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DVAR list MW2 useful

Tutorial Name: DVAR list MW2 useful  

Category: Xbox 360 Tutorials

Submitted By: TTG_MoDDerZ

Date Added:

Comments: 0

Views: 7,723

Related Forum: Xbox Forum

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Dvarname
- Console Description (The description shown when the command is typed in the console)
- Accepted method of entry (Whether you must enter an integer, text, etc)
- Builtin Flags (Cheat protection, etc)

This is the list of flags:
CHEAT PROTECTED
Can only be changed when used with /devmap or in Developer Mode

LATCHED
This means it already has a setting, and to change would require a restart of the map

READ ONLY
This cannot be changed apart from via script or before the game sets the flag

USER
Information that is drawn from the user

SERVER
Information that is required for the server

ARCHIVED
The value of this dvar will be the same after closing the game, will not reset

INITIALIZED
Means the dvar is set during initialization

Dvars obtained from /dvardump and flags obtained via /dvarlist



actionSlotsHide
Hide the actionslots.
0 or 1



activeAction
Action to execute in first framce
Any text



ai_corpseCount
External Dvar
Any Text
ARCHIVED



aim_accel_turnrate_debug
Turn on debugging info for the acceleration
0 or 1
CHEAT PROTECTED



aim_accel_turnrate_enabled
Enable/disable acceleration of turnrates
0 or 1
CHEAT PROTECTED



aim_accel_turnrate_lerp
The acceleration of the turnrates
Any number from 0 to 4000
CHEAT PROTECTED



aim_autoaim_debug
Turn on auto aim debugging
0 or 1
CHEAT PROTECTED



aim_autoaim_enabled
Turn on auto aim
0 or 1
CHEAT PROTECTED



aim_autoaim_lerp
The rate in degrees per second that the auto aim will converge to its target
Any number from 0 to 100
CHEAT PROTECTED



aim_autoaim_region_height
The height of the auto aim region in virtual screen coordinates (0 - 480)
Any number from 0 to 480
CHEAT PROTECTED



aim_autoaim_region_width
The width of the auto aim region in virtual screen coordinates (0 - 640)
Any number from 0 to 640
CHEAT PROTECTED



aim_automelee_debug
Turn on auto melee debugging
0 or 1
CHEAT PROTECTED



aim_automelee_enabled
Turn on auto melee
0 or 1
CHEAT PROTECTED



aim_automelee_lerp
The rate in degrees per second that the auto melee will converge to its target
Any number from 0 to 100
CHEAT PROTECTED



aim_automelee_range
The range of the auto melee
Any number from 0 to 255
CHEAT PROTECTED



aim_automelee_region_height
The height of the auto melee region in virtual screen coordinates (0 - 480)
Any number from 0 to 480
CHEAT PROTECTED



aim_automelee_region_width
The width of the auto melee region in virtual screen coordinates (0 - 640)
Any number from 0 to 640
CHEAT PROTECTED



aim_input_graph_debug
Debug the view input graphs
0 or 1
CHEAT PROTECTED



aim_input_graph_enabled
Use graph for adjusting view input
0 or 1
CHEAT PROTECTED



aim_input_graph_index
Which input graph to use
Any integer from 0 to 3
CHEAT PROTECTED



aim_lockon_debug
Turn on debugging info for aim lock on
0 or 1
CHEAT PROTECTED



aim_lockon_deflection
The amount of stick deflection for the lockon to activate
Any number from 0 to 1
CHEAT PROTECTED



aim_lockon_enabled
Aim lock on helps the player stay on target
0 or 1
CHEAT PROTECTED



aim_lockon_region_height
The height of the auto aim region in virtual screen coordinates (0 - 480)
Any number from 0 to 480
CHEAT PROTECTED



aim_lockon_region_width
The width of the auto aim region in virtual screen coordinates (0 - 640)
Any number from 0 to 640
CHEAT PROTECTED



aim_lockon_strength
The amount of aim assistance given by the target lock on
Any number from 0 to 1
CHEAT PROTECTED



aim_scale_view_axis
Scale the influence of each input axis so that the major axis has more influence on the control
0 or 1
CHEAT PROTECTED



aim_slowdown_debug
Turn on debugging info for aim slowdown
0 or 1
CHEAT PROTECTED



aim_slowdown_enabled
Slowdown the turn rate when the cross hair passes over a target
0 or 1
CHEAT PROTECTED



aim_slowdown_pitch_scale
The vertical aim assist slowdown ratio from the hip
Any number from 0 to 1
CHEAT PROTECTED



aim_slowdown_pitch_scale_ads
The vertical aim assist slowdown ratio when aiming down the sight
Any number from 0 to 1
CHEAT PROTECTED



aim_slowdown_region_height
The screen height of the aim assist slowdown region
Any number from 0 to 480
CHEAT PROTECTED



aim_slowdown_region_width
The screen width of the aim assist slowdown region
Any number from 0 to 640
CHEAT PROTECTED



aim_slowdown_yaw_scale
The horizontal aim assist slowdown ratio from the hip
Any number from 0 to 1
CHEAT PROTECTED



aim_slowdown_yaw_scale_ads
The horizontal aim assist slowdown ratio when aiming down sight
Any number from 0 to 1
CHEAT PROTECTED



aim_target_sentient_radius
The radius used to calculate target bounds for a sentient (actor or player)
Any number from 0 to 128
CHEAT PROTECTED



aim_turnrate_pitch
The vertical turn rate for aim assist when firing from the hip
Any number from 0 to 1080
CHEAT PROTECTED



aim_turnrate_pitch_ads
The turn rate up and down for aim assist when aiming down the sight
Any number from 0 to 1080
CHEAT PROTECTED



aim_turnrate_yaw
The horizontal turn rate for aim assist when firing from the hip
Any number from 0 to 1080
CHEAT PROTECTED



aim_turnrate_yaw_ads
The horizontal turn rate for aim assist when aiming down the sight
Any number from 0 to 1080
CHEAT PROTECTED



ammoCounterHide
Hide the Ammo Counter
0 or 1



authPort
Auth server port
Any integer from 0 to 65535
CHEAT PROTECTED



authServerName
Authentication server name for listing public inet games
Any text
CHEAT PROTECTED



bg_aimSpreadMoveSpeedThreshold
When player is moving faster than this speed, the aim spread will increase
Any number 0 to 300
CHEAT PROTECTED



bg_bobAmplitudeDucked
The multiplier to apply to the player's speed to get the bob amplitude while ducking
2D vector with components from 0 to 1
CHEAT PROTECTED



bg_bobAmplitudeProne
The multiplier to apply to the player's speed to get the bob amplitude while prone
2D vector with components from 0 to 1
CHEAT PROTECTED



bg_bobAmplitudeSprinting
The multiplier to apply to the player's speed to get the bob amplitude while sprinting
2D vector with components from 0 to 1
CHEAT PROTECTED



bg_bobAmplitudeStanding
The multiplier to apply to the player's speed to get the bob amplitude while standing
2D vector with components from 0 to 1
CHEAT PROTECTED



bg_bobMax
The maximum allowed bob amplitude
Any number 0 to 36
CHEAT PROTECTED



bg_fallDamageMaxHeight
The height that a player will take maximum damage when falling
Any number 1 or bigger
CHEAT PROTECTED



bg_fallDamageMinHeight
The height that a player will take minimum damage when falling
Any number 1 or bigger
CHEAT PROTECTED



bg_foliagesnd_fastinterval
The time between each foliage sound when moving quickly
Any integer 0 or bigger
CHEAT PROTECTED



bg_foliagesnd_maxspeed
The speed that a player must be going to make maximum noise while moving through foliage
Any number 0 or bigger
CHEAT PROTECTED



bg_foliagesnd_minspeed
The speed that a player must be going to make minimum noise while moving through foliage
Any number 0 or bigger
CHEAT PROTECTED

bg_foliagesnd_resetinterval
The time interval before foliage sounds are reset after the player has stopped moving
Any integer 0 or bigger
CHEAT PROTECTED



bg_foliagesnd_slowinterval
The time between each foliage sound whne moving slowly
Any integer 0 or bigger
CHEAT PROTECTED



bg_ladder_yawcap
The maximum angle that a player can look around while on a ladder
Any number from 0 to 360
CHEAT PROTECTED



bg_legYawTolerance
The amount the player's leg yaw can differ from his torso before moving ta match
Any number from 0 to 180
CHEAT PROTECTED



bg_maxGrenadeIndicatorSpeed
Maximum speed of grenade that will show up in indicator and can be thrown back.
Any number from 0 to 1000
CHEAT PROTECTED



bg_prone_yawcap
The maximum angle that a player can look around quickly while prone
Any number from 0 to 360
CHEAT PROTECTED



bg_shock_lookControl
Alter player control during shellshock
0 or 1
CHEAT PROTECTED



bg_shock_lookControl_fadeTime
The time for the shellshock player control to fade in seconds
ANy number from 0.001 to 1000
CHEAT PROTECTED



bg_shock_lookControl_maxpitchspeed
Maximum pitch movement rate while shellshocked in degrees per second
Any number 0 or bigger
CHEAT PROTECTED



bg_shock_lookControl_maxyawspeed
Maximum yaw movement rate while shellshocked in degrees per second
Any number 0 or bigger
CHEAT PROTECTED



bg_shock_lookControl_mousesensitivityscale
Sensitivity scale to apply to shellshocked player
Any number from 0 to 2
CHEAT PROTECTED



bg_shock_movement
Affect player's movement speed during shellshock
0 or 1
CHEAT PROTECTED



bg_shock_screenBlurBlendFadeTime
The amount of time in seconds for the shellshock effect to fade
Any number from 0.001 to 1000
CHEAT PROTECTED



bg_shock_screenBlurBlendTime
The amount of time in seconds for the shellshock effect to blend
Any number from 0.001 to 10
CHEAT PROTECTED



bg_shock_screenFlashShotFadeTime
In seconds, how soon from the end of the effect to start blending out the screengrab layer.
Any number from 0 to 1000
CHEAT PROTECTED



bg_shock_screenFlashWhiteFadeTime
In seconds, how soon from the end of the effect to start blending out the whiteout layer.
Any number from 0 to 1000
CHEAT PROTECTED



bg_shock_screenType
Shell shock screen effect type
One of the following:
0: blurred
1: flashed
2: none
CHEAT PROTECTED



bg_shock_sound
Play shell shock sound
0 or 1
CHEAT PROTECTED



bg_shock_soundDryLevel
Shell shock sound dry level
0 or 1
CHEAT PROTECTED



bg_shock_soundEnd
Shellshock end sound alias
Any text
CHEAT PROTECTED



bg_shock_soundEndAbort
Shellshock aborted end sound alias
Any text
CHEAT PROTECTED



bg_shock_soundFadeInTime
Shell shock sound fade in time in seconds
Any number from 0.001 to 1000
CHEAT PROTECTED


bg_shock_soundFadeOutTime
Shell shock sound fade out time in seconds
Any number from 0.001 to 1000
CHEAT PROTECTED



bg_shock_soundLoop
Shellshock loop alias
Any text
CHEAT PROTECTED



bg_shock_soundLoopEndDelay
Sound loop end offset time from the end of the shellshock in seconds
Any number from -10 to 1000
CHEAT PROTECTED



bg_shock_soundLoopFadeTime
Shell shock sound loop fade time in seconds
Any number from 0.001 to 1000
CHEAT PROTECTED



bg_shock_soundLoopSilent
The sound that gets blended with the shellshock loop alias
Any text
CHEAT PROTECTED



bg_shock_soundModEndDelay
The delay from the end of the shellshock to the end of the sound modification
Any number from -1000 to 1000
CHEAT PROTECTED



bg_shock_soundRoomType
Shell shock sound room type
One of the following:
0: generic
1: paddedcell
2: room
3: bathroom
4: livingromm
5: stoneroom
6: auditorium
7: concerthall
8: cave
9: arena
10: hangar
11: carpetedhallway
12: hallway
13: stonecorridor
14: alley
15: forest
16: city
17: mountains
18: quarry
19: plain
20: parkinglot
21: sewerpipe
22: underwater
23: drugged
24: dizzy
25: psychotic
CHEAT PROTECTED



bg_shock_soundWetLevel
Shell shock sound wet level
0 or 1
CHEAT PROTECTED



bg_shock_viewKickFadeTime
The time for the shellshock kick effect to fade
Any number from 0.001 to 1000
CHEAT PROTECTED



bg_shock_viewKickPeriod
The period of the shellshock view kick effect
Any number from 0.001 to 1000
CHEAT PROTECTED



bg_shock_viewKickRadius
Shell shock kick radius
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_ambient
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_announcer
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_auto
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_auto2
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_auto2d
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_autodog
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_body
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_body2d
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_bulletimpact
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_bulletwhizby
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_effects1
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_effects2
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_element
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_hurt
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_item
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_local
null
Any number from 0 to 1



bg_shock_volume_local2
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_menu
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_mission
null
Any number from 0 to 1
CHEAT PROTECTED



bg_shock_volume_music
null
Any number from 0 to 1
CHEAT PROTECTED


bg_shock_volume_musicnopause
null
Any number from 0 to 1
CHEAT PROTECTED


bg_shock_volume_nonshock
null
Any number from 0 to 1
CHEAT PROTECTED


bg_shock_volume_physics
null
Any number from 0 to 1
CHEAT PROTECTED


bg_shock_volume_player1
null
Any number from 0 to 1
CHEAT PROTECTED


bg_shock_volume_player2
null
Any number from 0 to 1
CHEAT PROTECTED


bg_shock_volume_reload
null
Any number from 0 to 1
CHEAT PROTECTED


bg_shock_volume_reload2d
null
Any number from 0 to 1
CHEAT PROTECTED


bg_shock_volume_shellshock
null
Any number from 0 to 1
CHEAT PROTECTED


bg_shock_volume_vehicle
null
Any number from 0 to 1
CHEAT PROTECTED


bg_shock_volume_vehiclelimited
null
Any number from 0 to 1
CHEAT PROTECTED


bg_shock_volume_voice
null
Any number from 0 to 1
CHEAT PROTECTED


bg_shock_volume_weapon
null
Any number from 0 to 1
CHEAT PROTECTED


bg_shock_volume_weapon2d
null
Any number from 0 to 1
CHEAT PROTECTED


bg_swingSpeed
The rate at which the player's legs swing around when strafing (multi-player only)
Any number from 0 to 1
CHEAT PROTECTED


bg_viewKickMax
The maximum view kick
Any number from 0 to 90
CHEAT PROTECTED


bg_viewKickMin
The minimum view kick
Any number from 0 to 90
CHEAT PROTECTED


bg_viewKickRandom
The random direction scale view kick
Any number from 0 to 1
CHEAT PROTECTED


bg_viewKickScale
The scale to apply to the damage done to calculate damage view kick
Any number from 0 to 10
CHEAT PROTECTED


bullet_penetrationMinFxDist
Minimum distance a penetrated bullet must travel before it'll trigger the effects
Any number from 0 to 1024
CHEAT PROTECTED


cg_airstrikeKillCamCloseXYDist
Airstrike kill camera closest distance in front of the bomb
Any number 0 or bigger
CHEAT PROTECTED


cg_airstrikeKillCamCloseZDist
Airstrike kill camera closest distance above the target
Any number 0 or bigger
CHEAT PROTECTED


cg_airstrikeKillCamDist
Airstrike kill camera distance
Any number 0 or bigger
CHEAT PROTECTED


cg_airstrikeKillCamFarBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
Any number 0 to 10
CHEAT PROTECTED


cg_airstrikeKillCamFarBlurDist
Airstrike kill camera distance above the airplane
Any number 0 or bigger
CHEAT PROTECTED


cg_airstrikeKillCamFarBlurStart
Airstrike kill camera distance above the airplane
Any number 0 or bigger
CHEAT PROTECTED


cg_airstrikeKillCamFov
Airstrike kill camera field of view
Any number 0.1 to 160
CHEAT PROTECTED


cg_airstrikeKillCamNearBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
Any number 4 to 10
CHEAT PROTECTED


cg_airstrikeKillCamNearBlurEnd
Airstrike kill camera distance above the airplane
Any number 0 to 10,000
CHEAT PROTECTED


cg_airstrikeKillCamNearBlurStart
Airstrike kill camera distance above the airplane
Any number 0 or bigger
CHEAT PROTECTED


cg_blood
Show blood
0 or 1
ARCHIVED


cg_brass
Weapon eject brass
0 or 1
ARCHIVED


cg_centertime
The time for a center printed message to fade
Any number 0 or bigger
CHEAT PROTECTED


cg_chatHeight
The font height of a chat message
Any integer from 0 to 8
ARCHIVED


cg_chatTime
The amount of time that a chat message is visible
Any integer from 0 to 60,000
ARCHIVED


cg_connectionIconSize
Size of the connection icon
Any number from 0 to 100
ARCHIVED


cg_constantSizeHeadIcons
Head icons are the same size regardless of distance from the player
0 or 1
CHEAT PROTECTED


cg_crosshairAlpha
The alpha value of the crosshair
Any number from 0 to 1
CHEAT PROTECTED | ARCHIVED


cg_crosshairAlphaMin
The minimum alpha value of the crosshair when it fades in
Any number from 0 to 1
CHEAT PROTECTED | ARCHIVED


cg_crosshairDynamic
Crosshair is Dynamic
0 or 1
CHEAT PROTECTED | ARCHIVED


cg_crosshairEnemyColor
The crosshair color when over an enemy
0 or 1
CHEAT PROTECTED | ARCHIVED


cg_cursorHints
Draw Cursor hunts
One of the following:
1. sin size pulse
2: one way size pulse
3: alpha pulse
4: static image
ARCHIVED


cg_deadChatWithDead
External Dvar
Any text


cg_deadChatWithTeam
External Dvar
Any text


cg_deadHearAllLiving
External Dvar
Any text


cg_deadHearTeamLiving
External Dvar
Any text


cg_debug_overlay_viewport
Remove the sniper overlay so you can check that the scissor window is correct.
0 or 1
CHEAT PROTECTED



cg_debugevents
Output event debug information
0 or 1
CHEAT PROTECTED


cg_debugInfoCornerOffset
Offset from top-right corner, for cg_drawFPS, etc
Any 2D vector with components from -200 to 640
ARCHIVED


cg_debugposition
Output position debugging information
0 or 1
CHEAT PROTECTED


cg_descriptiveText
Draw descriptive spectator messages
0 or 1
ARCHIVED


cg_draw2D
Draw 2D screen elements
0 or 1
CHEAT PROTECTED

cg_drawBreathHint
Draw a 'hold breath to steady' hint
0 or 1
ARCHIVED


cg_drawCrosshair
Turn on weapon crosshair
0 or 1
CHEAT PROTECTED | ARCHIVED


cg_drawCrosshairNames
Draw the name of an enemy under the crosshair
0 or 1
CHEAT PROTECTED | ARCHIVED

Ratings

Current rating: 3.59 by 91 users
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Comments

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