You are viewing our Forum Archives. To view or take place in current topics click here.
#31. Posted:
Status: Offline
Joined: Jan 09, 201212Year Member
Posts: 648
Reputation Power: 25
Status: Offline
Joined: Jan 09, 201212Year Member
Posts: 648
Reputation Power: 25
Well elder scrolls online will release there game onto Xbox one and ps4 so ip you just pay 45
- 0useful
- 0not useful
#32. Posted:
Status: Offline
Joined: Jul 01, 201311Year Member
Posts: 3,957
Reputation Power: 598
Status: Offline
Joined: Jul 01, 201311Year Member
Posts: 3,957
Reputation Power: 598
It's simply a waste. It's not that big of a game either.
- 0useful
- 0not useful
#33. Posted:
Status: Offline
Joined: Feb 11, 201014Year Member
Posts: 2,861
Reputation Power: 93
Status: Offline
Joined: Feb 11, 201014Year Member
Posts: 2,861
Reputation Power: 93
Cokes wrote It's simply a waste. It's not that big of a game either.It would have a good amount of players due to it being ES
- 0useful
- 0not useful
#34. Posted:
Status: Offline
Joined: Jul 26, 201311Year Member
Posts: 131
Reputation Power: 6
That's okay. I already pay $21 a month for EvE.
- 0useful
- 0not useful
#35. Posted:
Status: Offline
Joined: Jul 17, 201113Year Member
Posts: 1,060
Reputation Power: 52
Status: Offline
Joined: Jul 17, 201113Year Member
Posts: 1,060
Reputation Power: 52
More information:
After once again stating that the decision to use a subscription-based business model did not have anything to do with perceived flaws in the free-to-play or similar models, he said that there were two primary reasons behind the decision: To ensure the monetization of the game would fit the Elder Scrolls setting, and to fund further development of the game post-release. To further elaborate on the former point, he explained that the team did not want to deny players any content in the game; that they did not want to force players to pay for further access to the game while playing it. Firor went on to say that a subscription-based model would allow for the development of new content for the game as long as people were still playing it. He declared that the subscription model would provide a more definite revenue stream for development of this additional game content, such as the Thieves Guild or Dark Brotherhood, that will not be available at release.
Source: [ Register or Signin to view external links. ]
After once again stating that the decision to use a subscription-based business model did not have anything to do with perceived flaws in the free-to-play or similar models, he said that there were two primary reasons behind the decision: To ensure the monetization of the game would fit the Elder Scrolls setting, and to fund further development of the game post-release. To further elaborate on the former point, he explained that the team did not want to deny players any content in the game; that they did not want to force players to pay for further access to the game while playing it. Firor went on to say that a subscription-based model would allow for the development of new content for the game as long as people were still playing it. He declared that the subscription model would provide a more definite revenue stream for development of this additional game content, such as the Thieves Guild or Dark Brotherhood, that will not be available at release.
Source: [ Register or Signin to view external links. ]
- 0useful
- 0not useful
#36. Posted:
Status: Offline
Joined: Feb 11, 201014Year Member
Posts: 2,861
Reputation Power: 93
LycosDevanos wrote More information:
After once again stating that the decision to use a subscription-based business model did not have anything to do with perceived flaws in the free-to-play or similar models, he said that there were two primary reasons behind the decision: To ensure the monetization of the game would fit the Elder Scrolls setting, and to fund further development of the game post-release. To further elaborate on the former point, he explained that the team did not want to deny players any content in the game; that they did not want to force players to pay for further access to the game while playing it. Firor went on to say that a subscription-based model would allow for the development of new content for the game as long as people were still playing it. He declared that the subscription model would provide a more definite revenue stream for development of this additional game content, such as the Thieves Guild or Dark Brotherhood, that will not be available at release.
Source: [ Register or Signin to view external links. ]
Most company's say that about subscription games. They will still make their money but I for one am not the type of person to play a game for a long time. I might just pay for 1 month.
- 0useful
- 0not useful
#37. Posted:
Status: Offline
Joined: Sep 10, 201113Year Member
Posts: 1,783
Reputation Power: 70
Status: Offline
Joined: Sep 10, 201113Year Member
Posts: 1,783
Reputation Power: 70
I highly doubt they will go through with this. Just watch, they'll change their minds to it being like a 5er a month in anther month or two.
- 0useful
- 0not useful
#38. Posted:
Status: Offline
Joined: Feb 11, 201014Year Member
Posts: 2,861
Reputation Power: 93
Status: Offline
Joined: Feb 11, 201014Year Member
Posts: 2,861
Reputation Power: 93
Backbone wrote I highly doubt they will go through with this. Just watch, they'll change their minds to it being like a 5er a month in anther month or two.
I don't think so. It's basically an MMO. Plus they want extra money
- 0useful
- 0not useful
#39. Posted:
Status: Offline
Joined: Aug 13, 201212Year Member
Posts: 377
Reputation Power: 12
Status: Offline
Joined: Aug 13, 201212Year Member
Posts: 377
Reputation Power: 12
This reason is beyond me. They may have lost a lot of customers, but they will still make more money. This just shows that they like Money more than they like their customers imo.
- 0useful
- 0not useful
#40. Posted:
Status: Offline
Joined: Jul 17, 201113Year Member
Posts: 1,060
Reputation Power: 52
Status: Offline
Joined: Jul 17, 201113Year Member
Posts: 1,060
Reputation Power: 52
Bacon1771 wrote This reason is beyond me. They may have lost a lot of customers, but they will still make more money. This just shows that they like Money more than they like their customers imo.
No, they have to have funds to bring in more content for the game, and since they are planning to add new content every 4-6 weeks they need a lot of income for it or their customers would miss out on a lot of stuff like the dark brotherhood, thieves guild etc which are not added in the base game. Putting a subscription fee allows them to have the needed funding to provide their loyal customers with top notch content in the game, otherwise they'd just have a really basic crap game that would be no fun.
- 1useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.