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Ghosts Tu7 Offsets [release]
Posted:

Ghosts Tu7 Offsets [release]Posted:

IDA
  • Powerhouse
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meh just posted these on s7 but heres a few more commonly used ones ...

SV_GameSendServerCommand = 0x824BDC98
Player State = Stayed the same ?
HudElemAlloc = 0x823D82D8
SV_ExecuteClientCommand = 0x824BA730
CBuf = 0x82434C54 //i think?
SV_SetConfigstring = 0x824C03A8
G_InitializeAmmo = 0x823DC340
Jump = 0x820155CC
NoFall = 0x8222141C // the same ?
Red boxes = 0x8225D574 //nop it
SV_Cmd_TokenizeString = 0x82438408
SV_Cmd_EndTokenizedString = 0x82437984 // ?
G_SetAngle = 0x8241AAB0
G_MaterialIndex = 0x82155810
FPS = 0x82521F6C
FPS Text = 820498D4
#2. Posted:
IDA
  • Powerhouse
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Oh yea forgot this was TTG,

Most have no clue how to use my **** bad
#3. Posted:
GrizzlyVideosHD
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Parsing wrote Oh yea forgot this was TTG,

Most have no clue how to use my **** bad

lol a lot of people on here dont no what they are! I DO THO:)
#4. Posted:
IDA
  • Powerhouse
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Joined: Sep 21, 201311Year Member
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GrizzlyVideosHD wrote
Parsing wrote Oh yea forgot this was TTG,

Most have no clue how to use my **** bad

lol a lot of people on here dont no what they are! I DO THO:)


Ahh good atleast someone knows + some
#5. Posted:
ip
  • Christmas!
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GrizzlyVideosHD wrote
Parsing wrote Oh yea forgot this was TTG,

Most have no clue how to use my **** bad

lol a lot of people on here dont no what they are! I DO THO:)
Just shut up Austin. You may make some pretty sick mw2 menus, but you can't code c#. Jk Have fun with them.
#6. Posted:
BHO
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Parsing wrote meh just posted these on s7 but heres a few more commonly used ones ...

SV_GameSendServerCommand = 0x824BDC98
Player State = Stayed the same ?
HudElemAlloc = 0x823D82D8
SV_ExecuteClientCommand = 0x824BA730
CBuf = 0x82434C54 //i think?
SV_SetConfigstring = 0x824C03A8
G_InitializeAmmo = 0x823DC340
Jump = 0x820155CC
NoFall = 0x8222141C // the same ?
Red boxes = 0x8225D574 //nop it
SV_Cmd_TokenizeString = 0x82438408
SV_Cmd_EndTokenizedString = 0x82437984 // ?
G_SetAngle = 0x8241AAB0
G_MaterialIndex = 0x82155810
FPS = 0x82521F6C
FPS Text = 820498D4



Thanks for this bro but I don't bother to look here for offsets lol
#7. Posted:
-Dan
  • Gold Gifter
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Thankyou for this release!
#8. Posted:
XeAri
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BHO wrote
Parsing wrote meh just posted these on s7 but heres a few more commonly used ones ...

SV_GameSendServerCommand = 0x824BDC98
Player State = Stayed the same ?
HudElemAlloc = 0x823D82D8
SV_ExecuteClientCommand = 0x824BA730
CBuf = 0x82434C54 //i think?
SV_SetConfigstring = 0x824C03A8
G_InitializeAmmo = 0x823DC340
Jump = 0x820155CC
NoFall = 0x8222141C // the same ?
Red boxes = 0x8225D574 //nop it
SV_Cmd_TokenizeString = 0x82438408
SV_Cmd_EndTokenizedString = 0x82437984 // ?
G_SetAngle = 0x8241AAB0
G_MaterialIndex = 0x82155810
FPS = 0x82521F6C
FPS Text = 820498D4



Thanks for this bro but I don't bother to look here for offsets lol


Not all offsets will work, because some offsets are wrong.
#9. Posted:
IDA
  • Powerhouse
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Joined: Sep 21, 201311Year Member
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XeAri wrote
BHO wrote
Parsing wrote meh just posted these on s7 but heres a few more commonly used ones ...

SV_GameSendServerCommand = 0x824BDC98
Player State = Stayed the same ?
HudElemAlloc = 0x823D82D8
SV_ExecuteClientCommand = 0x824BA730
CBuf = 0x82434C54 //i think?
SV_SetConfigstring = 0x824C03A8
G_InitializeAmmo = 0x823DC340
Jump = 0x820155CC
NoFall = 0x8222141C // the same ?
Red boxes = 0x8225D574 //nop it
SV_Cmd_TokenizeString = 0x82438408
SV_Cmd_EndTokenizedString = 0x82437984 // ?
G_SetAngle = 0x8241AAB0
G_MaterialIndex = 0x82155810
FPS = 0x82521F6C
FPS Text = 820498D4



Thanks for this bro but I don't bother to look here for offsets lol


Not all offsets will work, because some offsets are wrong.


Yea correction :

CBuf : 0x82437490
#10. Posted:
XeAri
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Status: Offline
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Parsing wrote
XeAri wrote
BHO wrote
Parsing wrote meh just posted these on s7 but heres a few more commonly used ones ...

SV_GameSendServerCommand = 0x824BDC98
Player State = Stayed the same ?
HudElemAlloc = 0x823D82D8
SV_ExecuteClientCommand = 0x824BA730
CBuf = 0x82434C54 //i think?
SV_SetConfigstring = 0x824C03A8
G_InitializeAmmo = 0x823DC340
Jump = 0x820155CC
NoFall = 0x8222141C // the same ?
Red boxes = 0x8225D574 //nop it
SV_Cmd_TokenizeString = 0x82438408
SV_Cmd_EndTokenizedString = 0x82437984 // ?
G_SetAngle = 0x8241AAB0
G_MaterialIndex = 0x82155810
FPS = 0x82521F6C
FPS Text = 820498D4



Thanks for this bro but I don't bother to look here for offsets lol


Not all offsets will work, because some offsets are wrong.


Yea correction :

CBuf : 0x82437490


SV_Cmd_EndTokenizedString
0x82437980

G_MaterialIndex
0x82155720
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