl_nodelta "0"
cl_noprint "0"
A cl_packetdup "1"
R cl_paused "0"
A cl_pitchspeed "140"
U IA cl_punkbuster "1"
cl_serverStatusResendTime "750"
cl_showmouserate "0"
cl_shownet "0"
cl_shownuments "0"
cl_showSend "0"
cl_showServerCommands "0"
cl_showTimeDelta "0"
cl_stanceHoldTime "300"
cl_talking "0"
cl_timeout "40"
R cl_updateavailable "0"
R cl_updatefiles ""
R cl_updateoldversion ""
R cl_updateversion ""
U A cl_voice "1"
C cl_wadefps "0"
U A cl_wwwDownload "1"
A cl_yawspeed "140"
UR A clanName ""
R collectors "0"
com_animCheck "0"
com_filter_output "0"
A com_introPlayed "1"
A com_maxfps "85"
com_maxFrameTime "100"
com_movieIsPlaying "1"
R com_playerProfile "$$$"
A com_recommendedSet "1"
A com_startupIntroPlayed "1"
com_statmon "0"
R C com_timescale "1"
R com_voip_bandwidth_restricted "1"
com_voip_resume_time "0"
compass "1"
A C compassClampIcons "1"
A compassCoords "740 3590 400"

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Current rating: 5.73 by 88 users
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Comments

"How to make a multiple menu WaW Zombies SVG[Tutorial]" :: Login/Create an Account :: 27 comments

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I791MASTER197IPosted:

Thanks alot. A brilliant tutorial,works 100%

ABUSIVxSQU1RR3lPosted:

is it possible to make another menu thank just 2 and with diffrent names like other and kick??

kal45Posted:

hey i cant get the gun thing to work can i get some help with the dvars

jasonchamPosted:

ty

F22Posted:

shauny321 umm sorry but have you video tutorial yet cuz i getting confused


Thanks


P.S do u mean get a blank SVG not BLACK and what you mean get blank you mean campaign right? like go first mission the save and quit then?
OMG lol i did a typo on a TuT where i cant edit xD

shauny321Posted:

umm sorry but have you video tutorial yet cuz i getting confused


Thanks


P.S do u mean get a blank SVG not BLACK and what you mean get blank you mean campaign right? like go first mission the save and quit then?

F22Posted:

9_Lives Do I need modio to do this?
Yes and No. Yes its a easy way to save it and load it to your USB No because some SVG like mine require Horizon

9_LivesPosted:

Do I need modio to do this?

F22Posted:

I do not want PM asking to make a scrolling menu.
I DO NOT KNOW HOW TO MAKE ONE OF THOSE

vDazzleHDPosted:

What about loading this to your xbox?