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C4D - Fillet Cap and Depth Integration
Tutorial Name: C4D - Fillet Cap and Depth Integration
Category: PC Tutorials
Submitted By: FinancialChad
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Views: 2,252
Related Forum: PC Building Forum
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For this tutorial I'll be teaching you how to perform a very nice effect in C4D that looks very nice on various texts. Start off with a simple MoText, and select your default font. Select a black color with a metal specular. Make sure you have a bigger bulky font as well selected.
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Change the depth to around 140 on the selected text field.
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Now, go the layers tab, and click on the motext field. Press CTRL+C then directly after press CTRL+V. This should create a Motext1 layer. Change the depth on this to 70, half of the original text.
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Once that is complete, change the caps to fillet cap, from start to end.
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Position the text which you just pasted, that has 70 depth, to the middle of the longer text field. Make sure it's in the general middle area. Create a new material and a brighter color to it. Then, apply the material to the text.
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Once finished, you have some nicely rendered text. Change the output paths to a .png with alpha channel, and the effect should look similar to this, with a very nice feel overall to it. Thanks, and I hope you enjoyed my tutorial.
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