Tutorials Navigation
How To Make Scrolling Menu On Cod WaW + Video Tutorial
Tutorial Name: How To Make Scrolling Menu On Cod WaW + Video Tutorial
Category: Xbox 360 Tutorials
Submitted By: Tiggis
Date Added:
Comments: 23
Views: 19,398
Related Forum: Xbox Forum
Share:
This is my codes if you gonna use this plz give me credit for it and this is full scrolling menu codes
Quick Video How To Put Codes In Cod Tool
on video i only do svg1,svg2 and svg 3 you can just do same like i do on video with next menu and you can change dvars if you want but dont forget to give me credit for the codes
Scrolling Menu Codes
1.svg
2.SVG MAIN MENU
3.SVG GAME MENU
4.SVG VISION MENU
5.SVG FUN MENU
6.SVG RANDOM MENU
7.SVG INFECTION
8.SVG ROUND MENU/PERK MENU
9.SVG KICK MENU
10.SVG DVAR MENU
MY BIG DVAR LIST
Credit
codes,dvar list and video made by me TIGGIS
middle screen text in my dvar list credit for that to AUG
Quick Video How To Put Codes In Cod Tool
on video i only do svg1,svg2 and svg 3 you can just do same like i do on video with next menu and you can change dvars if you want but dont forget to give me credit for the codes
Scrolling Menu Codes
1.svg
Activeaction Bind2 button_start vstr a
a Bind2 button_x vstr XX;Bind dpad_down vstr DN;vstr b
b Developer_script 1;vstr c
c con_gameMsgWindow0MsgTime 99999;vstr d
d con_gameMsgWindow0MsgTime 99999;vstr e
e bind button_back vstr B2
B2 ^2MainMenu;Set DN Vstr B3;Set Up Vstr B6;Set XX Vstr AA1
b3 ^3GameMenu;Set DN Vstr B4;Set Up Vstr B2;Set XX Vstr BB1
B4 ^5Visionmenu;Set DN Vstr B5;Set Up Vstr B3;Set XX Vstr CC1
B5 ^6Funmenu;Set DN Vstr B6;Set Up Vstr B4;Set XX Vstr DD1
B6 ^1Randommenu;Set DN Vstr B7;Set Up Vstr B5;Set XX Vstr EE1
B7 ^2Infection;Set DN Vstr B8;Set Up Vstr B7;Set XX Vstr FF1
B8 ^3Roundmenu/PerK;Set DN Vstr B9;Set up Vstr B8;Set XX Vstr GG1
B9 ^5Kickmenu;Set DN Vstr B10;Set up Vstr B9;Set XX Vstr HH1
B10 ^6Dvar;Set DN Vstr B2;set UP Vstr B6;Set XX Vstr II1
a Bind2 button_x vstr XX;Bind dpad_down vstr DN;vstr b
b Developer_script 1;vstr c
c con_gameMsgWindow0MsgTime 99999;vstr d
d con_gameMsgWindow0MsgTime 99999;vstr e
e bind button_back vstr B2
B2 ^2MainMenu;Set DN Vstr B3;Set Up Vstr B6;Set XX Vstr AA1
b3 ^3GameMenu;Set DN Vstr B4;Set Up Vstr B2;Set XX Vstr BB1
B4 ^5Visionmenu;Set DN Vstr B5;Set Up Vstr B3;Set XX Vstr CC1
B5 ^6Funmenu;Set DN Vstr B6;Set Up Vstr B4;Set XX Vstr DD1
B6 ^1Randommenu;Set DN Vstr B7;Set Up Vstr B5;Set XX Vstr EE1
B7 ^2Infection;Set DN Vstr B8;Set Up Vstr B7;Set XX Vstr FF1
B8 ^3Roundmenu/PerK;Set DN Vstr B9;Set up Vstr B8;Set XX Vstr GG1
B9 ^5Kickmenu;Set DN Vstr B10;Set up Vstr B9;Set XX Vstr HH1
B10 ^6Dvar;Set DN Vstr B2;set UP Vstr B6;Set XX Vstr II1
2.SVG MAIN MENU
AA1 ^2GodMode;Set DN Vstr AA2;Set Up Vstr AA5;Set XX God
AA2 ^2NoClip;Set DN Vstr AA3;Set Up Vstr AA1;Set XX NoClip
AA3 ^2GiveAll;Set DN Vstr AA4;Set Up Vstr AA2;Set XX Give All
AA4 ^2UnlimitedAmmo;Set DN Vstr AA5;Set Up Vstr AA3;Set XX Vstr Ammo
Ammo Toggle Player_SustainAmmo 1 0
AA5 ^2DropWeapons;Set DN Vstr AA6;Set Up Vstr AA4;Set XX vstr Drop
Drop dropweapon
AA6 ^2Wallhack;Set DN vstr AA5;Set UP vstr AA6;set XX vstr uf
uf toggle r_znear 5 50
AA7 ^2Thirdperson;Set DN Vstr AA3;Set UP Vstr AA7;Set XX Vstr thi
thi toggle cg_thirdperson
AA2 ^2NoClip;Set DN Vstr AA3;Set Up Vstr AA1;Set XX NoClip
AA3 ^2GiveAll;Set DN Vstr AA4;Set Up Vstr AA2;Set XX Give All
AA4 ^2UnlimitedAmmo;Set DN Vstr AA5;Set Up Vstr AA3;Set XX Vstr Ammo
Ammo Toggle Player_SustainAmmo 1 0
AA5 ^2DropWeapons;Set DN Vstr AA6;Set Up Vstr AA4;Set XX vstr Drop
Drop dropweapon
AA6 ^2Wallhack;Set DN vstr AA5;Set UP vstr AA6;set XX vstr uf
uf toggle r_znear 5 50
AA7 ^2Thirdperson;Set DN Vstr AA3;Set UP Vstr AA7;Set XX Vstr thi
thi toggle cg_thirdperson
3.SVG GAME MENU
BB1 ^3Gravity;Set DN Vstr BB2;Set Up Vstr BB5;Set XX Vstr gravi
gravi toggle g_gravity 100 175 300
BB2 ^3jump_height;Set DN Vstr BB3;Set Up Vstr BB1;Set XX Vstr jump
jump toggle jump_height 0 999
BB3 ^3player_speed;Set DN Vstr BB4;Set Up Vstr BB2;Set XX Vstr speed
speed Toggle g_speed 0 400 600 999
BB4 ^3game_speed;Set DN Vstr BB5;Set Up Vstr BB3;Set XX vstr gamesp
gamesp Toggle timescale 1 5 10 0.2
BB5 ^3pro_mod;Set DN Vstr BB5;Set Up Vstr BB4;Set XX vstr promod
promod Toggle cg_fov 80 105 5 65
BB6 ^3Freezezombie;Set DN Vstr BB1;Set UP Vstr BB3;Set XX Vstr free
free toggle G_Ai 0 1
gravi toggle g_gravity 100 175 300
BB2 ^3jump_height;Set DN Vstr BB3;Set Up Vstr BB1;Set XX Vstr jump
jump toggle jump_height 0 999
BB3 ^3player_speed;Set DN Vstr BB4;Set Up Vstr BB2;Set XX Vstr speed
speed Toggle g_speed 0 400 600 999
BB4 ^3game_speed;Set DN Vstr BB5;Set Up Vstr BB3;Set XX vstr gamesp
gamesp Toggle timescale 1 5 10 0.2
BB5 ^3pro_mod;Set DN Vstr BB5;Set Up Vstr BB4;Set XX vstr promod
promod Toggle cg_fov 80 105 5 65
BB6 ^3Freezezombie;Set DN Vstr BB1;Set UP Vstr BB3;Set XX Vstr free
free toggle G_Ai 0 1
4.SVG VISION MENU
CC1 ^5Snow;Set DN Vstr CC2;Set Up Vstr CC5;Set XX Vstr sno
sno toggle r_colorMap 1 2 3 0
CC2 ^5cartoon;Set DN Vstr CC3;Set Up Vstr CC1;Set XX Vstr cart
cart toggle r_fullbright 1 0
CC3 ^5chrome;Set DN Vstr CC4;Set Up Vstr CC2;Set XX Vstr chro
chro toggle r_specularMap 2 0
CC4 ^5Flame;Set DN Vstr CC5;Set Up Vstr CC3;Set XX vstr fla
fla toggle r_flameFX_enable 1 0
CC5 ^5water;Set DN Vstr CC6;Set Up Vstr CC4;Set XX Vstr wate
wate toggle r_watersheetingfx_enable 1 0
CC6 ^5Gas;Set DN vstr CC7;Set up vstr CC5;Set XX vstr gas
gas toggle r_poisonFX_debug_enable 1 0
CC7 ^5Black_White;Set DN Vstr CC5;Set UP Vstr CC6;Set XX Vstr bla
bla toggle r_revivefx_debug 1 0
CC8 ^5Fog;Set DN Vstr CC1;Set UP Vstr CC7;Set XX Vstr fo
fo toggle R_Fog 0 1
sno toggle r_colorMap 1 2 3 0
CC2 ^5cartoon;Set DN Vstr CC3;Set Up Vstr CC1;Set XX Vstr cart
cart toggle r_fullbright 1 0
CC3 ^5chrome;Set DN Vstr CC4;Set Up Vstr CC2;Set XX Vstr chro
chro toggle r_specularMap 2 0
CC4 ^5Flame;Set DN Vstr CC5;Set Up Vstr CC3;Set XX vstr fla
fla toggle r_flameFX_enable 1 0
CC5 ^5water;Set DN Vstr CC6;Set Up Vstr CC4;Set XX Vstr wate
wate toggle r_watersheetingfx_enable 1 0
CC6 ^5Gas;Set DN vstr CC7;Set up vstr CC5;Set XX vstr gas
gas toggle r_poisonFX_debug_enable 1 0
CC7 ^5Black_White;Set DN Vstr CC5;Set UP Vstr CC6;Set XX Vstr bla
bla toggle r_revivefx_debug 1 0
CC8 ^5Fog;Set DN Vstr CC1;Set UP Vstr CC7;Set XX Vstr fo
fo toggle R_Fog 0 1
5.SVG FUN MENU
DD1 ^6Paintball;Set DN Vstr DD2;Set Up Vstr DD3;Set XX vstr paint
paint Collectible_Add Collectible_Paintball;Set XX Vstr Ball
ball Collectible_Remove Collectible_Paintball;Set XX Vstr Paint
DD2 ^6Morphine;Set DN Vstr DD3;Set Up Vstr DD1;Set XX vstr morp
morp collectible_add collectible_morphine;set XX vstr hine
hine collectible_remove collectible_morphine;Set XX vstr morp
DD3
^6Dirtyharry;Set DN Vstr DD4;Set Up Vstr DD2;Set XX vstr dirty
dirty collectible_add collectible_dirtyharry;Set XX vstr harry
harry collectible_remove collectible_dirtyharry;Set XX vstr dirty
paint Collectible_Add Collectible_Paintball;Set XX Vstr Ball
ball Collectible_Remove Collectible_Paintball;Set XX Vstr Paint
DD2 ^6Morphine;Set DN Vstr DD3;Set Up Vstr DD1;Set XX vstr morp
morp collectible_add collectible_morphine;set XX vstr hine
hine collectible_remove collectible_morphine;Set XX vstr morp
DD3
^6Dirtyharry;Set DN Vstr DD4;Set Up Vstr DD2;Set XX vstr dirty
dirty collectible_add collectible_dirtyharry;Set XX vstr harry
harry collectible_remove collectible_dirtyharry;Set XX vstr dirty
6.SVG RANDOM MENU
EE1 ^1Deletezombies;Set DN Vstr EE2;Set Up Vstr ???;Set XX vstr del
del ai axis delete
EE2 ^1Notarget;Set DN Vstr EE3;Set Up Vstr EE1;Set XX vstr not
not notarget
EE3 ^1Lasersight;Set DN Vstr EE4;Set Up Vstr EE2;Set XX vSTR laser
laser toggle cg_laserForceOn 1 0
EE4 ^1Demigod;Set DN Vstr EE5;Set Up Vstr EE3;Set XX Vstr demi
demi demigod
EE5 ^1Restartgame;Set DN Vstr EE1;Set Up Vstr EE4;Set XX Vstr rest
rest kill
del ai axis delete
EE2 ^1Notarget;Set DN Vstr EE3;Set Up Vstr EE1;Set XX vstr not
not notarget
EE3 ^1Lasersight;Set DN Vstr EE4;Set Up Vstr EE2;Set XX vSTR laser
laser toggle cg_laserForceOn 1 0
EE4 ^1Demigod;Set DN Vstr EE5;Set Up Vstr EE3;Set XX Vstr demi
demi demigod
EE5 ^1Restartgame;Set DN Vstr EE1;Set Up Vstr EE4;Set XX Vstr rest
rest kill
7.SVG INFECTION
FF1 ^2Spawn_Nuke;Set DN Vstr FF2;Set Up Vstr FF4;Set XX Vstr Nuke
Nuke zombie_devgui nuke
FF2 ^2Spawn_Zombie;Set DN Vstr FF3;Set Up Vstr FF3;Set XX Vstr rev
rev debug_dynamic_ai_spawning 1
FF3 ^2power;Set DN vstr FF4;Set Up Vstr FF2;set XX Vstr power
power zombie_devgui power
FF4 ^2100.000;Set DN Vstr FF5;set UP Vstr FF4;Set XX Vstr m
m zombie_devgui money
FF5 ^2Insta Kill;Set Dn Vstr FF2;Set UP Vstr FF6;Set XX Vstr rou
rou zombie_devgui insta_kill
FF6 ^2Monkey;Set DN FF1;Set UP Vstr FF5;Set XX Vstr monk
monk zombie_devgui give_monkey
Nuke zombie_devgui nuke
FF2 ^2Spawn_Zombie;Set DN Vstr FF3;Set Up Vstr FF3;Set XX Vstr rev
rev debug_dynamic_ai_spawning 1
FF3 ^2power;Set DN vstr FF4;Set Up Vstr FF2;set XX Vstr power
power zombie_devgui power
FF4 ^2100.000;Set DN Vstr FF5;set UP Vstr FF4;Set XX Vstr m
m zombie_devgui money
FF5 ^2Insta Kill;Set Dn Vstr FF2;Set UP Vstr FF6;Set XX Vstr rou
rou zombie_devgui insta_kill
FF6 ^2Monkey;Set DN FF1;Set UP Vstr FF5;Set XX Vstr monk
monk zombie_devgui give_monkey
8.SVG ROUND MENU/PERK MENU
GG1 ^3Round_1337;Set DN Vstr GG2;Set UP Vstr GG4;Set XX vstr third
third scr_zombie_round 1337;Set XX Vstr roun
roun zombie_devgui round
GG2 ^3Next_Round;Set DN Vstr GG3;Set UP Vstr GG3;Set XX Vstr nex
nex zombie_devgui round_next
GG3 ^3prev:Round;Set DN Vstr GG4;Set UP Vstr GG4;Set XX Vstr prevv
prevv zombie_devgui round_prev
GG4 ^3Speed_Cola;Set DN Vstr GG5;set UP Vstr GG5;Set XX Vstr WALL
WALL zombie_devgui specialty_fastreload
GG5 ^3Quick Revive;Set DN vstr GG6;set UP Vstr GG7;Set XX Vstr quick
quick zombie_devgui specialty_quickrevive
GG6 ^3Double Tap;Set DN Vstr GG7;Set UP Vstr GG3;Set XX vstr tapp
tapp zombie_devgui specialty_rof
GG7 ^3Jugg;set DN vstr GG1;Set UP Vstr GG5;set XX Vstr ju
ju zombie_devgui specialty_armorvest
third scr_zombie_round 1337;Set XX Vstr roun
roun zombie_devgui round
GG2 ^3Next_Round;Set DN Vstr GG3;Set UP Vstr GG3;Set XX Vstr nex
nex zombie_devgui round_next
GG3 ^3prev:Round;Set DN Vstr GG4;Set UP Vstr GG4;Set XX Vstr prevv
prevv zombie_devgui round_prev
GG4 ^3Speed_Cola;Set DN Vstr GG5;set UP Vstr GG5;Set XX Vstr WALL
WALL zombie_devgui specialty_fastreload
GG5 ^3Quick Revive;Set DN vstr GG6;set UP Vstr GG7;Set XX Vstr quick
quick zombie_devgui specialty_quickrevive
GG6 ^3Double Tap;Set DN Vstr GG7;Set UP Vstr GG3;Set XX vstr tapp
tapp zombie_devgui specialty_rof
GG7 ^3Jugg;set DN vstr GG1;Set UP Vstr GG5;set XX Vstr ju
ju zombie_devgui specialty_armorvest
9.SVG KICK MENU
HH1 ^6Player2;Set DN Vstr HH2;Set Up Vstr HH4;Set XX ClientKick 1
HH2 ^6Player3;Set DN Vstr HH3;Set Up Vstr HH1;Set XX ClientKick 2
HH3 ^6Player4;Set DN Vstr HH4;Set Up Vstr HH2;Set XX ClientKick 3
HH4 ^6Kickall;Set DN Vstr HH5;Set UP Vstr HH3;Set XX kick all
HH5 ^6DashBoard;Set DN Vstr HH6;set UP vstr HH5;Set XX quit
HH2 ^6Player3;Set DN Vstr HH3;Set Up Vstr HH1;Set XX ClientKick 2
HH3 ^6Player4;Set DN Vstr HH4;Set Up Vstr HH2;Set XX ClientKick 3
HH4 ^6Kickall;Set DN Vstr HH5;Set UP Vstr HH3;Set XX kick all
HH5 ^6DashBoard;Set DN Vstr HH6;set UP vstr HH5;Set XX quit
10.SVG DVAR MENU
II1 ^6Box_Never_Move;Set DN Vstr II2;Set UP vstr II3;Set XX Vstr ran
ran magic_chest_movable 0
II2 ^6Dogs_Never_Move;Set DN Vstr II3;Set UP Vstr II4;Set XX Vstr hu
hu Zombie_dog_animset human
II3 ^6Far_Melee;Set DN Vstr II4;Set UP Vstr II5;Set XX Vstr mel
mel player_meleeRange 999
II4 ^6Triple_Tap;Set DN Vstr II5;Set UP Vstr II6;Set XX Vstr tri
tri perk_weapRateMultiplier 0.001
II5 ^6Far_Revive;Set DN Vstr II6;Set UP Vstr II7;Set XX Vstr farre
farre Revive_Trigger_Radius 99999
II6 ^6No_Fall_Damange;Set DN Vstr II7;Set UP Vstr II8;Set XX Vstr ma
ma bg_fallDamageMaxHeight 9999
ran magic_chest_movable 0
II2 ^6Dogs_Never_Move;Set DN Vstr II3;Set UP Vstr II4;Set XX Vstr hu
hu Zombie_dog_animset human
II3 ^6Far_Melee;Set DN Vstr II4;Set UP Vstr II5;Set XX Vstr mel
mel player_meleeRange 999
II4 ^6Triple_Tap;Set DN Vstr II5;Set UP Vstr II6;Set XX Vstr tri
tri perk_weapRateMultiplier 0.001
II5 ^6Far_Revive;Set DN Vstr II6;Set UP Vstr II7;Set XX Vstr farre
farre Revive_Trigger_Radius 99999
II6 ^6No_Fall_Damange;Set DN Vstr II7;Set UP Vstr II8;Set XX Vstr ma
ma bg_fallDamageMaxHeight 9999
MY BIG DVAR LIST
Button Binds
bind BUTTON_RSHLDR
bind BUTTON_LSHLDR
bind BUTTON_RSTICK
bind BUTTON_LSTICK
bind BUTTON_A
bind BUTTON_B
bind BUTTON_X
bind BUTTON_Y
bind DPAD_UP
bind DPAD_DOWN
bind DPAD_RIGHT
bind DPAD_LEFT
bind Button_BACK
bind button_START
PRESTIGES
1st Prestige - statset 2326 1;statset 65 55;statset 2302 999999
2nd Prestige - statset 2326 2;statset 65 55;statset 2302 999999
3rd Prestige - statset 2326 3;statset 65 55;statset 2302 999999
4th Prestige - statset 2326 4;statset 65 55;statset 2302 999999
5th Prestige - statset 2326 5;statset 65 55;statset 2302 999999
6th Prestige - statset 2326 6;statset 65 55;statset 2302 999999
7th Prestige - statset 2326 7;statset 65 55;statset 2302 999999
8th Prestige - statset 2326 8;statset 65 55;statset 2302 999999
9th Prestige - statset 2326 9;statset 65 55;statset 2302 999999
10th Prestige - statset 2326 10;statset 65 55;statset 2302 999999
11th Prestige - statset 2326 11;statset 65 55;statset 2302 99999
TOGGLES
toggle cg_fov 80 105 5 65 - toggle pro mod
toggle cg_thirdperson - toggle third person
toggle r_fullbright 1 0 - toggle cartoon mode
toggle timescale 1 5 10 0.2 - toggle game speed
toggle g_speed 100 200 450 - toggle running speed
toggle r_colorMap 1 2 3 0 - toggle SNOW visions
toggle arcademode 1 0 - ARCADEMODE ON/OFF
Toggle r_flameFX_enable 1 0 - toggle FLAME
toggle g_gravity 99 200 500 - toggle gravity
toggle jump_height 100 500 999 - toggle jump height
toggle cg_laserForceOn 1 0 - toggle laser sight
toggle cl_paused 0 1 - pause - have not test it yet
toggle ai_disableSpawn;notarget;ai axis delete - ALL ZONBIE DELETE AND STOP SPAWNING
toggle r_specularMap 2 0 - toggle chrome
toggle R_Fog 0 1 - fog
toggle debug_reflection 1 0 - toggle devsphere
ARCADEMODE
arcademode_score_revive 100000
arcademode_score_assist 1000
arcademode_score_kill 10000
arcademode_score_headshot 1000
arcademode_score_laststand 10000
arcademode_score_suicide 10000
arcademode_score_morphine 1000000
COLOR
^1 = red
^2 = green
^3 = yellow
^4 = blue
^5 = light blue
^6 = purple
^7 = white
^9 = grey
^0 = black
PERKS
perk_altMeleeDamage 10000 - Increased bowie knife power
Perk_altMeleeLerpTime 5 - bowie knife reacts faster when button is hit
perk_weapRateMultiplier 0.001 - increased double tap, must by perk
perk_armorvest 0 - Increased jug, must by perk
perk_weapReloadMultiplier 0.001 - fast reload, must by perk
Kick Players
clientkick1 - Kicks Player 2
clientkick2 - Kicks Player 3
clientkick3 - Kicks Player 4
kick all - kick all players
FORCE HOST
party_hostname - host name
party_iamhost 1 - force host
party_host 1 - force host
party_connectToOthers 0 - starts new party
NO FALL DAMAGE,NEED BOTH
bg_fallDamageMaxHeight 9999
bg_fallDamageMinHeight 9998
DEAD CARDS
collectible_add collectible_paintball - Bullets are Paintballs
collectible_add collectible_morphine - Shoot Revive
collectible_add collectible_dirtyharry - Explosive Colt While Down
collectible_remove collectible_paintball - paintball off
collectible_remove collectible_morphine - shoot revive off
collectible_remove collectible_dirtyharry - Regular Colt While Down
GOOD DVARS AND RANDOM DVARS
god - god mode
give all - get all weapons
dropweapon - YOU CAN DROP WEAPON
g_gravity 100 - LOW GRAVITY
jump_height 999 - JUMP HEIGHT
player_sustainAmmo 1 - UNLIMTED AMMO
revive_trigger_radius 99999 - FAR REVIVE
player_meleeRange 999 - far melee
cg_laserForceOn 1 - LASER SIGHT
phys_gravity 99 - DEAD ZOMBIE FLOAT UP WHEN DEAD
developeruser 1 - DEV CLAN TAG RAIN/MOVE/CYLN/CYCL/..../****
r_znear 35 - WALLHACK
notarget - AI Zombies dont see you
give ammo - FULL AMMO
ufo - ufo mode
ai axis delete - DELETE ALL ZOMBIE ON THE MAP
magic_chest_movable 0 - Unmovable Mystery Box
player_lastStandBleedoutTime 250 - Last Stand Bleed-Out Time 5 min
Zombie_dog_animset human - Dogs act like humans and dont move
g_knockback 99999 - zombies hit you far back
clanName "@@@@" - Changes clantag
bullet_penetrationEnabled 1 - Bullets penetrate
demigod - half god mode
take all - takes all weapons
cg_drawFPS 1 - shows fps
revive_time_taken 1 - revive faster
player_meleeChargeFriction 10 - less friction when going to knife
cg_drawGun 0 - Invisible Gun
con_minicon 1 - say a command
g_spawnai 0 - allows you to skip 1 round in the game
fast_restart - restart game fast
SPRINT
player_strafeSpeedScale1 1.5 - fast side to side movement
fast Sprint - player_sprintSpeedScale 4.0
unlimited sprint - player_sprintUnlimited 1
Fast backwards walk - player_backSpeedScale 2.0
G_SPEED 600 - PLAYER SPEED
VISON
r_fullbright 1 - cartoon
r_specularMap 2 - chrome
r_colormap 2 - christmas
r_revivefx_debug 1 - Black and White
sf_use_invert - thermal
sf_use_bwself - black and white
sf_use_chaplin - old time
sf_use_contrast - contrast
toggle vision
toggle r_fullbright 1 0 - toggle cartoon
toggle r_colorMap 1 2 3 0 - toggle snow
toggle r_flameFX_enable 1 0 - toggle flame
toggle r_specularMap 2 0 - toggle chrome
toggle r_revivefx_debug 1 0 - toggle black and white
toggle r_poisonFX_debug_enable 1 0 - toggle gas
toggle r_watersheetingfx_enable 1 0 - toggle water
freeze
toggle G_Ai 0 1 - freeze zombies
toggle g_speed 0 - freeze player
toggle jump_height 0 - freeze jump
ZOMBIE MODE
zombiemode 1 - Default zombie mode
WEAPONS
give ray_gun - give ray gun
give tesla_gun - give tesla gun
give m2_flamethrower_zombie - give flamethrower
give zombie_mg42 - give mg42
give zombire_30cal - gives 30cal
gives zombie_ppsh - gives you ppsh
give zombie_stg44 - give stg44
give zombie_thompson - give thompson
infection dvars need
Developer_script 1 to make it work
turn on power:zombie_devgui power
next round:zombie_devgui round_next
prev round.zombie_devgui round_prev
what round you want:scr_zombie_round 1337;zombie_devgui round
quick revive:zombie_devgui specialty_quickrevive
speed cola:zombie_devgui specialty_fastreload
double tap:zombie_devgui specialty_ro
jugg:zombie_devgui specialty_armorvest
spawn zombies:debug_dynamic_ai_spawning 1
insta kill:zombie_devgui insta_kill
carpenter:zombie_devgui carpenter
double points:zombie_devgui double_points
max ammo:zombie_devgui full_ammo
nuke:zombie_devgui nuke
give points(100,000):zombie_devgui money
random box dont move:zombie_devgui chest_move
Tesla Gun:zombie_devgui tesla_gun
monkey:zombie_devgui give_monkey
dogs:scr_zombie_dogs number of dogs;zombie_devgui dog_round
BULLET TRACER
cg_tracerchance 0.2
cg_tracerlength 160
cg_tracerscale 1
cg_tracerwidth 4
bullets are followed by a line
developer mode
developer 1
developer_script 1
dev spheres
developer 1
developer_script 1
debug_reflection 1
OTHER COLOR
0 0 0 0 - transparent
0 0 0 1 - black
0 0 1 1 - blue
0 1 1 1 - urquoise
1 1 1 1 - white
1 1 0 1 - yellow
1 0 1 1 - pink
1 0 0 1 - red
0 1 0 1 - green
0.5 0.5 0.5 1 - gray
middle screen text
cg_chatHeight 5
con_gameMsgWindow0LineCount 0;
con_gameMsgWindow0MsgTime 0
con_gameMsgWindow0FadeOutTime 30
con_gameMsgWindow1FadeInTime 0.001
con_gameMsgWindow1LineCount 5
con_gameMsgWindow1Filter gamenotify obituary
con_gameMsgWindow1ScrollTime 0.001
con_errormessage 0
dvar list is made by tiggis on ttg
Credit To Aug For Middle Screen Text
bind BUTTON_RSHLDR
bind BUTTON_LSHLDR
bind BUTTON_RSTICK
bind BUTTON_LSTICK
bind BUTTON_A
bind BUTTON_B
bind BUTTON_X
bind BUTTON_Y
bind DPAD_UP
bind DPAD_DOWN
bind DPAD_RIGHT
bind DPAD_LEFT
bind Button_BACK
bind button_START
PRESTIGES
1st Prestige - statset 2326 1;statset 65 55;statset 2302 999999
2nd Prestige - statset 2326 2;statset 65 55;statset 2302 999999
3rd Prestige - statset 2326 3;statset 65 55;statset 2302 999999
4th Prestige - statset 2326 4;statset 65 55;statset 2302 999999
5th Prestige - statset 2326 5;statset 65 55;statset 2302 999999
6th Prestige - statset 2326 6;statset 65 55;statset 2302 999999
7th Prestige - statset 2326 7;statset 65 55;statset 2302 999999
8th Prestige - statset 2326 8;statset 65 55;statset 2302 999999
9th Prestige - statset 2326 9;statset 65 55;statset 2302 999999
10th Prestige - statset 2326 10;statset 65 55;statset 2302 999999
11th Prestige - statset 2326 11;statset 65 55;statset 2302 99999
TOGGLES
toggle cg_fov 80 105 5 65 - toggle pro mod
toggle cg_thirdperson - toggle third person
toggle r_fullbright 1 0 - toggle cartoon mode
toggle timescale 1 5 10 0.2 - toggle game speed
toggle g_speed 100 200 450 - toggle running speed
toggle r_colorMap 1 2 3 0 - toggle SNOW visions
toggle arcademode 1 0 - ARCADEMODE ON/OFF
Toggle r_flameFX_enable 1 0 - toggle FLAME
toggle g_gravity 99 200 500 - toggle gravity
toggle jump_height 100 500 999 - toggle jump height
toggle cg_laserForceOn 1 0 - toggle laser sight
toggle cl_paused 0 1 - pause - have not test it yet
toggle ai_disableSpawn;notarget;ai axis delete - ALL ZONBIE DELETE AND STOP SPAWNING
toggle r_specularMap 2 0 - toggle chrome
toggle R_Fog 0 1 - fog
toggle debug_reflection 1 0 - toggle devsphere
ARCADEMODE
arcademode_score_revive 100000
arcademode_score_assist 1000
arcademode_score_kill 10000
arcademode_score_headshot 1000
arcademode_score_laststand 10000
arcademode_score_suicide 10000
arcademode_score_morphine 1000000
COLOR
^1 = red
^2 = green
^3 = yellow
^4 = blue
^5 = light blue
^6 = purple
^7 = white
^9 = grey
^0 = black
PERKS
perk_altMeleeDamage 10000 - Increased bowie knife power
Perk_altMeleeLerpTime 5 - bowie knife reacts faster when button is hit
perk_weapRateMultiplier 0.001 - increased double tap, must by perk
perk_armorvest 0 - Increased jug, must by perk
perk_weapReloadMultiplier 0.001 - fast reload, must by perk
Kick Players
clientkick1 - Kicks Player 2
clientkick2 - Kicks Player 3
clientkick3 - Kicks Player 4
kick all - kick all players
FORCE HOST
party_hostname - host name
party_iamhost 1 - force host
party_host 1 - force host
party_connectToOthers 0 - starts new party
NO FALL DAMAGE,NEED BOTH
bg_fallDamageMaxHeight 9999
bg_fallDamageMinHeight 9998
DEAD CARDS
collectible_add collectible_paintball - Bullets are Paintballs
collectible_add collectible_morphine - Shoot Revive
collectible_add collectible_dirtyharry - Explosive Colt While Down
collectible_remove collectible_paintball - paintball off
collectible_remove collectible_morphine - shoot revive off
collectible_remove collectible_dirtyharry - Regular Colt While Down
GOOD DVARS AND RANDOM DVARS
god - god mode
give all - get all weapons
dropweapon - YOU CAN DROP WEAPON
g_gravity 100 - LOW GRAVITY
jump_height 999 - JUMP HEIGHT
player_sustainAmmo 1 - UNLIMTED AMMO
revive_trigger_radius 99999 - FAR REVIVE
player_meleeRange 999 - far melee
cg_laserForceOn 1 - LASER SIGHT
phys_gravity 99 - DEAD ZOMBIE FLOAT UP WHEN DEAD
developeruser 1 - DEV CLAN TAG RAIN/MOVE/CYLN/CYCL/..../****
r_znear 35 - WALLHACK
notarget - AI Zombies dont see you
give ammo - FULL AMMO
ufo - ufo mode
ai axis delete - DELETE ALL ZOMBIE ON THE MAP
magic_chest_movable 0 - Unmovable Mystery Box
player_lastStandBleedoutTime 250 - Last Stand Bleed-Out Time 5 min
Zombie_dog_animset human - Dogs act like humans and dont move
g_knockback 99999 - zombies hit you far back
clanName "@@@@" - Changes clantag
bullet_penetrationEnabled 1 - Bullets penetrate
demigod - half god mode
take all - takes all weapons
cg_drawFPS 1 - shows fps
revive_time_taken 1 - revive faster
player_meleeChargeFriction 10 - less friction when going to knife
cg_drawGun 0 - Invisible Gun
con_minicon 1 - say a command
g_spawnai 0 - allows you to skip 1 round in the game
fast_restart - restart game fast
SPRINT
player_strafeSpeedScale1 1.5 - fast side to side movement
fast Sprint - player_sprintSpeedScale 4.0
unlimited sprint - player_sprintUnlimited 1
Fast backwards walk - player_backSpeedScale 2.0
G_SPEED 600 - PLAYER SPEED
VISON
r_fullbright 1 - cartoon
r_specularMap 2 - chrome
r_colormap 2 - christmas
r_revivefx_debug 1 - Black and White
sf_use_invert - thermal
sf_use_bwself - black and white
sf_use_chaplin - old time
sf_use_contrast - contrast
toggle vision
toggle r_fullbright 1 0 - toggle cartoon
toggle r_colorMap 1 2 3 0 - toggle snow
toggle r_flameFX_enable 1 0 - toggle flame
toggle r_specularMap 2 0 - toggle chrome
toggle r_revivefx_debug 1 0 - toggle black and white
toggle r_poisonFX_debug_enable 1 0 - toggle gas
toggle r_watersheetingfx_enable 1 0 - toggle water
freeze
toggle G_Ai 0 1 - freeze zombies
toggle g_speed 0 - freeze player
toggle jump_height 0 - freeze jump
ZOMBIE MODE
zombiemode 1 - Default zombie mode
WEAPONS
give ray_gun - give ray gun
give tesla_gun - give tesla gun
give m2_flamethrower_zombie - give flamethrower
give zombie_mg42 - give mg42
give zombire_30cal - gives 30cal
gives zombie_ppsh - gives you ppsh
give zombie_stg44 - give stg44
give zombie_thompson - give thompson
infection dvars need
Developer_script 1 to make it work
turn on power:zombie_devgui power
next round:zombie_devgui round_next
prev round.zombie_devgui round_prev
what round you want:scr_zombie_round 1337;zombie_devgui round
quick revive:zombie_devgui specialty_quickrevive
speed cola:zombie_devgui specialty_fastreload
double tap:zombie_devgui specialty_ro
jugg:zombie_devgui specialty_armorvest
spawn zombies:debug_dynamic_ai_spawning 1
insta kill:zombie_devgui insta_kill
carpenter:zombie_devgui carpenter
double points:zombie_devgui double_points
max ammo:zombie_devgui full_ammo
nuke:zombie_devgui nuke
give points(100,000):zombie_devgui money
random box dont move:zombie_devgui chest_move
Tesla Gun:zombie_devgui tesla_gun
monkey:zombie_devgui give_monkey
dogs:scr_zombie_dogs number of dogs;zombie_devgui dog_round
BULLET TRACER
cg_tracerchance 0.2
cg_tracerlength 160
cg_tracerscale 1
cg_tracerwidth 4
bullets are followed by a line
developer mode
developer 1
developer_script 1
dev spheres
developer 1
developer_script 1
debug_reflection 1
OTHER COLOR
0 0 0 0 - transparent
0 0 0 1 - black
0 0 1 1 - blue
0 1 1 1 - urquoise
1 1 1 1 - white
1 1 0 1 - yellow
1 0 1 1 - pink
1 0 0 1 - red
0 1 0 1 - green
0.5 0.5 0.5 1 - gray
middle screen text
cg_chatHeight 5
con_gameMsgWindow0LineCount 0;
con_gameMsgWindow0MsgTime 0
con_gameMsgWindow0FadeOutTime 30
con_gameMsgWindow1FadeInTime 0.001
con_gameMsgWindow1LineCount 5
con_gameMsgWindow1Filter gamenotify obituary
con_gameMsgWindow1ScrollTime 0.001
con_errormessage 0
dvar list is made by tiggis on ttg
Credit To Aug For Middle Screen Text
Credit
codes,dvar list and video made by me TIGGIS
middle screen text in my dvar list credit for that to AUG
Ratings
Comments
ZmBzRALIVEPosted:
If you're going to do a tutorial at least tell us what the codes do to start with some of us don't know what "2MainMenu;Set DN Vstr B3;Set Up Vstr B6;Set XX Vstr AA1" does or means you guys don't focus enough on telling us what the codes do instead of giving them to us try telling us what they do so we can actually use them.
TTGxINFUSI0NZPosted:
Don't work ! Tried 4times still don't even load a mod just a normal game ! Please help
m3rksterPosted:
rlh11m3rksterYou are wrong on this one.m3rksterTiggism3rksterm3rkster i need help i can load save1 up sweat but the other saves load and befor i can press A it boots me back to main menu and a error appears somthing about not the right save for the version HELP PLEASE i can post you what i have done but its up there so no point. is this a jtag save or can it work on a rental xbox HELP HELP
THANKS TO WHO DOES HELP ME
DEV
DOES NOT WORK I THINK ITS FOR JTAGS ONLY
you can not put all dvar on one svg you have to make more svg get on clean svg to you desktop and copy svg till you have 10 svg and make folder like svg1 and more so one menu in one svg
hi bud thanks for the the help but i already no that i have 10 different waw saves so my saves go
1 Scrolling Menu Codes
2 MAIN MENU
3 GAME MENU
4 VISION MENU
5 FUN MENU
6 RANDOM MENU
7 INFECTION
8 ROUND MENU/PERK MENU
9 KICK MENU
10 DVAR MENU
but save 2,3,4,5,6,7,8,9,10 loads then kicks me to main menu then a error will pop up not the right version or something. save 1 loads up perfect but not the rest without error pop up
if you can tell me what i am doing wrong please i have followed tu infact i have watched it 18 times to see if i was doing anything wronge but i followed it and everything in the save is what is on the list ie sv1 sv2 and so on please help thanks
I SEE WHAT I AM DOING WRONG SEE WERE IT SAYS Developer_script 1 IT SHOULD BE DEVELOPER 1. Developer_script 1 IS FOR JTAGS I GUESS CORRECT ME IF IM WRONGE
Make 10 diff save. Have each menu codes on each one. Put the diff saves in folders. Have 10 diff accounts (Modded obviously) ready to do the sign in resume press back then save and quit. Then do that for each one till you get up to SVG 10. And Developer_script 1 isnt for JTAGS only. Sorry to have to correct you bud.
ty bud i no that now this is i have sorted the saves out i had 200 acc on my pen drive and i was loding the wronge acc lol all sorted now lol ty tho bud
rlh11Posted:
m3rksterYou are wrong on this one.m3rksterTiggism3rksterm3rkster i need help i can load save1 up sweat but the other saves load and befor i can press A it boots me back to main menu and a error appears somthing about not the right save for the version HELP PLEASE i can post you what i have done but its up there so no point. is this a jtag save or can it work on a rental xbox HELP HELP
THANKS TO WHO DOES HELP ME
DEV
DOES NOT WORK I THINK ITS FOR JTAGS ONLY
you can not put all dvar on one svg you have to make more svg get on clean svg to you desktop and copy svg till you have 10 svg and make folder like svg1 and more so one menu in one svg
hi bud thanks for the the help but i already no that i have 10 different waw saves so my saves go
1 Scrolling Menu Codes
2 MAIN MENU
3 GAME MENU
4 VISION MENU
5 FUN MENU
6 RANDOM MENU
7 INFECTION
8 ROUND MENU/PERK MENU
9 KICK MENU
10 DVAR MENU
but save 2,3,4,5,6,7,8,9,10 loads then kicks me to main menu then a error will pop up not the right version or something. save 1 loads up perfect but not the rest without error pop up
if you can tell me what i am doing wrong please i have followed tu infact i have watched it 18 times to see if i was doing anything wronge but i followed it and everything in the save is what is on the list ie sv1 sv2 and so on please help thanks
I SEE WHAT I AM DOING WRONG SEE WERE IT SAYS Developer_script 1 IT SHOULD BE DEVELOPER 1. Developer_script 1 IS FOR JTAGS I GUESS CORRECT ME IF IM WRONGE
Make 10 diff save. Have each menu codes on each one. Put the diff saves in folders. Have 10 diff accounts (Modded obviously) ready to do the sign in resume press back then save and quit. Then do that for each one till you get up to SVG 10. And Developer_script 1 isnt for JTAGS only. Sorry to have to correct you bud.
rlh11Posted:
How do I make the ROUNDSKIP/PERKMENU work? I ask allot of questions because this would be the first Mod Menu I have ever made, so can someone help me with this plz? :)
rlh11Posted:
Can someone help me plz? How do I load #1 without it kicking me and saying "MAX:SAVE:EXCEEDED:IN GAMESAVE"
Related Tutorials
- 01. How to remove family settings/parental controls on Xbox 360(4,195)
- 02. Pico Flasher ISD / Sonus Programming(3,611)
- 03. College Football Revamped Tutorial/Installation(7,200)
- 04. (JTAG/RGH) How-To Download, Extract & Play Goldeneye 007(7,318)
- 05. Darkest of Days Achievement Guide [XBOX 360](2,977)
- 06. College Hoops 2K6 Achievement Guide [XBOX 360](3,258)
- 07. Blazing Angels Achievement Guide [XBOX 360](3,273)
- 08. Avatar: The Burning Earth Achievement Guide(3,811)
- 09. 2006 FIFA World Cup Achievement Guide [XBOX 360](4,711)
- 10. Turok: Sniper!(2,506)
- 11. Turok: Impaler Ribbon(2,350)
- 12. Turok: Dino Dominance(2,392)
- 13. 0 Day Attack on Earth Achievements Guide(3,109)
- 14. Turok: Sell Your Shotguns(2,553)
- 15. Terminator: Salvation Achievement Guide(3,048)
"How To Make Scrolling Menu On Cod WaW + Video Tutorial" :: Login/Create an Account :: 23 comments