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MW3 Save Game Editor | Campaign Only | BETA [TuT]
Tutorial Name: MW3 Save Game Editor | Campaign Only | BETA [TuT]
Category: Xbox 360 Tutorials
Submitted By: Clovr
Date Added:
Comments: 2
Views: 8,555
Related Forum: Xbox Forum
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This is still in its beta and is buggy. Its kind of complex so if you don't understand it than you probably should just wait til it gets out of its beta.
Virus Scan: [ Register or Signin to view external links. ]
Mod Tool Beta: [ Register or Signin to view external links. ]
i didnt make this tool btw.
in the .rar file i included an unmodded game save for you to mess around with.
How to :
1. open up your savegame (con file, no extraction)
2. make changes and hit save.
3. rehash and resign with modio, horizon, ect.
4. transfer back to your MU, and enjoy.
known dvr list found by: nicholasbroo
=====Campaign=====
Found so far.
DVARS:
hud_missionFailed "0" Turns 1 if Failed.
ai_busyEventDistFootstepSprint "256" "donno"
vehSubmarineMinForwardVel "0" "might be the velocity"
objectiveHideIcon "0" "Hides where you need to complete to beat the mission"
sm_spotLimit "1" "dont know"
ui_hideMap "0" "hides the map"
sm_sunEnable "1" "the sun"
ai_eventDistSilencedShot "128" "idk"
cg_hudGrenadeiconOffset "50" "icon appears/located when thrown on your screen"
vehSubmarinePitchRestore "0.99" "idk"
r_thermalDetailScale "1" "idk"
r_filmTweakDesaturation "1" "fixes Film colors"
missleRemoteSpeedUp "1000" "dont know."
vehSubmarinemaxRoll "10 "idk"
objectiveFontSize "0.6" "Font on your Screen that tells you where to go." "keyword Font"
g_fogMaxOpacityReadOnly "0.762021" "idk"
vehCam_pitchClamp3P "12" "idk"
cg_cinematicCanPause "0" "idk"
laserEndOffset "0.5" "idk"
g_sunFogScaleReadOnly "1" "idk"
r_filmTweakMediumTint "0.9 1 0.9" "hmmm"
player_view_pitch_down "70" "you should know what this is" if you dont how fast when you look down."
cg_fovScale "1" "you know what this is "
vehSubmarineForwardDampening "0.95" "idk"
r_polygonOffsetBiasMult "1" "idk"
vehUGVRollTrack "1" "idk"
ui_nextMission "0" "mission continues"
vehCam_yawClamp "45" "idk"
ai_friendlySuppression "1" "idk"
missleRemoteFOV "15" "idk"
vehHudTargetScreenEdgeClampBufferTop "0" "idk"
bg_viewKickRandom "0.4"
r_lightGridIntensity "1"
r_filmTweakBrightness "0" "figure it out"
scr_dof_enable "1" "idk"
ai_friendlyFireBlockDuration "2000" "idk"
bg_viewBobAmplitudeDucked "0.0075 0.0075" "idk"
glass_meleeDamage "2000" "idk"
sm_spotLightScoreModelScale "0" "idk"
cg_hudGrenadeIconheight "25" "figure it out"
sv_saveOnStartMap "1" "saves after loading screen"
bullet_penetration_damage "1"
vehSubmarineMaxLateralVel "20" "idk"
ai_busyEventDistProjImpact "256" "idk"
player_sprintSpeedScale "1.5" "you should know"
vehCam_speedInfluence3P "0.05" "idk"
hud_showStance "1" "idk"
bg_viewkickScale "0.8"
player_damageMultiplier "1"
vehSubmarineMaxNegativeBuoyancy "40"
vehSubmarineMaxDownPitch "30"
ai_eventDistBullet "128"
vehUGVWheelInfluence "0.3"
vehHelicopterMaxAccelVertical "30"
g_fogColorReadOnly "0.623529 0.666667 0.690196 1"
missleRemoteSteerPitchRange "1 87"
missleRemoteSteerYawRate "20"
hud_fade_offhand "8"
vehHudTargetScreenEdgeClampBufferBottom "0"
compassTickertapeStretch "0.5"
hud_fade_ammodisplay "8"
vehSubmarineMaxReverseVel "20"
ai_eventDistGrenadePing "512"
vehHelicoperFreeLookReleaseSpeed "0"
vehCam_pitchTurnRate "90"
vehSubmarineMinVelNoRestore "5"
com_cinematicEndInWhite "0"
glass_radiusDamageMultiplier "8"
vehCam_yawRate3P "160"
glass_damageToDestroy "275"
ai_eventDistGunShot "2048"
vehHelicopterHeadSwayDontSwayTheTurret "1"
vehHelicopterInvertUpDown "0"
ai_eventDistnewEnemy "1024"
laserFlarePct_alt "0"
g_deathDelay "3000"
ai_accuracyDistScale "1"
vehHudTargetSize "30"
vehHelicoptermaxyawAccel "90"
player_view_pitch_up "70"
g_friendlyNameDist "15000"
chaplinCheat "0"
sv_znear "0"
vehHelicoptermaxPitch "10"
cg_fovNonVehAdd "0"
ai_busyEventDistDeath "256"
ai_maxgrenadeThrowSpeed "850"
vehHelicopterDecelerationup "1.5"
vehSubmarinemaxReverseAccel "20"
vehSubmarineRollDampening "0.9"
ai_playerADS_LOSRange "150"
fx_alphaThreshold "9'
vehCam_offset "0 0 0"
sm_spotEnable "1"
ai_busyEventDistSilencedShot "128"
ai_eventDistProjPing "128"
vehCam_yawTurnRate "260"
nightVisionDisableEffects "0"
snd_newWhizby "1"
laserRadius "100"
ammoCounterhide "0"
vehSubmarineStoppedVel "0.4"
bgviewBobAmplitudeDuckedAds "0.0075 0.0075"
cg_drawCrosshair "1"
ai_busyEventDistFootstepWalk "128"
compassHideVehicles "0"
cg_hudGrenadePointerWidth "25"
missleJavSpeedLimitClimb "1000"
ai_eventDistBadPlace "256"
vehSubmarinemaxForwardAccel "200"
nightVisionFadeInOutTime "0.1"
compass "1"
hud_drawHUD "1"
ai_dropAkimboChance "15"
missleRemoteStreerPitchRate "15"
hud_fade_compass "8"
snd_occlusionDelay "150"
sm_lightScore_eyeProjectDist "64"
cg_viewVehicleInfluence "1"
cl_accessibilityAkimboEnabled "1"
vehSubmarineInvertUpDown "1"
g_sunFogBeginFadeAngleReadOnly "0"
thermalBlurFactorNoScope "250"
vehHelicopterTiltFromDeceleration "2"
vehCam_offset3P "0 0 78"
vehHelicopterDecelerationFwd "0.5"
sm_sunShadowScale "0.85"
g_fogHalfDistReadOnly "4440.21"
vehSubmarineMaxPositiveBuoyancy "40"
vehHelicopterTiltMomentum "0.4"
vehHudReticleBouncingRadius "80"
sm_sunShadowCenterMode "0"
compassObjectiveNearbyDist "8"
vehCam_radius "0"
cg_fovMin "1"
sm_lightScore_spotProjectFrac "0.125"
laserLightRadius "9"
vehSubmarineRollDrivenyaw "0"
objectiveAlphaEnabled "0"
al_playerLOSRange "150"
r_lightGridEnableTweaks "0"
vehCam_pitchTurnRate3P "90"
ai_busyEventDistPain "256"
ragdoll_explode_force "18000"
sm_dynlightAllSModels "0"
actionSlotsHide "0"
player_meleeDamageMultiplier "500"
vehHudTargetScreenEdgeClampBufferLeft "0"
vehHelicopterMaxSpeedVertical "50"
phys_bulletSpinScale "3"
cg_drawSpinScale "3"
cg_drawBreathHint "1"
vehSubmarineMaxReverseYawAccel "5"
physVeh_collideWithClipOnly "0"
player_radiusDamageMultiplier "1"
objectiveFadeTimeWaitOn "2"
objective_alpha
sm_sunShadowCenter
vehCam_yewClamp3P
vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt
aim_auto_AimRangeScale
hud_forceMantleHint
g_friendlyfireDamageScale
bg_weaponBobAmplitudeStanding
ai_busyEventDistFootstep
physVeh_explodeForce
phys_gravity_ragdoll
vehHudRecticleBouncingSpeed
misslejavAccelClimb
compassObjectiveDetailDist
vehSubmarineAllowinSolid
bg_viewBobAmplitudeBase
r_dlightLimit
compassObjectiveMinHeight
vehHelicopterTiltFromFwdAndYaw
ai_busyEventDistGunShot
objectiveFadeTimeWaitOff
ai_eventDistpain
vehCam_radius3P
r_thermalColorScale
vehSubmarineMaxForwardYawAccel
cg_fov 1
r_filmTweakContrast
vehUGVPitchTrack
bg_viewBobAmplitudeStandingAds
cg_fov
g_compassShowEnemies
vehSubmarineMaxReversePitchAccel
com_timescale
bg_viewBobmax
missleJavClimbHeightTop
objectiveHide
ai_eventDistExplosion
hud_fade_stance
sm_qualitySpotShadow
g_speed "190"
bg_viewKickMin
r_filmTweakDesaturationDark "0.2"
snd_occulsionEnabled "1"
player_useRadius "72"
g_sunFogEndFadeAngleReadOnly
vehBoatRockingScale "1"
ragdoll_max_life "4500"
r_filmTweakEnable "0"
laserLightBeginoffset
VehSubmarineMaxForwardPitchAccel
r_thermalColorOffset
vehHelicopterYawOnLeftStick
player_deathInvulnerableToProjectile
ai_eventDistFootstepSprint
ai_eventDistProjImpact
phys_gravity
vehCam_angles
laserRangePlaer
laserLightEndOffset
vehHudReticleBOuncingDiamondSize
vehHelicopterBoundsRadius
objectiveColor
player_deathInvulnerableToMelee
con_typewriterColorBase
vehSubmarineRollRestore
missleRemoteSpeedTargetRange
ai_busyEentDistExplosion
r_filmTweakLightTint
vehSubmarineYawDampening
g_sunFogDirReadOnly
vehSubmarinePitchDampening
bg_viewBobAmplitudeSprinting
vehHelicopterDecelerationSide "1"
cg_footsteps
vehCam_speedInfluence
bg_viewBobAmplitudeStanding
r_diffuseColorScale
bg_weaponBobAmplitudeSprinting
ai_friendlySuppressionDist
laserRadius_alt
cg_hudGrenadeIconWidth
r_filmTweakHeroSaturation
vehSubmarineBodyRelRotation
r_glow_allowed_script_forced "0"
vehCam_angles3P
ai_count
vehSubmarineControls
missleRemoteSpeedDown
phys_gravityChangeWakeupRadius
objectiveFadeTooFar
ai_busyEventDistGunShotTeam
cg_cinematicFullScreen
cg_playerFovScale0 "1"
ai_eventDistFootstep
laserRange
compassObjectiveMaxHeight
r_specularColorScale
mantle_enable "1"
r_lightGridContrast "0"
vehSubmarineMaxStoppedYawAccel
cg_hudGrenagePointerPivot
physVeh_stepsPerFrame "3"
glass_damageToWeaken
ai_eventDistGunShotTeam
laserRange_alt
sm_cameraOffset
ai_accuracy_attackerCountMax
bg_viewKickMax "90"
thermalBlurFactorScope "250"
cg_weaponHintsCod1Style "1"
compassObjectiveMinDistRange "2"
compassHideSansObjectivePointer "0"
g_gravity "800" "GAME GRAVITY basically 800 is Default 999 (FAT) (MOON) 0
jump_height "99" Jump high
r_outdoorFeather
r_filmTweakDarkTint "0.7 0.85 1"
nightVisionPowerOnTime
turrentSentryRestrictUsageToOwner "1"
g_friendlyfireDist "175"
r_fog_depthhack_scale "-1"
vehSubmarineMaxStoppedPitchAccel "3"
ai_busyEventNewEnemy "256"
sm_sunSampleSizeNear 0.25"
ai_eventDistFootstepWalk "128'
compassmaxRange "6000" Default
laserLightRadius_alt "100"
snd_occlusionLerpTime "500"
cg_playerFovScale1 "1"
objectiveArrowWidth "32"
ai_foliageSeeThroughDist "128"
cg_hudGrenadePointerHeight "12"
vehSubmarineMaxRollAccel "3"
vehAudio_spawnVolumeTime "2"
VehHudTargetScreenEdgeClampBufferRight "0"
vehSubmarineMaxUpPitch "30"
bullet_ricochetBaseChance "0.5"
vehSubmarineLateralDampening "0.95"
ai_busyEventDistProjPing "128"
g_fogStartDistReadOnly "1726.31"
ai_busyEventDistBullet "128"
g_sunFogColorReadOnly "1 0 0 1"
ai_eventDistDeath "1024"
laserFlarePct "0.2"
grenadeRollingEnabled "1"
r_filmTweakInvert "0"
ai_accuracy_attackerCountDecrease "0.75"
g_sunFogEnabledReadOnly "0"
Ai_busyEventDistGrenadePing "256"
Unlimited Sprint
player_sprintUnlimited "1"
Found so far.
DVARS:
hud_missionFailed "0" Turns 1 if Failed.
ai_busyEventDistFootstepSprint "256" "donno"
vehSubmarineMinForwardVel "0" "might be the velocity"
objectiveHideIcon "0" "Hides where you need to complete to beat the mission"
sm_spotLimit "1" "dont know"
ui_hideMap "0" "hides the map"
sm_sunEnable "1" "the sun"
ai_eventDistSilencedShot "128" "idk"
cg_hudGrenadeiconOffset "50" "icon appears/located when thrown on your screen"
vehSubmarinePitchRestore "0.99" "idk"
r_thermalDetailScale "1" "idk"
r_filmTweakDesaturation "1" "fixes Film colors"
missleRemoteSpeedUp "1000" "dont know."
vehSubmarinemaxRoll "10 "idk"
objectiveFontSize "0.6" "Font on your Screen that tells you where to go." "keyword Font"
g_fogMaxOpacityReadOnly "0.762021" "idk"
vehCam_pitchClamp3P "12" "idk"
cg_cinematicCanPause "0" "idk"
laserEndOffset "0.5" "idk"
g_sunFogScaleReadOnly "1" "idk"
r_filmTweakMediumTint "0.9 1 0.9" "hmmm"
player_view_pitch_down "70" "you should know what this is" if you dont how fast when you look down."
cg_fovScale "1" "you know what this is "
vehSubmarineForwardDampening "0.95" "idk"
r_polygonOffsetBiasMult "1" "idk"
vehUGVRollTrack "1" "idk"
ui_nextMission "0" "mission continues"
vehCam_yawClamp "45" "idk"
ai_friendlySuppression "1" "idk"
missleRemoteFOV "15" "idk"
vehHudTargetScreenEdgeClampBufferTop "0" "idk"
bg_viewKickRandom "0.4"
r_lightGridIntensity "1"
r_filmTweakBrightness "0" "figure it out"
scr_dof_enable "1" "idk"
ai_friendlyFireBlockDuration "2000" "idk"
bg_viewBobAmplitudeDucked "0.0075 0.0075" "idk"
glass_meleeDamage "2000" "idk"
sm_spotLightScoreModelScale "0" "idk"
cg_hudGrenadeIconheight "25" "figure it out"
sv_saveOnStartMap "1" "saves after loading screen"
bullet_penetration_damage "1"
vehSubmarineMaxLateralVel "20" "idk"
ai_busyEventDistProjImpact "256" "idk"
player_sprintSpeedScale "1.5" "you should know"
vehCam_speedInfluence3P "0.05" "idk"
hud_showStance "1" "idk"
bg_viewkickScale "0.8"
player_damageMultiplier "1"
vehSubmarineMaxNegativeBuoyancy "40"
vehSubmarineMaxDownPitch "30"
ai_eventDistBullet "128"
vehUGVWheelInfluence "0.3"
vehHelicopterMaxAccelVertical "30"
g_fogColorReadOnly "0.623529 0.666667 0.690196 1"
missleRemoteSteerPitchRange "1 87"
missleRemoteSteerYawRate "20"
hud_fade_offhand "8"
vehHudTargetScreenEdgeClampBufferBottom "0"
compassTickertapeStretch "0.5"
hud_fade_ammodisplay "8"
vehSubmarineMaxReverseVel "20"
ai_eventDistGrenadePing "512"
vehHelicoperFreeLookReleaseSpeed "0"
vehCam_pitchTurnRate "90"
vehSubmarineMinVelNoRestore "5"
com_cinematicEndInWhite "0"
glass_radiusDamageMultiplier "8"
vehCam_yawRate3P "160"
glass_damageToDestroy "275"
ai_eventDistGunShot "2048"
vehHelicopterHeadSwayDontSwayTheTurret "1"
vehHelicopterInvertUpDown "0"
ai_eventDistnewEnemy "1024"
laserFlarePct_alt "0"
g_deathDelay "3000"
ai_accuracyDistScale "1"
vehHudTargetSize "30"
vehHelicoptermaxyawAccel "90"
player_view_pitch_up "70"
g_friendlyNameDist "15000"
chaplinCheat "0"
sv_znear "0"
vehHelicoptermaxPitch "10"
cg_fovNonVehAdd "0"
ai_busyEventDistDeath "256"
ai_maxgrenadeThrowSpeed "850"
vehHelicopterDecelerationup "1.5"
vehSubmarinemaxReverseAccel "20"
vehSubmarineRollDampening "0.9"
ai_playerADS_LOSRange "150"
fx_alphaThreshold "9'
vehCam_offset "0 0 0"
sm_spotEnable "1"
ai_busyEventDistSilencedShot "128"
ai_eventDistProjPing "128"
vehCam_yawTurnRate "260"
nightVisionDisableEffects "0"
snd_newWhizby "1"
laserRadius "100"
ammoCounterhide "0"
vehSubmarineStoppedVel "0.4"
bgviewBobAmplitudeDuckedAds "0.0075 0.0075"
cg_drawCrosshair "1"
ai_busyEventDistFootstepWalk "128"
compassHideVehicles "0"
cg_hudGrenadePointerWidth "25"
missleJavSpeedLimitClimb "1000"
ai_eventDistBadPlace "256"
vehSubmarinemaxForwardAccel "200"
nightVisionFadeInOutTime "0.1"
compass "1"
hud_drawHUD "1"
ai_dropAkimboChance "15"
missleRemoteStreerPitchRate "15"
hud_fade_compass "8"
snd_occlusionDelay "150"
sm_lightScore_eyeProjectDist "64"
cg_viewVehicleInfluence "1"
cl_accessibilityAkimboEnabled "1"
vehSubmarineInvertUpDown "1"
g_sunFogBeginFadeAngleReadOnly "0"
thermalBlurFactorNoScope "250"
vehHelicopterTiltFromDeceleration "2"
vehCam_offset3P "0 0 78"
vehHelicopterDecelerationFwd "0.5"
sm_sunShadowScale "0.85"
g_fogHalfDistReadOnly "4440.21"
vehSubmarineMaxPositiveBuoyancy "40"
vehHelicopterTiltMomentum "0.4"
vehHudReticleBouncingRadius "80"
sm_sunShadowCenterMode "0"
compassObjectiveNearbyDist "8"
vehCam_radius "0"
cg_fovMin "1"
sm_lightScore_spotProjectFrac "0.125"
laserLightRadius "9"
vehSubmarineRollDrivenyaw "0"
objectiveAlphaEnabled "0"
al_playerLOSRange "150"
r_lightGridEnableTweaks "0"
vehCam_pitchTurnRate3P "90"
ai_busyEventDistPain "256"
ragdoll_explode_force "18000"
sm_dynlightAllSModels "0"
actionSlotsHide "0"
player_meleeDamageMultiplier "500"
vehHudTargetScreenEdgeClampBufferLeft "0"
vehHelicopterMaxSpeedVertical "50"
phys_bulletSpinScale "3"
cg_drawSpinScale "3"
cg_drawBreathHint "1"
vehSubmarineMaxReverseYawAccel "5"
physVeh_collideWithClipOnly "0"
player_radiusDamageMultiplier "1"
objectiveFadeTimeWaitOn "2"
objective_alpha
sm_sunShadowCenter
vehCam_yewClamp3P
vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt
aim_auto_AimRangeScale
hud_forceMantleHint
g_friendlyfireDamageScale
bg_weaponBobAmplitudeStanding
ai_busyEventDistFootstep
physVeh_explodeForce
phys_gravity_ragdoll
vehHudRecticleBouncingSpeed
misslejavAccelClimb
compassObjectiveDetailDist
vehSubmarineAllowinSolid
bg_viewBobAmplitudeBase
r_dlightLimit
compassObjectiveMinHeight
vehHelicopterTiltFromFwdAndYaw
ai_busyEventDistGunShot
objectiveFadeTimeWaitOff
ai_eventDistpain
vehCam_radius3P
r_thermalColorScale
vehSubmarineMaxForwardYawAccel
cg_fov 1
r_filmTweakContrast
vehUGVPitchTrack
bg_viewBobAmplitudeStandingAds
cg_fov
g_compassShowEnemies
vehSubmarineMaxReversePitchAccel
com_timescale
bg_viewBobmax
missleJavClimbHeightTop
objectiveHide
ai_eventDistExplosion
hud_fade_stance
sm_qualitySpotShadow
g_speed "190"
bg_viewKickMin
r_filmTweakDesaturationDark "0.2"
snd_occulsionEnabled "1"
player_useRadius "72"
g_sunFogEndFadeAngleReadOnly
vehBoatRockingScale "1"
ragdoll_max_life "4500"
r_filmTweakEnable "0"
laserLightBeginoffset
VehSubmarineMaxForwardPitchAccel
r_thermalColorOffset
vehHelicopterYawOnLeftStick
player_deathInvulnerableToProjectile
ai_eventDistFootstepSprint
ai_eventDistProjImpact
phys_gravity
vehCam_angles
laserRangePlaer
laserLightEndOffset
vehHudReticleBOuncingDiamondSize
vehHelicopterBoundsRadius
objectiveColor
player_deathInvulnerableToMelee
con_typewriterColorBase
vehSubmarineRollRestore
missleRemoteSpeedTargetRange
ai_busyEentDistExplosion
r_filmTweakLightTint
vehSubmarineYawDampening
g_sunFogDirReadOnly
vehSubmarinePitchDampening
bg_viewBobAmplitudeSprinting
vehHelicopterDecelerationSide "1"
cg_footsteps
vehCam_speedInfluence
bg_viewBobAmplitudeStanding
r_diffuseColorScale
bg_weaponBobAmplitudeSprinting
ai_friendlySuppressionDist
laserRadius_alt
cg_hudGrenadeIconWidth
r_filmTweakHeroSaturation
vehSubmarineBodyRelRotation
r_glow_allowed_script_forced "0"
vehCam_angles3P
ai_count
vehSubmarineControls
missleRemoteSpeedDown
phys_gravityChangeWakeupRadius
objectiveFadeTooFar
ai_busyEventDistGunShotTeam
cg_cinematicFullScreen
cg_playerFovScale0 "1"
ai_eventDistFootstep
laserRange
compassObjectiveMaxHeight
r_specularColorScale
mantle_enable "1"
r_lightGridContrast "0"
vehSubmarineMaxStoppedYawAccel
cg_hudGrenagePointerPivot
physVeh_stepsPerFrame "3"
glass_damageToWeaken
ai_eventDistGunShotTeam
laserRange_alt
sm_cameraOffset
ai_accuracy_attackerCountMax
bg_viewKickMax "90"
thermalBlurFactorScope "250"
cg_weaponHintsCod1Style "1"
compassObjectiveMinDistRange "2"
compassHideSansObjectivePointer "0"
g_gravity "800" "GAME GRAVITY basically 800 is Default 999 (FAT) (MOON) 0
jump_height "99" Jump high
r_outdoorFeather
r_filmTweakDarkTint "0.7 0.85 1"
nightVisionPowerOnTime
turrentSentryRestrictUsageToOwner "1"
g_friendlyfireDist "175"
r_fog_depthhack_scale "-1"
vehSubmarineMaxStoppedPitchAccel "3"
ai_busyEventNewEnemy "256"
sm_sunSampleSizeNear 0.25"
ai_eventDistFootstepWalk "128'
compassmaxRange "6000" Default
laserLightRadius_alt "100"
snd_occlusionLerpTime "500"
cg_playerFovScale1 "1"
objectiveArrowWidth "32"
ai_foliageSeeThroughDist "128"
cg_hudGrenadePointerHeight "12"
vehSubmarineMaxRollAccel "3"
vehAudio_spawnVolumeTime "2"
VehHudTargetScreenEdgeClampBufferRight "0"
vehSubmarineMaxUpPitch "30"
bullet_ricochetBaseChance "0.5"
vehSubmarineLateralDampening "0.95"
ai_busyEventDistProjPing "128"
g_fogStartDistReadOnly "1726.31"
ai_busyEventDistBullet "128"
g_sunFogColorReadOnly "1 0 0 1"
ai_eventDistDeath "1024"
laserFlarePct "0.2"
grenadeRollingEnabled "1"
r_filmTweakInvert "0"
ai_accuracy_attackerCountDecrease "0.75"
g_sunFogEnabledReadOnly "0"
Ai_busyEventDistGrenadePing "256"
Unlimited Sprint
player_sprintUnlimited "1"
Ratings
Comments
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"MW3 Save Game Editor | Campaign Only | BETA [TuT]" :: Login/Create an Account :: 2 comments