You are viewing our Forum Archives. To view or take place in current topics click here.
#11. Posted:
Dvar
  • TTG Contender
Status: Offline
Joined: Jul 23, 201113Year Member
Posts: 3,869
Reputation Power: 174
Status: Offline
Joined: Jul 23, 201113Year Member
Posts: 3,869
Reputation Power: 174
UnknownModder wrote
LEWY1337 wrote
UnknownModder wrote
LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"
It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon.
Yea but is there a way to make it when you resume game it will load up the map??
Possibly, I found a DVAR in the SVG file that can most likely set the campaign map without the use of an activeAction DVAR.
Try it you dont need binds if it loads strate to moon just you wont be able to get god mode or noclip
#12. Posted:
UnknownModder
  • TTG Commander
Status: Offline
Joined: Apr 17, 201014Year Member
Posts: 6,332
Reputation Power: 289
Status: Offline
Joined: Apr 17, 201014Year Member
Posts: 6,332
Reputation Power: 289
LEWY1337 wrote
UnknownModder wrote
LEWY1337 wrote
UnknownModder wrote
LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"
It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon.
Yea but is there a way to make it when you resume game it will load up the map??
Possibly, I found a DVAR in the SVG file that can most likely set the campaign map without the use of an activeAction DVAR.
Try it you dont need binds if it loads strate to moon just you wont be able to get god mode or noclip
Yeah i'm going to mess with it for a bit. I know some other DVARs that i could attempt to try.
#13. Posted:
Dvar
  • TTG Contender
Status: Offline
Joined: Jul 23, 201113Year Member
Posts: 3,869
Reputation Power: 174
Status: Offline
Joined: Jul 23, 201113Year Member
Posts: 3,869
Reputation Power: 174
UnknownModder wrote
LEWY1337 wrote
UnknownModder wrote
LEWY1337 wrote
UnknownModder wrote
LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"
It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon.
Yea but is there a way to make it when you resume game it will load up the map??
Possibly, I found a DVAR in the SVG file that can most likely set the campaign map without the use of an activeAction DVAR.
Try it you dont need binds if it loads strate to moon just you wont be able to get god mode or noclip
Yeah i'm going to mess with it for a bit. I know some other DVARs that i could attempt to try.
Yea if the load up moon works then you will be able to get unlinited ammo pro mod a few visions ect
#14. Posted:
Activez-
  • Rated Awesome
Status: Offline
Joined: Jun 15, 200915Year Member
Posts: 9,983
Reputation Power: 2015
Status: Offline
Joined: Jun 15, 200915Year Member
Posts: 9,983
Reputation Power: 2015
Do you know which TU moon was on?
#15. Posted:
UnknownModder
  • TTG Commander
Status: Offline
Joined: Apr 17, 201014Year Member
Posts: 6,332
Reputation Power: 289
Status: Offline
Joined: Apr 17, 201014Year Member
Posts: 6,332
Reputation Power: 289
-ACTIVEz- wrote Do you know which TU moon was on?
Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.
#16. Posted:
Dvar
  • TTG Contender
Status: Offline
Joined: Jul 23, 201113Year Member
Posts: 3,869
Reputation Power: 174
Status: Offline
Joined: Jul 23, 201113Year Member
Posts: 3,869
Reputation Power: 174
UnknownModder wrote
-ACTIVEz- wrote Do you know which TU moon was on?
Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.
I am sure it was TU10 because TU11 added mule kick and updated there security
#17. Posted:
Activez-
  • 1000 Thanks
Status: Offline
Joined: Jun 15, 200915Year Member
Posts: 9,983
Reputation Power: 2015
Status: Offline
Joined: Jun 15, 200915Year Member
Posts: 9,983
Reputation Power: 2015
UnknownModder wrote
-ACTIVEz- wrote Do you know which TU moon was on?
Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.


I heard that activeaction was patched on TU9 is that true? (idk because I stopped playing BO after TU7)
#18. Posted:
UnknownModder
  • TTG Commander
Status: Offline
Joined: Apr 17, 201014Year Member
Posts: 6,332
Reputation Power: 289
Status: Offline
Joined: Apr 17, 201014Year Member
Posts: 6,332
Reputation Power: 289
LEWY1337 wrote
UnknownModder wrote
-ACTIVEz- wrote Do you know which TU moon was on?
Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.
I am sure it was TU10 because TU11 added mule kick and updated there security
Hmm alright.
#19. Posted:
-Dominator-
  • TTG Senior
Status: Offline
Joined: Sep 28, 201113Year Member
Posts: 1,106
Reputation Power: 44
Status: Offline
Joined: Sep 28, 201113Year Member
Posts: 1,106
Reputation Power: 44
looks like a good post mate keep up the work.
#20. Posted:
Dvar
  • TTG Contender
Status: Offline
Joined: Jul 23, 201113Year Member
Posts: 3,869
Reputation Power: 174
Status: Offline
Joined: Jul 23, 201113Year Member
Posts: 3,869
Reputation Power: 174
-ACTIVEz- wrote
UnknownModder wrote
-ACTIVEz- wrote Do you know which TU moon was on?
Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.


I heard that activeaction was patched on TU9 is that true? (idk because I stopped playing BO after TU7)
Yea that is true
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.