During the company’s fourth quarter earnings call on Tuesday, the company said the game has reached “millions” of players since it was released for PS5, Xbox Series X/S and PC on April 28.
“Within the first few weeks, millions of players have joined Cal Kestis and BD-1 in their rebellion against the Empire,” EA CEO Andrew Wilson said.
Later in the call, Wilson said: “On Jedi, we’re overjoyed. We made the bold decision to move the title six weeks to give the team the opportunity to really get to the quality of the game that they wanted”.
He added: “I think we’re building on where we were with Jedi: Fallen Order and it’s certainly been a very strong launch for us.
“It’s very early, I think we’re 11 days in at this point, we’re in a different kind of market dynamic, but I would tell you it’s pacing very strongly against our expectations and against Jedi: Fallen Order.”
Star Wars Jedi: Survivor has scores of 86 (PS5), 85 (Xbox Series X/S) and 79 (PC) on review aggregation site Metacritic.
Despite a six-week delay for polishing, the sequel was released with a significant number of issues.
Prior to its release, EA said it was planning to address bugs and performance issues with a series of post-release patches, the latest of which hit consoles on Tuesday.
The director of Respawn’s Star Wars Jedi series, Stig Asmussen, has said he hopes to make a trilogy of games.
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Source: https://www.videogameschronicle.com/news/ea-overjoyed-with-early-star-wars-jedi-survivor-performance/
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