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#11. Posted:
Dvar
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UnknownModder wrote
LEWY1337 wrote
UnknownModder wrote
LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"
It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon.
Yea but is there a way to make it when you resume game it will load up the map??
Possibly, I found a DVAR in the SVG file that can most likely set the campaign map without the use of an activeAction DVAR.
Try it you dont need binds if it loads strate to moon just you wont be able to get god mode or noclip
#12. Posted:
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LEWY1337 wrote
UnknownModder wrote
LEWY1337 wrote
UnknownModder wrote
LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"
It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon.
Yea but is there a way to make it when you resume game it will load up the map??
Possibly, I found a DVAR in the SVG file that can most likely set the campaign map without the use of an activeAction DVAR.
Try it you dont need binds if it loads strate to moon just you wont be able to get god mode or noclip
Yeah i'm going to mess with it for a bit. I know some other DVARs that i could attempt to try.
#13. Posted:
Dvar
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UnknownModder wrote
LEWY1337 wrote
UnknownModder wrote
LEWY1337 wrote
UnknownModder wrote
LEWY1337 wrote Is there some way you can make a tu11 svg load up on these maps? like "set map zombie_paris?"
It isn't Zombie_Paris for moon, I just checked files in TU11, it is Zombie_Moon.
Yea but is there a way to make it when you resume game it will load up the map??
Possibly, I found a DVAR in the SVG file that can most likely set the campaign map without the use of an activeAction DVAR.
Try it you dont need binds if it loads strate to moon just you wont be able to get god mode or noclip
Yeah i'm going to mess with it for a bit. I know some other DVARs that i could attempt to try.
Yea if the load up moon works then you will be able to get unlinited ammo pro mod a few visions ect
#14. Posted:
Activez-
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Do you know which TU moon was on?
#15. Posted:
UnknownModder
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-ACTIVEz- wrote Do you know which TU moon was on?
Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.
#16. Posted:
Dvar
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UnknownModder wrote
-ACTIVEz- wrote Do you know which TU moon was on?
Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.
I am sure it was TU10 because TU11 added mule kick and updated there security
#17. Posted:
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UnknownModder wrote
-ACTIVEz- wrote Do you know which TU moon was on?
Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.


I heard that activeaction was patched on TU9 is that true? (idk because I stopped playing BO after TU7)
#18. Posted:
UnknownModder
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LEWY1337 wrote
UnknownModder wrote
-ACTIVEz- wrote Do you know which TU moon was on?
Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.
I am sure it was TU10 because TU11 added mule kick and updated there security
Hmm alright.
#19. Posted:
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looks like a good post mate keep up the work.
#20. Posted:
Dvar
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-ACTIVEz- wrote
UnknownModder wrote
-ACTIVEz- wrote Do you know which TU moon was on?
Right now I think it was just on TU11 but if I can get a TU10 and TU9 File I could verify it.


I heard that activeaction was patched on TU9 is that true? (idk because I stopped playing BO after TU7)
Yea that is true
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